/**************************************************************************
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+Copyright 2002 VMware, Inc.
Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support)
All Rights Reserved.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
+#include "util/format_r11g11b10f.h"
+#include "main/varray.h"
+#include "vbo_util.h"
+
+
+/* ATTR */
+#define ATTRI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_INT, uint32_t, INT_AS_UINT(V0), INT_AS_UINT(V1), \
+ INT_AS_UINT(V2), INT_AS_UINT(V3))
+#define ATTRUI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_UNSIGNED_INT, uint32_t, (uint32_t)(V0), (uint32_t)(V1), \
+ (uint32_t)(V2), (uint32_t)(V3))
+#define ATTRF( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_FLOAT, uint32_t, FLOAT_AS_UINT(V0), FLOAT_AS_UINT(V1),\
+ FLOAT_AS_UINT(V2), FLOAT_AS_UINT(V3))
+#define ATTRD( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_DOUBLE, uint64_t, DOUBLE_AS_UINT64(V0), \
+ DOUBLE_AS_UINT64(V1), DOUBLE_AS_UINT64(V2), DOUBLE_AS_UINT64(V3))
+#define ATTRUI64( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_UNSIGNED_INT64_ARB, uint64_t, V0, V1, V2, V3)
+
+
/* float */
-#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
-#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
-#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 )
-#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 )
-#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 )
-#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W )
+#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTRF( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W )
-/* int */
-#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \
- INT_AS_FLT(X), INT_AS_FLT(Y), \
- INT_AS_FLT(Z), INT_AS_FLT(W) )
+/* int */
#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
#define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
/* uint */
-#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \
- UINT_AS_FLT(X), UINT_AS_FLT(Y), \
- UINT_AS_FLT(Z), UINT_AS_FLT(W) )
-
#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
#define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
#define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 )
#define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W )
-#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
-
-static inline float conv_ui10_to_norm_float(unsigned ui10)
-{
- return ui10 / 1023.0f;
-}
-
-static inline float conv_ui2_to_norm_float(unsigned ui2)
-{
- return ui2 / 3.0f;
-}
+#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
-#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0, 1 )
-#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
-#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
-#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
+#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) & 0x3ff, 0, 0, 1 )
+#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
+#define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
+#define ATTRUI10_4( A, UI ) ATTRF( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
-#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
-#define ATTRUI10N_2( A, UI ) ATTR( A, 2, GL_FLOAT, \
+#define ATTRUI10N_1( A, UI ) ATTRF( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
+#define ATTRUI10N_2( A, UI ) ATTRF( A, 2, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 )
-#define ATTRUI10N_3( A, UI ) ATTR( A, 3, GL_FLOAT, \
+#define ATTRUI10N_3( A, UI ) ATTRF( A, 3, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 )
-#define ATTRUI10N_4( A, UI ) ATTR( A, 4, GL_FLOAT, \
+#define ATTRUI10N_4( A, UI ) ATTRF( A, 4, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \
conv_ui2_to_norm_float(((UI) >> 30) & 0x3) )
-struct attr_bits_10 {signed int x:10;};
-struct attr_bits_2 {signed int x:2;};
-
-static inline float conv_i10_to_i(int i10)
-{
- struct attr_bits_10 val;
- val.x = i10;
- return (float)val.x;
-}
-
-static inline float conv_i2_to_i(int i2)
-{
- struct attr_bits_2 val;
- val.x = i2;
- return (float)val.x;
-}
-
-static inline float conv_i10_to_norm_float(const struct gl_context *ctx, int i10)
-{
- struct attr_bits_10 val;
- val.x = i10;
-
- /* Traditionally, OpenGL has had two equations for converting from
- * normalized fixed-point data to floating-point data. In the OpenGL 3.2
- * specification, these are equations 2.2 and 2.3, respectively:
- *
- * f = (2c + 1)/(2^b - 1). (2.2)
- *
- * Comments below this equation state: "In general, this representation is
- * used for signed normalized fixed-point parameters in GL commands, such
- * as vertex attribute values." Which is what we're doing here.
- *
- * f = max{c/(2^(b-1) - 1), -1.0} (2.3)
- *
- * Comments below this equation state: "In general, this representation is
- * used for signed normalized fixed-point texture or floating point values."
- *
- * OpenGL 4.2+ and ES 3.0 remedy this and state that equation 2.3 (above)
- * is used in every case. They remove equation 2.2 completely.
