/**************************************************************************
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
+Copyright 2002 VMware, Inc.
+Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support)
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
-#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+#include "util/format_r11g11b10f.h"
+#include "main/varray.h"
+
+
+/* ATTR */
+#define ATTRI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_INT, fi_type, INT_AS_UNION(V0), INT_AS_UNION(V1), \
+ INT_AS_UNION(V2), INT_AS_UNION(V3))
+#define ATTRUI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_UNSIGNED_INT, fi_type, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
+ UINT_AS_UNION(V2), UINT_AS_UNION(V3))
+#define ATTRF( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_FLOAT, fi_type, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
+ FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
+#define ATTRD( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_DOUBLE, double, V0, V1, V2, V3)
+
+
+/* float */
+#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTRF( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W )
+
+
+/* int */
+#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1I( A, X ) ATTRI( A, 1, X, 0, 0, 1 )
+#define ATTR2I( A, X, Y ) ATTRI( A, 2, X, Y, 0, 1 )
+#define ATTR3I( A, X, Y, Z ) ATTRI( A, 3, X, Y, Z, 1 )
+#define ATTR4I( A, X, Y, Z, W ) ATTRI( A, 4, X, Y, Z, W )
+
-#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+/* uint */
+#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define ATTR1UI( A, X ) ATTRUI( A, 1, X, 0, 0, 1 )
+#define ATTR2UI( A, X, Y ) ATTRUI( A, 2, X, Y, 0, 1 )
+#define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 )
+#define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W )
-static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
+#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+static inline float conv_ui10_to_norm_float(unsigned ui10)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2F( VBO_ATTRIB_POS, x, y );
+ return ui10 / 1023.0f;
}
-static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
+static inline float conv_ui2_to_norm_float(unsigned ui2)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( VBO_ATTRIB_POS, v );
+ return ui2 / 3.0f;
}
-static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
+#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) & 0x3ff, 0, 0, 1 )
+#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
+#define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
+#define ATTRUI10_4( A, UI ) ATTRF( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
+
+#define ATTRUI10N_1( A, UI ) ATTRF( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
+#define ATTRUI10N_2( A, UI ) ATTRF( A, 2, \
+ conv_ui10_to_norm_float((UI) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 )
+#define ATTRUI10N_3( A, UI ) ATTRF( A, 3, \
+ conv_ui10_to_norm_float((UI) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 )
+#define ATTRUI10N_4( A, UI ) ATTRF( A, 4, \
+ conv_ui10_to_norm_float((UI) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \
+ conv_ui2_to_norm_float(((UI) >> 30) & 0x3) )
+
+struct attr_bits_10 {signed int x:10;};
+struct attr_bits_2 {signed int x:2;};
+
+static inline float conv_i10_to_i(int i10)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_POS, x, y, z );
+ struct attr_bits_10 val;
+ val.x = i10;
+ return (float)val.x;
}
-static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
+static inline float conv_i2_to_i(int i2)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_POS, v );
+ struct attr_bits_2 val;
+ val.x = i2;
+ return (float)val.x;
}
-static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static inline float conv_i10_to_norm_float(const struct gl_context *ctx, int i10)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_POS, x, y, z, w );
+ struct attr_bits_10 val;
+ val.x = i10;
+
+ /* Traditionally, OpenGL has had two equations for converting from
+ * normalized fixed-point data to floating-point data. In the OpenGL 3.2
+ * specification, these are equations 2.2 and 2.3, respectively:
+ *
+ * f = (2c + 1)/(2^b - 1). (2.2)
+ *
+ * Comments below this equation state: "In general, this representation is
+ * used for signed normalized fixed-point parameters in GL commands, such
+ * as vertex attribute values." Which is what we're doing here.
+ *
+ * f = max{c/(2^(b-1) - 1), -1.0} (2.3)
+ *
+ * Comments below this equation state: "In general, this representation is
+ * used for signed normalized fixed-point texture or floating point values."
+ *
+ * OpenGL 4.2+ and ES 3.0 remedy this and state that equation 2.3 (above)
+ * is used in every case. They remove equation 2.2 completely.
