struct vbo_exec_context
{
- GLcontext *ctx;
+ struct gl_context *ctx;
GLvertexformat vtxfmt;
struct {
GLubyte active_sz[VBO_ATTRIB_MAX];
GLfloat *attrptr[VBO_ATTRIB_MAX];
- struct gl_client_array arrays[VBO_ATTRIB_MAX];
+ struct gl_client_array arrays[VERT_ATTRIB_MAX];
/* According to program mode, the values above plus current
* values are squashed down to the 32 attributes passed to the
*/
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
} array;
+
+#ifdef DEBUG
+ GLint flush_call_depth;
+#endif
};
/* External API:
*/
-void vbo_exec_init( GLcontext *ctx );
-void vbo_exec_destroy( GLcontext *ctx );
-void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
-void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap );
+void vbo_exec_init( struct gl_context *ctx );
+void vbo_exec_destroy( struct gl_context *ctx );
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
+void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap );
-void vbo_exec_BeginVertices( GLcontext *ctx );
-void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags );
+void vbo_exec_BeginVertices( struct gl_context *ctx );
+void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
/* Internal functions:
void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
GLfloat u);
-extern GLboolean
-vbo_validate_shaders(GLcontext *ctx);
-
#endif