/**************************************************************************
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+Copyright 2002 VMware, Inc.
Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support)
All Rights Reserved.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
+#include "util/format_r11g11b10f.h"
+#include "main/varray.h"
+
+
+/* ATTR */
+#define ATTRI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_INT, fi_type, INT_AS_UNION(V0), INT_AS_UNION(V1), \
+ INT_AS_UNION(V2), INT_AS_UNION(V3))
+#define ATTRUI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_UNSIGNED_INT, fi_type, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
+ UINT_AS_UNION(V2), UINT_AS_UNION(V3))
+#define ATTRF( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_FLOAT, fi_type, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
+ FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
+#define ATTRD( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_DOUBLE, double, V0, V1, V2, V3)
+
+
/* float */
-#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
-#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTRF( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W )
-#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
/* int */
-#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+#define ATTR1I( A, X ) ATTRI( A, 1, X, 0, 0, 1 )
+#define ATTR2I( A, X, Y ) ATTRI( A, 2, X, Y, 0, 1 )
+#define ATTR3I( A, X, Y, Z ) ATTRI( A, 3, X, Y, Z, 1 )
+#define ATTR4I( A, X, Y, Z, W ) ATTRI( A, 4, X, Y, Z, W )
/* uint */
-#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+#define ATTR1UI( A, X ) ATTRUI( A, 1, X, 0, 0, 1 )
+#define ATTR2UI( A, X, Y ) ATTRUI( A, 2, X, Y, 0, 1 )
+#define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 )
+#define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W )
-#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
static inline float conv_ui10_to_norm_float(unsigned ui10)
{
- return (float)(ui10) / 1023.0;
+ return ui10 / 1023.0f;
}
static inline float conv_ui2_to_norm_float(unsigned ui2)
{
- return (float)(ui2) / 3.0;
+ return ui2 / 3.0f;
}
-#define ATTRUI10_1( A, UI ) ATTR( A, 1, (UI) & 0x3ff, 0, 0, 1 )
-#define ATTRUI10_2( A, UI ) ATTR( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
-#define ATTRUI10_3( A, UI ) ATTR( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
-#define ATTRUI10_4( A, UI ) ATTR( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
+#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) & 0x3ff, 0, 0, 1 )
+#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
+#define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
+#define ATTRUI10_4( A, UI ) ATTRF( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
-#define ATTRUI10N_1( A, UI ) ATTR( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
-#define ATTRUI10N_2( A, UI ) ATTR( A, 2, \
+#define ATTRUI10N_1( A, UI ) ATTRF( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
+#define ATTRUI10N_2( A, UI ) ATTRF( A, 2, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 )
-#define ATTRUI10N_3( A, UI ) ATTR( A, 3, \
+#define ATTRUI10N_3( A, UI ) ATTRF( A, 3, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 )
-#define ATTRUI10N_4( A, UI ) ATTR( A, 4, \
+#define ATTRUI10N_4( A, UI ) ATTRF( A, 4, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \
return (float)val.x;
}
-static inline float conv_i10_to_norm_float(int i10)
+static inline float conv_i10_to_norm_float(const struct gl_context *ctx, int i10)
{
struct attr_bits_10 val;
val.x = i10;
- return (2.0F * (float)val.x + 1.0F) * (1.0F / 511.0F);
+
+ /* Traditionally, OpenGL has had two equations for converting from
+ * normalized fixed-point data to floating-point data. In the OpenGL 3.2
+ * specification, these are equations 2.2 and 2.3, respectively:
+ *
+ * f = (2c + 1)/(2^b - 1). (2.2)
+ *
+ * Comments below this equation state: "In general, this representation is
+ * used for signed normalized fixed-point parameters in GL commands, such
+ * as vertex attribute values." Which is what we're doing here.
+ *
+ * f = max{c/(2^(b-1) - 1), -1.0} (2.3)
+ *
+ * Comments below this equation state: "In general, this representation is
+ * used for signed normalized fixed-point texture or floating point values."
+ *
+ * OpenGL 4.2+ and ES 3.0 remedy this and state that equation 2.3 (above)
+ * is used in every case. They remove equation 2.2 completely.
