#ifndef _VBO_CONTEXT_H
#define _VBO_CONTEXT_H
+#include "main/mfeatures.h"
#include "vbo.h"
#include "vbo_attrib.h"
#include "vbo_exec.h"
-#if FEATURE_dlist
#include "vbo_save.h"
-#endif
struct vbo_context {
};
-static INLINE struct vbo_context *vbo_context(GLcontext *ctx)
+static INLINE struct vbo_context *vbo_context(struct gl_context *ctx)
{
return (struct vbo_context *)(ctx->swtnl_im);
}
* vertex transformation, an NV vertex program or ARB vertex program/shader.
*/
static INLINE enum vp_mode
-get_program_mode( GLcontext *ctx )
+get_program_mode( struct gl_context *ctx )
{
if (!ctx->VertexProgram._Current)
return VP_NONE;