static INLINE GLuint get_program_mode( GLcontext *ctx )
{
- if (!ctx->VertexProgram._Enabled)
+ if (!ctx->VertexProgram._Current)
return VP_NONE;
- else if (ctx->VertexProgram.Current->IsNVProgram)
+ else if (ctx->VertexProgram._Current->IsNVProgram)
return VP_NV;
else
return VP_ARB;