+ */
+ if (_mesa_is_gles3(ctx) ||
+ (ctx->API == API_OPENGL_CORE && ctx->Version >= 42)) {
+ /* Equation 2.3 above. */
+ float f = ((float) val.x) / 511.0F;
+ return MAX2(f, -1.0f);
+ } else {
+ /* Equation 2.2 above. */
+ return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F);
+ }
}
-static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
+static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_POS, v );
+ struct attr_bits_2 val;
+ val.x = i2;
+
+ if (_mesa_is_gles3(ctx) ||
+ (ctx->API == API_OPENGL_CORE && ctx->Version >= 42)) {
+ /* Equation 2.3 above. */
+ float f = (float) val.x;
+ return MAX2(f, -1.0f);
+ } else {
+ /* Equation 2.2 above. */
+ return (2.0F * (float)val.x + 1.0F) * (1.0F / 3.0F);
+ }
}
-static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x )
+#define ATTRI10_1( A, I10 ) ATTRF( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10_2( A, I10 ) ATTRF( A, 2, \
+ conv_i10_to_i((I10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 )
+#define ATTRI10_3( A, I10 ) ATTRF( A, 3, \
+ conv_i10_to_i((I10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 )
+#define ATTRI10_4( A, I10 ) ATTRF( A, 4, \
+ conv_i10_to_i((I10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 20) & 0x3ff), \
+ conv_i2_to_i(((I10) >> 30) & 0x3))
+
+
+#define ATTRI10N_1(ctx, A, I10) ATTRF(A, 1, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10N_2(ctx, A, I10) ATTRF(A, 2, \
+ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), 0, 1 )
+#define ATTRI10N_3(ctx, A, I10) ATTRF(A, 3, \
+ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), 1 )
+#define ATTRI10N_4(ctx, A, I10) ATTRF(A, 4, \
+ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), \
+ conv_i2_to_norm_float(ctx, ((I10) >> 30) & 0x3))
+
+#define ATTR_UI(ctx, val, type, normalized, attr, arg) do { \
+ if ((type) == GL_UNSIGNED_INT_2_10_10_10_REV) { \
+ if (normalized) { \
+ ATTRUI10N_##val((attr), (arg)); \
+ } else { \
+ ATTRUI10_##val((attr), (arg)); \
+ } \
+ } else if ((type) == GL_INT_2_10_10_10_REV) { \
+ if (normalized) { \
+ ATTRI10N_##val(ctx, (attr), (arg)); \
+ } else { \
+ ATTRI10_##val((attr), (arg)); \
+ } \
+ } else if ((type) == GL_UNSIGNED_INT_10F_11F_11F_REV) { \
+ float res[4]; \
+ res[3] = 1; \
+ r11g11b10f_to_float3((arg), res); \
+ ATTR##val##FV((attr), res); \
+ } else \
+ ERROR(GL_INVALID_VALUE); \
+ } while(0)
+
+#define ATTR_UI_INDEX(ctx, val, type, normalized, index, arg) do { \
+ if ((index) == 0 && _mesa_attr_zero_aliases_vertex(ctx)) { \
+ ATTR_UI(ctx, val, (type), normalized, 0, (arg)); \
+ } else if ((index) < MAX_VERTEX_GENERIC_ATTRIBS) { \
+ ATTR_UI(ctx, val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \
+ } else \
+ ERROR(GL_INVALID_VALUE); \
+ } while(0)
+
+
+/* Doubles */
+#define ATTR1DV( A, V ) ATTRD( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2DV( A, V ) ATTRD( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3DV( A, V ) ATTRD( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4DV( A, V ) ATTRD( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1D( A, X ) ATTRD( A, 1, X, 0, 0, 1 )
+#define ATTR2D( A, X, Y ) ATTRD( A, 2, X, Y, 0, 1 )
+#define ATTR3D( A, X, Y, Z ) ATTRD( A, 3, X, Y, Z, 1 )
+#define ATTR4D( A, X, Y, Z, W ) ATTRD( A, 4, X, Y, Z, W )
+
+
+static void GLAPIENTRY
+TAG(Vertex2f)(GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_TEX0, x );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_POS, x, y);
}
-static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Vertex2fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_POS, v);
}
-static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y )
+static void GLAPIENTRY
+TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2F( VBO_ATTRIB_TEX0, x, y );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_POS, x, y, z);
}
-static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Vertex3fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_POS, v);
}
-static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_TEX0, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
}
-static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Vertex4fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_POS, v);
}
-static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+
+
+static void GLAPIENTRY
+TAG(TexCoord1f)(GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_TEX0, x);
}
-static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(TexCoord1fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_TEX0, v);
}
-static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(TexCoord2f)(GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_NORMAL, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_TEX0, x, y);
}
-static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(TexCoord2fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_NORMAL, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_TEX0, v);
}
-static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x )
+static void GLAPIENTRY
+TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_TEX0, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Normal3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_NORMAL, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(FogCoordfEXT)(GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_FOG, x );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_FOG, x);
}
-static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
+
+
+static void GLAPIENTRY
+TAG(FogCoordfvEXT)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_FOG, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_FOG, v);
}
-static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_COLOR0, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR0, x, y, z);
}
-static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Color3fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_COLOR0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR0, v);
}
