#include "vbo.h"
#include "vbo_attrib.h"
-#include "vbo_save.h"
#include "vbo_exec.h"
+#if FEATURE_dlist
+#include "vbo_save.h"
+#endif
struct vbo_context {
struct vbo_exec_context exec;
+#if FEATURE_dlist
struct vbo_save_context save;
+#endif
/* Callback into the driver. This must always succeed, the driver
* is responsible for initiating any fallback actions required:
static INLINE GLuint get_program_mode( GLcontext *ctx )
{
- if (!ctx->VertexProgram._Enabled)
+ if (!ctx->VertexProgram._Current)
return VP_NONE;
- else if (ctx->VertexProgram.Current->IsNVProgram)
+ else if (ctx->VertexProgram._Current->IsNVProgram)
return VP_NV;
else
return VP_ARB;