- */
- if (_mesa_is_gles3(ctx) ||
- (ctx->API == API_OPENGL_CORE && ctx->Version >= 42)) {
- /* Equation 2.3 above. */
- float f = ((float) val.x) / 511.0F;
- return MAX2(f, -1.0);
- } else {
- /* Equation 2.2 above. */
- return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F);
- }
-}
-
-static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
-{
- struct attr_bits_2 val;
- val.x = i2;
-
- if (_mesa_is_gles3(ctx) ||
- (ctx->API == API_OPENGL_CORE && ctx->Version >= 42)) {
- /* Equation 2.3 above. */
- float f = (float) val.x;
- return MAX2(f, -1.0);
- } else {
- /* Equation 2.2 above. */
- return (2.0F * (float)val.x + 1.0F) * (1.0F / 3.0F);
- }
-}
-
-#define ATTRI10_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
-#define ATTRI10_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \
+#define ATTRI10_1( A, I10 ) ATTRF( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10_2( A, I10 ) ATTRF( A, 2, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 )
-#define ATTRI10_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \
+#define ATTRI10_3( A, I10 ) ATTRF( A, 3, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), \
conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 )
-#define ATTRI10_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \
+#define ATTRI10_4( A, I10 ) ATTRF( A, 4, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), \
conv_i10_to_i(((I10) >> 20) & 0x3ff), \
conv_i2_to_i(((I10) >> 30) & 0x3))
-#define ATTRI10N_1(ctx, A, I10) ATTR(A, 1, GL_FLOAT, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 )
-#define ATTRI10N_2(ctx, A, I10) ATTR(A, 2, GL_FLOAT, \
+#define ATTRI10N_1(ctx, A, I10) ATTRF(A, 1, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10N_2(ctx, A, I10) ATTRF(A, 2, \
conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), 0, 1 )
-#define ATTRI10N_3(ctx, A, I10) ATTR(A, 3, GL_FLOAT, \
+#define ATTRI10N_3(ctx, A, I10) ATTRF(A, 3, \
conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), 1 )
-#define ATTRI10N_4(ctx, A, I10) ATTR(A, 4, GL_FLOAT, \
+#define ATTRI10N_4(ctx, A, I10) ATTRF(A, 4, \
conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), \
} else { \
ATTRUI10_##val((attr), (arg)); \
} \
- } else if ((type) == GL_INT_2_10_10_10_REV) { \
+ } else if ((type) == GL_INT_2_10_10_10_REV) { \
if (normalized) { \
ATTRI10N_##val(ctx, (attr), (arg)); \
} else { \
ATTRI10_##val((attr), (arg)); \
} \
+ } else if ((type) == GL_UNSIGNED_INT_10F_11F_11F_REV) { \
+ float res[4]; \
+ res[3] = 1; \
+ r11g11b10f_to_float3((arg), res); \
+ ATTR##val##FV((attr), res); \
} else \
ERROR(GL_INVALID_VALUE); \
} while(0)
#define ATTR_UI_INDEX(ctx, val, type, normalized, index, arg) do { \
- if ((index) == 0) { \
+ if ((index) == 0 && _mesa_attr_zero_aliases_vertex(ctx)) { \
ATTR_UI(ctx, val, (type), normalized, 0, (arg)); \
} else if ((index) < MAX_VERTEX_GENERIC_ATTRIBS) { \
ATTR_UI(ctx, val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \
ERROR(GL_INVALID_VALUE); \
} while(0)
+
+/* Doubles */
+#define ATTR1DV( A, V ) ATTRD( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2DV( A, V ) ATTRD( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3DV( A, V ) ATTRD( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4DV( A, V ) ATTRD( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1D( A, X ) ATTRD( A, 1, X, 0, 0, 1 )
+#define ATTR2D( A, X, Y ) ATTRD( A, 2, X, Y, 0, 1 )
+#define ATTR3D( A, X, Y, Z ) ATTRD( A, 3, X, Y, Z, 1 )
+#define ATTR4D( A, X, Y, Z, W ) ATTRD( A, 4, X, Y, Z, W )
+
+#define ATTR1UIV64( A, V ) ATTRUI64( A, 1, (V)[0], 0, 0, 0 )
+#define ATTR1UI64( A, X ) ATTRUI64( A, 1, X, 0, 0, 0 )
+
+
static void GLAPIENTRY
TAG(Vertex2f)(GLfloat x, GLfloat y)
{
TAG(Indexf)(GLfloat f)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR1F(VBO_ATTRIB_INDEX, f);
+ ATTR1F(VBO_ATTRIB_COLOR_INDEX, f);
}
static void GLAPIENTRY
TAG(Indexfv)(const GLfloat * f)
{
GET_CURRENT_CONTEXT(ctx);
- ATTR1FV(VBO_ATTRIB_INDEX, f);
+ ATTR1FV(VBO_ATTRIB_COLOR_INDEX, f);
}
}
-
static void GLAPIENTRY
TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR1F(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR1FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR2FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR3FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR4FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI1i)(GLuint index, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR1I(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR2I(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR3I(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR4I(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR2IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR3IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR4IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI1ui)(GLuint index, GLuint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR1UI(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR2UI(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR3UI(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR4UI(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR2UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR3UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (is_vertex_position(ctx, index))
ATTR4UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
-/* In addition to supporting NV_vertex_program, these entrypoints are
- * used by the display list and other code specifically because of
- * their property of aliasing with other attributes. (See
- * vbo_save_loopback.c)
+/* These entrypoints are no longer used for NV_vertex_program but they are
+ * used by the display list and other code specifically because of their
+ * property of aliasing with the legacy Vertex, TexCoord, Normal, etc
+ * attributes. (See vbo_save_loopback.c)
*/
static void GLAPIENTRY
TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
ATTR4FV(index, v);
}
-
static void GLAPIENTRY
TAG(VertexP2ui)(GLenum type, GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP2ui");
ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_POS, value);
}
TAG(VertexP2uiv)(GLenum type, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP2uiv");
ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_POS, value[0]);
}
TAG(VertexP3ui)(GLenum type, GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP3ui");
ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_POS, value);
}
