#ifndef _VBO_CONTEXT_H
#define _VBO_CONTEXT_H
+#include "vbo.h"
#include "vbo_attrib.h"
#include "vbo_save.h"
#include "vbo_exec.h"
-GLboolean _vbo_CreateContext( GLcontext *ctx );
-void _vbo_DestroyContext( GLcontext *ctx );
-
struct vbo_context {
+ struct gl_client_array currval[VBO_ATTRIB_MAX];
+
+ /* These point into the above. TODO: remove.
+ */
+ struct gl_client_array *legacy_currval;
+ struct gl_client_array *generic_currval;
+ struct gl_client_array *mat_currval;
+
+ GLuint map_vp_none[32];
+ GLuint map_vp_arb[32];
+
+ GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
+ GLfloat CurrentFloatEdgeFlag;
+
+
struct vbo_exec_context exec;
struct vbo_save_context save;
/* Callback into the driver. This must always succeed, the driver
* is responsible for initiating any fallback actions required:
*/
- void (*draw_prims)( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index );
+ vbo_draw_func draw_prims;
};
static INLINE GLuint get_program_mode( GLcontext *ctx )
{
- if (!ctx->VertexProgram._Enabled)
+ if (!ctx->VertexProgram._Current)
return VP_NONE;
- else if (ctx->VertexProgram.Current->IsNVProgram)
+ else if (ctx->VertexProgram._Current->IsNVProgram)
return VP_NV;
else
return VP_ARB;