static GLuint check_size( const GLfloat *attr )
{
- if (attr[3] != 1.0) return 4;
- if (attr[2] != 0.0) return 3;
- if (attr[1] != 0.0) return 2;
+ if (attr[3] != 1.0F) return 4;
+ if (attr[2] != 0.0F) return 3;
+ if (attr[1] != 0.0F) return 2;
return 1;
}
GLuint i;
/* identity mapping */
- for (i = 0; i < Elements(vbo->map_vp_none); i++)
+ for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
vbo->map_vp_none[i] = i;
/* map material attribs to generic slots */
for (i = 0; i < NR_MAT_ATTRIBS; i++)
vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
= VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
- for (i = 0; i < Elements(vbo->map_vp_arb); i++)
+ for (i = 0; i < ARRAY_SIZE(vbo->map_vp_arb); i++)
vbo->map_vp_arb[i] = i;
}