TAG(VertexP3uiv)(GLenum type, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP3uiv");
ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_POS, value[0]);
}
TAG(VertexP4ui)(GLenum type, GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP4ui");
ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_POS, value);
}
TAG(VertexP4uiv)(GLenum type, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexP4uiv");
ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_POS, value[0]);
}
TAG(TexCoordP1ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP1ui");
ATTR_UI(ctx, 1, type, 0, VBO_ATTRIB_TEX0, coords);
}
TAG(TexCoordP1uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP1uiv");
ATTR_UI(ctx, 1, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
TAG(TexCoordP2ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP2ui");
ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_TEX0, coords);
}
TAG(TexCoordP2uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP2uiv");
ATTR_UI(ctx, 2, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
TAG(TexCoordP3ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP3ui");
ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_TEX0, coords);
}
TAG(TexCoordP3uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP3uiv");
ATTR_UI(ctx, 3, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
TAG(TexCoordP4ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP4ui");
ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_TEX0, coords);
}
TAG(TexCoordP4uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glTexCoordP4uiv");
ATTR_UI(ctx, 4, type, 0, VBO_ATTRIB_TEX0, coords[0]);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP1ui");
ATTR_UI(ctx, 1, type, 0, attr, coords);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP1uiv");
ATTR_UI(ctx, 1, type, 0, attr, coords[0]);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP2ui");
ATTR_UI(ctx, 2, type, 0, attr, coords);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP2uiv");
ATTR_UI(ctx, 2, type, 0, attr, coords[0]);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP3ui");
ATTR_UI(ctx, 3, type, 0, attr, coords);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP3uiv");
ATTR_UI(ctx, 3, type, 0, attr, coords[0]);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP4ui");
ATTR_UI(ctx, 4, type, 0, attr, coords);
}
{
GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glMultiTexCoordP4uiv");
ATTR_UI(ctx, 4, type, 0, attr, coords[0]);
}
TAG(NormalP3ui)(GLenum type, GLuint coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glNormalP3ui");
ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_NORMAL, coords);
}
TAG(NormalP3uiv)(GLenum type, const GLuint *coords)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glNormalP3uiv");
ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_NORMAL, coords[0]);
}
TAG(ColorP3ui)(GLenum type, GLuint color)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP3ui");
ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR0, color);
}
TAG(ColorP3uiv)(GLenum type, const GLuint *color)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP3uiv");
ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR0, color[0]);
}
TAG(ColorP4ui)(GLenum type, GLuint color)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP4ui");
ATTR_UI(ctx, 4, type, 1, VBO_ATTRIB_COLOR0, color);
}
TAG(ColorP4uiv)(GLenum type, const GLuint *color)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glColorP4uiv");
ATTR_UI(ctx, 4, type, 1, VBO_ATTRIB_COLOR0, color[0]);
}
TAG(SecondaryColorP3ui)(GLenum type, GLuint color)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glSecondaryColorP3ui");
ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR1, color);
}
TAG(SecondaryColorP3uiv)(GLenum type, const GLuint *color)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glSecondaryColorP3uiv");
ATTR_UI(ctx, 3, type, 1, VBO_ATTRIB_COLOR1, color[0]);
}
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP1ui");
ATTR_UI_INDEX(ctx, 1, type, normalized, index, value);
}
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP2ui");
ATTR_UI_INDEX(ctx, 2, type, normalized, index, value);
}
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP3ui");
ATTR_UI_INDEX(ctx, 3, type, normalized, index, value);
}
GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexAttribP4ui");
ATTR_UI_INDEX(ctx, 4, type, normalized, index, value);
}
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP1uiv");
ATTR_UI_INDEX(ctx, 1, type, normalized, index, *value);
}
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP2uiv");
ATTR_UI_INDEX(ctx, 2, type, normalized, index, *value);
}
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, "glVertexAttribP3uiv");
ATTR_UI_INDEX(ctx, 3, type, normalized, index, *value);
}
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
+ ERROR_IF_NOT_PACKED_TYPE(ctx, type, "glVertexAttribP4uiv");
ATTR_UI_INDEX(ctx, 4, type, normalized, index, *value);
}
+
+static void GLAPIENTRY
+TAG(VertexAttribL1d)(GLuint index, GLdouble x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR1D(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1D(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL1dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR1DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR2D(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2D(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR2DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR3D(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3D(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR3DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR4D(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4D(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4dv)(GLuint index, const GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR4DV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4DV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL1ui64ARB)(GLuint index, GLuint64EXT x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR1UI64(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1UI64(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL1ui64vARB)(GLuint index, const GLuint64EXT *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_vertex_position(ctx, index))
+ ATTR1UIV64(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1UIV64(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
#undef ATTR1FV
#undef ATTR2FV
#undef ATTR3FV