-static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY
+TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
}
-static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Color4fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_COLOR0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_COLOR0, v);
}
-static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z )
+
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_COLOR1, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR1, x, y, z);
}
-static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(SecondaryColor3fvEXT)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_COLOR1, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR1, v);
}
-static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b )
+
+static void GLAPIENTRY
+TAG(EdgeFlag)(GLboolean b)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
}
-static void GLAPIENTRY TAG(Indexf)( GLfloat f )
+
+
+static void GLAPIENTRY
+TAG(Indexf)(GLfloat f)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_INDEX, f );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_INDEX, f);
}
-static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f )
+static void GLAPIENTRY
+TAG(Indexfv)(const GLfloat * f)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_INDEX, f );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_INDEX, f);
}
-static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x )
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1f)(GLenum target, GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1F( attr, x );
+ ATTR1F(attr, x);
}
-static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1FV( attr, v );
+ ATTR1FV(attr, v);
}
-static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y )
+static void GLAPIENTRY
+TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2F( attr, x, y );
+ ATTR2F(attr, x, y);
}
-static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2FV( attr, v );
+ ATTR2FV(attr, v);
}
-static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
+static void GLAPIENTRY
+TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3F( attr, x, y, z );
+ ATTR3F(attr, x, y, z);
}
-static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3FV( attr, v );
+ ATTR3FV(attr, v);
}
-static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
+static void GLAPIENTRY
+TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4F( attr, x, y, z, w );
+ ATTR4F(attr, x, y, z, w);
}
-static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4FV( attr, v );
+ ATTR4FV(attr, v);
}
-static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1F(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
}
-static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
}
-static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
- GLfloat y )
+static void GLAPIENTRY
+TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
}
-static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
}
-static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
}
-static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
}
-static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
+static void GLAPIENTRY
+TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
}
-static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
else
- ERROR();
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* Integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1i)(GLuint index, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR1I(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2I(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3I(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4I(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
}
+static void GLAPIENTRY
+TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
+
+/* Unsigned integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1ui)(GLuint index, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR1UI(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2UI(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3UI(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4UI(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+
/* In addition to supporting NV_vertex_program, these entrypoints are
* used by the display list and other code specifically because of
* their property of aliasing with other attributes. (See
* vbo_save_loopback.c)
*/
-static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
+static void GLAPIENTRY
+TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
if (index < VBO_ATTRIB_MAX)
ATTR1F(index, x);
}
-static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR1FV(index, v);
}
-static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x,
- GLfloat y )
+static void GLAPIENTRY
+TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR2F(index, x, y);
}
-static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR2FV(index, v);
}
-static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR3F(index, x, y, z);
}
-static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib3fvNV)(GLuint index,
+ const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR3FV(index, v);
}
-static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
+static void GLAPIENTRY
+TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR4F(index, x, y, z, w);
}
-static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR4FV(index, v);
}
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
+#define ERROR_IF_NOT_PACKED_TYPE(ctx, type, func) \
+ if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV) { \
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
+ return; \
+ }
-/* Colormaterial conflicts are dealt with later.
+/* Extended version of ERROR_IF_NOT_PACKED_TYPE which also
+ * accepts GL_UNSIGNED_INT_10F_11F_11F_REV.
+ *
+ * Only used for VertexAttribP[123]ui[v]; VertexAttribP4* cannot use this type,
+ * and neither can legacy vertex attribs.
