* invoked according to the state flags. That will have to wait for a
* mesa rework:
*/
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;