struct gl_context *ctx;
GLvertexformat vtxfmt;
GLvertexformat vtxfmt_noop;
+ GLboolean validating; /**< if we're in the middle of state validation */
struct {
struct gl_buffer_object *bufferobj;
/* Internal functions:
*/
-void vbo_exec_array_init( struct vbo_exec_context *exec );
-void vbo_exec_array_destroy( struct vbo_exec_context *exec );
-
void vbo_exec_vtx_init( struct vbo_exec_context *exec );
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );