#ifndef VBO_ATTRIB_H
#define VBO_ATTRIB_H
-#include "main/mtypes.h"
-
/*
* Note: The first 32 attributes match the VERT_ATTRIB_* definitions.
* However, we have extra attributes for storing per-vertex glMaterial
VBO_ATTRIB_LAST_MATERIAL - VBO_ATTRIB_FIRST_MATERIAL + 1)
/** Shift to move legacy material attribs into generic slots */
-#define VBO_MATERIAL_SHIFT (VBO_ATTRIB_FIRST_MATERIAL - VBO_ATTRIB_GENERIC0)
-
+#define VBO_MATERIAL_SHIFT \
+ (VBO_ATTRIB_LAST_MATERIAL - VBO_ATTRIB_FIRST_MATERIAL + 1)
-#define VBO_MAX_COPIED_VERTS 3
+#define VBO_MAX_COPIED_VERTS 31
#endif