+ */
+ if (_mesa_is_gles3(ctx) ||
+ (ctx->API == API_OPENGL_CORE && ctx->Version >= 42)) {
+ /* Equation 2.3 above. */
+ float f = ((float) val.x) / 511.0F;
+ return MAX2(f, -1.0f);
+ } else {
+ /* Equation 2.2 above. */
+ return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F);
+ }
}
-static inline float conv_i2_to_norm_float(int i2)
+static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
{
struct attr_bits_2 val;
val.x = i2;
- return (float)val.x;
+
+ if (_mesa_is_gles3(ctx) ||
+ (ctx->API == API_OPENGL_CORE && ctx->Version >= 42)) {
+ /* Equation 2.3 above. */
+ float f = (float) val.x;
+ return MAX2(f, -1.0f);
+ } else {
+ /* Equation 2.2 above. */
+ return (2.0F * (float)val.x + 1.0F) * (1.0F / 3.0F);
+ }
}
-#define ATTRI10_1( A, I10 ) ATTR( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
-#define ATTRI10_2( A, I10 ) ATTR( A, 2, \
+#define ATTRI10_1( A, I10 ) ATTRF( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10_2( A, I10 ) ATTRF( A, 2, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 )
-#define ATTRI10_3( A, I10 ) ATTR( A, 3, \
+#define ATTRI10_3( A, I10 ) ATTRF( A, 3, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), \
conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 )
-#define ATTRI10_4( A, I10 ) ATTR( A, 4, \
+#define ATTRI10_4( A, I10 ) ATTRF( A, 4, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), \
conv_i10_to_i(((I10) >> 20) & 0x3ff), \
conv_i2_to_i(((I10) >> 30) & 0x3))
-#define ATTRI10N_1( A, I10 ) ATTR( A, 1, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 )
-#define ATTRI10N_2( A, I10 ) ATTR( A, 2, \
- conv_i10_to_norm_float((I10) & 0x3ff), \
- conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), 0, 1 )
-#define ATTRI10N_3( A, I10 ) ATTR( A, 3, \
- conv_i10_to_norm_float((I10) & 0x3ff), \
- conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \
- conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), 1 )
-#define ATTRI10N_4( A, I10 ) ATTR( A, 4, \
- conv_i10_to_norm_float((I10) & 0x3ff), \
- conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \
- conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), \
- conv_i2_to_norm_float(((I10) >> 30) & 0x3))
-
-#define ATTR_UI(val, type, normalized, attr, arg) do { \
+#define ATTRI10N_1(ctx, A, I10) ATTRF(A, 1, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10N_2(ctx, A, I10) ATTRF(A, 2, \
+ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), 0, 1 )
+#define ATTRI10N_3(ctx, A, I10) ATTRF(A, 3, \
+ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), 1 )
+#define ATTRI10N_4(ctx, A, I10) ATTRF(A, 4, \
+ conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), \
+ conv_i2_to_norm_float(ctx, ((I10) >> 30) & 0x3))
+
+#define ATTR_UI(ctx, val, type, normalized, attr, arg) do { \
if ((type) == GL_UNSIGNED_INT_2_10_10_10_REV) { \
if (normalized) { \
ATTRUI10N_##val((attr), (arg)); \
} else { \
ATTRUI10_##val((attr), (arg)); \
} \
- } else if ((type) == GL_INT_2_10_10_10_REV) { \
+ } else if ((type) == GL_INT_2_10_10_10_REV) { \
if (normalized) { \
- ATTRI10N_##val((attr), (arg)); \
+ ATTRI10N_##val(ctx, (attr), (arg)); \
} else { \
ATTRI10_##val((attr), (arg)); \
} \
+ } else if ((type) == GL_UNSIGNED_INT_10F_11F_11F_REV) { \
+ float res[4]; \
+ res[3] = 1; \
+ r11g11b10f_to_float3((arg), res); \
+ ATTR##val##FV((attr), res); \
} else \
ERROR(GL_INVALID_VALUE); \
} while(0)
-#define ATTR_UI_INDEX(val, type, normalized, index, arg) do { \
- if ((index) == 0) { \
- ATTR_UI(val, (type), normalized, 0, (arg)); \
+#define ATTR_UI_INDEX(ctx, val, type, normalized, index, arg) do { \
+ if ((index) == 0 && _mesa_attr_zero_aliases_vertex(ctx)) { \
+ ATTR_UI(ctx, val, (type), normalized, 0, (arg)); \
} else if ((index) < MAX_VERTEX_GENERIC_ATTRIBS) { \
- ATTR_UI(val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \
+ ATTR_UI(ctx, val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \
} else \
ERROR(GL_INVALID_VALUE); \
} while(0)
+
+/* Doubles */
+#define ATTR1DV( A, V ) ATTRD( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2DV( A, V ) ATTRD( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3DV( A, V ) ATTRD( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4DV( A, V ) ATTRD( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1D( A, X ) ATTRD( A, 1, X, 0, 0, 1 )
+#define ATTR2D( A, X, Y ) ATTRD( A, 2, X, Y, 0, 1 )
+#define ATTR3D( A, X, Y, Z ) ATTRD( A, 3, X, Y, Z, 1 )
+#define ATTR4D( A, X, Y, Z, W ) ATTRD( A, 4, X, Y, Z, W )
+
+
static void GLAPIENTRY
TAG(Vertex2f)(GLfloat x, GLfloat y)
{
TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1F(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI1i)(GLuint index, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1I(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2I(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3I(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4I(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI1ui)(GLuint index, GLuint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1UI(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2UI(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3UI(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4UI(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
}
+#define ERROR_IF_NOT_PACKED_TYPE(ctx, type, func) \
+ if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV) { \
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
+ return; \
+ }
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* Colormaterial conflicts are dealt with later.