*/
-static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- switch (pname) {
- case GL_EMISSION:
- MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- ERROR();
- return;
+#define ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, func) \
+ if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV && \
+ type != GL_UNSIGNED_INT_10F_11F_11F_REV) { \
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
+ return; \
}
+
+static void GLAPIENTRY
+TAG(VertexP2ui)(GLenum type, GLuint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP2ui");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_POS, value);
+}
+
+static void GLAPIENTRY
+TAG(VertexP2uiv)(GLenum type, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP2uiv");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_POS, value[0]);
+}
+
+static void GLAPIENTRY
+TAG(VertexP3ui)(GLenum type, GLuint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP3ui");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_POS, value);
+}
+
+static void GLAPIENTRY
+TAG(VertexP3uiv)(GLenum type, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP3uiv");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_POS, value[0]);
+}
+
+static void GLAPIENTRY
+TAG(VertexP4ui)(GLenum type, GLuint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP4ui");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_POS, value);
+}
+
+static void GLAPIENTRY
+TAG(VertexP4uiv)(GLenum type, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP4uiv");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_POS, value[0]);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP1ui)(GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP1ui");
+ ATTR_UI(ctx, 1, type, 0, VBO_ATTRIB_TEX0, coords);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP1uiv)(GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP1uiv");
+ ATTR_UI(ctx, 1, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP2ui)(GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP2ui");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_TEX0, coords);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP2uiv)(GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP2uiv");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP3ui)(GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP3ui");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_TEX0, coords);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP3uiv)(GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP3uiv");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP4ui)(GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP4ui");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_TEX0, coords);
+}
+
+static void GLAPIENTRY
+TAG(TexCoordP4uiv)(GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP4uiv");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP1ui)(GLenum target, GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP1ui");
+ ATTR_UI(ctx, 1, type, 0, attr, coords);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP1uiv)(GLenum target, GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP1uiv");
+ ATTR_UI(ctx, 1, type, 0, attr, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP2ui)(GLenum target, GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP2ui");
+ ATTR_UI(ctx, 2, type, 0, attr, coords);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP2uiv)(GLenum target, GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP2uiv");
+ ATTR_UI(ctx, 2, type, 0, attr, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP3ui)(GLenum target, GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP3ui");
+ ATTR_UI(ctx, 3, type, 0, attr, coords);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP3uiv)(GLenum target, GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP3uiv");
+ ATTR_UI(ctx, 3, type, 0, attr, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP4ui)(GLenum target, GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP4ui");
+ ATTR_UI(ctx, 4, type, 0, attr, coords);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoordP4uiv)(GLenum target, GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP4uiv");
+ ATTR_UI(ctx, 4, type, 0, attr, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(NormalP3ui)(GLenum type, GLuint coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glNormalP3ui");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_NORMAL, coords);
+}
+
+static void GLAPIENTRY
+TAG(NormalP3uiv)(GLenum type, const GLuint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glNormalP3uiv");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_NORMAL, coords[0]);
+}
+
+static void GLAPIENTRY
+TAG(ColorP3ui)(GLenum type, GLuint color)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP3ui");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR0, color);
+}
+
+static void GLAPIENTRY
+TAG(ColorP3uiv)(GLenum type, const GLuint *color)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP3uiv");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR0, color[0]);
+}
+
+static void GLAPIENTRY
+TAG(ColorP4ui)(GLenum type, GLuint color)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP4ui");
+ ATTR_UI(ctx, 4, type, 1, VBO_ATTRIB_COLOR0, color);
+}
+
+static void GLAPIENTRY
+TAG(ColorP4uiv)(GLenum type, const GLuint *color)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP4uiv");
+ ATTR_UI(ctx, 4, type, 1, VBO_ATTRIB_COLOR0, color[0]);
+}
+
+static void GLAPIENTRY
+TAG(SecondaryColorP3ui)(GLenum type, GLuint color)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glSecondaryColorP3ui");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR1, color);
+}
+
+static void GLAPIENTRY
+TAG(SecondaryColorP3uiv)(GLenum type, const GLuint *color)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glSecondaryColorP3uiv");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR1, color[0]);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized,
+ GLuint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP1ui");
+ ATTR_UI_INDEX(ctx, 1, type, normalized, index, value);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized,
+ GLuint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP2ui");
+ ATTR_UI_INDEX(ctx, 2, type, normalized, index, value);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized,
+ GLuint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP3ui");
+ ATTR_UI_INDEX(ctx, 3, type, normalized, index, value);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized,
+ GLuint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexAttribP4ui");
+ ATTR_UI_INDEX(ctx, 4, type, normalized, index, value);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP1uiv");
+ ATTR_UI_INDEX(ctx, 1, type, normalized, index, *value);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP2uiv");
+ ATTR_UI_INDEX(ctx, 2, type, normalized, index, *value);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP3uiv");
+ ATTR_UI_INDEX(ctx, 3, type, normalized, index, *value);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexAttribP4uiv");
+ ATTR_UI_INDEX(ctx, 4, type, normalized, index, *value);
+}
+
+
+
+static void GLAPIENTRY
+TAG(VertexAttribL1d)(GLuint index, GLdouble x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR1D(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1D(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL1dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR1DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2D(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2D(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3D(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3D(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4D(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4D(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
}
#undef ATTR3F
#undef ATTR4F
+#undef ATTR_UI
+
#undef MAT
-#undef MAT_ATTR