* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "mtypes.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/api_arrayelt.h"
+#include "vbo.h"
#include "vbo_context.h"
-#include "imports.h"
-#include "api_arrayelt.h"
/* Reach out and grab this to use as the default:
*/
#define NR_GENERIC_ATTRIBS 16
#define NR_MAT_ATTRIBS 12
+static GLuint check_size( const GLfloat *attr )
+{
+ if (attr[3] != 1.0) return 4;
+ if (attr[2] != 0.0) return 3;
+ if (attr[1] != 0.0) return 2;
+ return 1;
+}
+
static void init_legacy_currval(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
- switch (i) {
- case VBO_ATTRIB_EDGEFLAG:
- cl->Type = GL_UNSIGNED_BYTE;
- cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
- break;
- case VBO_ATTRIB_INDEX:
- cl->Type = GL_FLOAT;
- cl->Ptr = (const void *)&ctx->Current.Index;
- break;
- default:
- cl->Type = GL_FLOAT;
- cl->Ptr = (const void *)ctx->Current.Attrib[i];
- break;
- }
-
- /* This will have to be determined at runtime:
+ /* Size will have to be determined at runtime:
*/
- cl->Size = 1;
+ cl->Size = check_size(ctx->Current.Attrib[i]);
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
+ cl->Type = GL_FLOAT;
+ cl->Ptr = (const void *)ctx->Current.Attrib[i];
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
/* This will have to be determined at runtime:
*/
cl->Size = 1;
-
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Stride = 0;
struct gl_client_array *arrays = vbo->mat_currval;
GLuint i;
- memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
+ ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
+
+ memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
- for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
+ for (i = 0; i < NR_MAT_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
/* Size is fixed for the material attributes, for others will
break;
}
- if (i < MAT_ATTRIB_MAX)
- cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
- else
- cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
-
+ cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
}
}
+#if 0
+static void vbo_exec_current_init( struct vbo_exec_context *exec )
+{
+ GLcontext *ctx = exec->ctx;
+ GLint i;
+
+ /* setup the pointers for the typical 16 vertex attributes */
+ for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++)
+ exec->vtx.current[i] = ctx->Current.Attrib[i];
+
+ /* setup pointers for the 12 material attributes */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] =
+ ctx->Light.Material.Attrib[i];
+}
+#endif
GLboolean _vbo_CreateContext( GLcontext *ctx )
{
return GL_FALSE;
}
- /* Hook our functions into exec and compile dispatch tables. These
- * will pretty much be permanently installed, which means that the
- * vtxfmt mechanism can be removed now.
+ /* TODO: remove these pointers.
*/
- vbo_exec_init( ctx );
- vbo_save_init( ctx );
-
+ vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
+ vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
+ vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
init_legacy_currval( ctx );
init_generic_currval( ctx );
/* By default:
*/
vbo->draw_prims = _tnl_draw_prims;
+
+ /* Hook our functions into exec and compile dispatch tables. These
+ * will pretty much be permanently installed, which means that the
+ * vtxfmt mechanism can be removed now.
+ */
+ vbo_exec_init( ctx );
+ vbo_save_init( ctx );
+
return GL_TRUE;
}
-void vbo_save_invalidate_state( GLcontext *ctx, GLuint new_state )
+void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state )
{
_ae_invalidate_state(ctx, new_state);
+ vbo_exec_invalidate_state(ctx, new_state);
}
ctx->aelt_context = NULL;
}
+ vbo_exec_destroy(ctx);
+ vbo_save_destroy(ctx);
FREE(vbo_context(ctx));
ctx->swtnl_im = NULL;
}