+/* Extended version of ERROR_IF_NOT_PACKED_TYPE which also
+ * accepts GL_UNSIGNED_INT_10F_11F_11F_REV.
+ *
+ * Only used for VertexAttribP[123]ui[v]; VertexAttribP4* cannot use this type,
+ * and neither can legacy vertex attribs.
*/
-static void GLAPIENTRY
-TAG(Materialfv)(GLenum face, GLenum pname,
- const GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- switch (pname) {
- case GL_EMISSION:
- MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
- break;
- case GL_AMBIENT:
- MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
- break;
- case GL_DIFFUSE:
- MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
- break;
- case GL_SPECULAR:
- MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
- break;
- case GL_SHININESS:
- MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
- break;
- case GL_COLOR_INDEXES:
- MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
- MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
- break;
- default:
- ERROR(GL_INVALID_ENUM);
- return;
+#define ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, func) \
+ if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV && \
+ type != GL_UNSIGNED_INT_10F_11F_11F_REV) { \
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
+ return; \
}
-}
static void GLAPIENTRY
TAG(VertexP2ui)(GLenum type, GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(2, type, 0, VBO_ATTRIB_POS, value);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP2ui");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_POS, value);
}
static void GLAPIENTRY
TAG(VertexP2uiv)(GLenum type, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(2, type, 0, VBO_ATTRIB_POS, value[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP2uiv");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_POS, value[0]);
}
static void GLAPIENTRY
TAG(VertexP3ui)(GLenum type, GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 0, VBO_ATTRIB_POS, value);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP3ui");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_POS, value);
}
static void GLAPIENTRY
TAG(VertexP3uiv)(GLenum type, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 0, VBO_ATTRIB_POS, value[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP3uiv");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_POS, value[0]);
}
static void GLAPIENTRY
TAG(VertexP4ui)(GLenum type, GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(4, type, 0, VBO_ATTRIB_POS, value);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP4ui");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_POS, value);
}
static void GLAPIENTRY
TAG(VertexP4uiv)(GLenum type, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(4, type, 0, VBO_ATTRIB_POS, value[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP4uiv");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_POS, value[0]);
}
static void GLAPIENTRY
TAG(TexCoordP1ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP1ui");
+ ATTR_UI(ctx, 1, type, 0, VBO_ATTRIB_TEX0, coords);
}
static void GLAPIENTRY
TAG(TexCoordP1uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP1uiv");
+ ATTR_UI(ctx, 1, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
static void GLAPIENTRY
TAG(TexCoordP2ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP2ui");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_TEX0, coords);
}
static void GLAPIENTRY
TAG(TexCoordP2uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP2uiv");
+ ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
static void GLAPIENTRY
TAG(TexCoordP3ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP3ui");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_TEX0, coords);
}
static void GLAPIENTRY
TAG(TexCoordP3uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP3uiv");
+ ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
static void GLAPIENTRY
TAG(TexCoordP4ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(4, type, 0, VBO_ATTRIB_TEX0, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP4ui");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_TEX0, coords);
}
static void GLAPIENTRY
TAG(TexCoordP4uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(4, type, 0, VBO_ATTRIB_TEX0, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP4uiv");
+ ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(1, type, 0, attr, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP1ui");
+ ATTR_UI(ctx, 1, type, 0, attr, coords);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(1, type, 0, attr, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP1uiv");
+ ATTR_UI(ctx, 1, type, 0, attr, coords[0]);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(2, type, 0, attr, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP2ui");
+ ATTR_UI(ctx, 2, type, 0, attr, coords);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(2, type, 0, attr, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP2uiv");
+ ATTR_UI(ctx, 2, type, 0, attr, coords[0]);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(3, type, 0, attr, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP3ui");
+ ATTR_UI(ctx, 3, type, 0, attr, coords);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(3, type, 0, attr, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP3uiv");
