*/
-#include "main/api_arrayelt.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/vtxfmt.h"
}
-/**
- * Really want to install these callbacks to a central facility to be
- * invoked according to the state flags. That will have to wait for a
- * mesa rework:
- */
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
-
- if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
- exec->array.recalculate_inputs = GL_TRUE;
- }
-
- if (new_state & _NEW_EVAL)
- exec->eval.recalculate_maps = GL_TRUE;
-
- _ae_invalidate_state(ctx, new_state);
-}
-
-
-/**
- * Figure out the number of transform feedback primitives that will be output
- * considering the drawing mode, number of vertices, and instance count,
- * assuming that no geometry shading is done and primitive restart is not
- * used.
- *
- * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
- * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
- * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
- * enough room in the transform feedback buffer for the result).
- */
-size_t
-vbo_count_tessellated_primitives(GLenum mode, GLuint count,
- GLuint num_instances)
-{
- size_t num_primitives;
- switch (mode) {
- case GL_POINTS:
- num_primitives = count;
- break;
- case GL_LINE_STRIP:
- num_primitives = count >= 2 ? count - 1 : 0;
- break;
- case GL_LINE_LOOP:
- num_primitives = count >= 2 ? count : 0;
- break;
- case GL_LINES:
- num_primitives = count / 2;
- break;
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- num_primitives = count >= 3 ? count - 2 : 0;
- break;
- case GL_TRIANGLES:
- num_primitives = count / 3;
- break;
- case GL_QUAD_STRIP:
- num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
- break;
- case GL_QUADS:
- num_primitives = (count / 4) * 2;
- break;
- case GL_LINES_ADJACENCY:
- num_primitives = count / 4;
- break;
- case GL_LINE_STRIP_ADJACENCY:
- num_primitives = count >= 4 ? count - 3 : 0;
- break;
- case GL_TRIANGLES_ADJACENCY:
- num_primitives = count / 6;
- break;
- case GL_TRIANGLE_STRIP_ADJACENCY:
- num_primitives = count >= 6 ? (count - 4) / 2 : 0;
- break;
- default:
- assert(!"Unexpected primitive type in count_tessellated_primitives");
- num_primitives = 0;
- break;
- }
- return num_primitives * num_instances;
-}
-
-
-
/**
* In some degenarate cases we can improve our ability to merge
* consecutive primitives. For example: