static GLuint check_size( const GLfloat *attr )
{
- if (attr[3] != 1.0) return 4;
- if (attr[2] != 0.0) return 3;
- if (attr[1] != 0.0) return 2;
+ if (attr[3] != 1.0F) return 4;
+ if (attr[2] != 0.0F) return 3;
+ if (attr[1] != 0.0F) return 2;
return 1;
}