+ ATTR_UI(ctx, 3, type, 0, attr, coords[0]);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(4, type, 0, attr, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP4ui");
+ ATTR_UI(ctx, 4, type, 0, attr, coords);
}
static void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR_UI(4, type, 0, attr, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP4uiv");
+ ATTR_UI(ctx, 4, type, 0, attr, coords[0]);
}
static void GLAPIENTRY
TAG(NormalP3ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 1, VBO_ATTRIB_NORMAL, coords);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glNormalP3ui");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_NORMAL, coords);
}
static void GLAPIENTRY
TAG(NormalP3uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 1, VBO_ATTRIB_NORMAL, coords[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glNormalP3uiv");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_NORMAL, coords[0]);
}
static void GLAPIENTRY
TAG(ColorP3ui)(GLenum type, GLuint color)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR0, color);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP3ui");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR0, color);
}
static void GLAPIENTRY
TAG(ColorP3uiv)(GLenum type, const GLuint *color)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR0, color[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP3uiv");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR0, color[0]);
}
static void GLAPIENTRY
TAG(ColorP4ui)(GLenum type, GLuint color)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(4, type, 1, VBO_ATTRIB_COLOR0, color);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP4ui");
+ ATTR_UI(ctx, 4, type, 1, VBO_ATTRIB_COLOR0, color);
}
static void GLAPIENTRY
TAG(ColorP4uiv)(GLenum type, const GLuint *color)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(4, type, 1, VBO_ATTRIB_COLOR0, color[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP4uiv");
+ ATTR_UI(ctx, 4, type, 1, VBO_ATTRIB_COLOR0, color[0]);
}
static void GLAPIENTRY
TAG(SecondaryColorP3ui)(GLenum type, GLuint color)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR1, color);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glSecondaryColorP3ui");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR1, color);
}
static void GLAPIENTRY
TAG(SecondaryColorP3uiv)(GLenum type, const GLuint *color)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR1, color[0]);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glSecondaryColorP3uiv");
+ ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR1, color[0]);
}
static void GLAPIENTRY
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(1, type, normalized, index, value);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP1ui");
+ ATTR_UI_INDEX(ctx, 1, type, normalized, index, value);
}
static void GLAPIENTRY
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(2, type, normalized, index, value);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP2ui");
+ ATTR_UI_INDEX(ctx, 2, type, normalized, index, value);
}
static void GLAPIENTRY
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(3, type, normalized, index, value);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP3ui");
+ ATTR_UI_INDEX(ctx, 3, type, normalized, index, value);
}
static void GLAPIENTRY
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(4, type, normalized, index, value);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexAttribP4ui");
+ ATTR_UI_INDEX(ctx, 4, type, normalized, index, value);
}
static void GLAPIENTRY
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(1, type, normalized, index, *value);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP1uiv");
+ ATTR_UI_INDEX(ctx, 1, type, normalized, index, *value);
}
static void GLAPIENTRY
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(2, type, normalized, index, *value);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP2uiv");
+ ATTR_UI_INDEX(ctx, 2, type, normalized, index, *value);
}
static void GLAPIENTRY
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(3, type, normalized, index, *value);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP3uiv");
+ ATTR_UI_INDEX(ctx, 3, type, normalized, index, *value);
}
static void GLAPIENTRY
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR_UI_INDEX(4, type, normalized, index, *value);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexAttribP4uiv");
+ ATTR_UI_INDEX(ctx, 4, type, normalized, index, *value);
+}
+
+
+
+static void GLAPIENTRY
+TAG(VertexAttribL1d)(GLuint index, GLdouble x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR1D(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1D(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL1dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR1DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2D(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2D(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR2DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3D(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3D(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR3DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4D(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4D(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ ATTR4DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
}
#undef ATTR_UI
#undef MAT
-#undef MAT_ATTR