const struct split_limits *limits);
-void
-vbo_rebase_prims(struct gl_context *ctx,
- const struct gl_vertex_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw);
-
-
void
vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);