};
-/** Used to signal when transitioning from one kind of drawing method
- * to another.
- */
-enum draw_method
-{
- DRAW_NONE, /**< Initial value only */
- DRAW_BEGIN_END,
- DRAW_DISPLAY_LIST,
- DRAW_ARRAYS
-};
-
-
struct vbo_exec_context
{
struct gl_context *ctx;
GLvertexformat vtxfmt;
GLvertexformat vtxfmt_noop;
- enum draw_method last_draw_method;
-
struct {
struct gl_buffer_object *bufferobj;
} eval;
struct {
- /* These just mirror the current arrayobj (todo: make arrayobj
- * look like this and remove the mirror):
- */
- const struct gl_client_array *legacy_array[VERT_ATTRIB_FF_MAX];
- const struct gl_client_array *generic_array[VERT_ATTRIB_GENERIC_MAX];
-
/* Arrays and current values manipulated according to program
* mode, etc. These are the attributes as seen by vertex
* programs:
*/
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ GLboolean recalculate_inputs;
} array;
/* Which flags to set in vbo_exec_BeginVertices() */
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
-/**
- * This is called by glBegin, glDrawArrays and glDrawElements (and
- * variations of those calls). When we transition from immediate mode
- * drawing to array drawing we need to invalidate the array state.
- *
- * glBegin/End builds vertex arrays. Those arrays may look identical
- * to glDrawArrays arrays except that the position of the elements may
- * be different. For example, arrays of (position3v, normal3f) vs. arrays
- * of (normal3f, position3f). So we need to make sure we notify drivers
- * that arrays may be changing.
- */
-static inline void
-vbo_draw_method(struct vbo_exec_context *exec, enum draw_method method)
-{
- if (exec->last_draw_method != method) {
- exec->ctx->NewState |= _NEW_ARRAY;
- exec->last_draw_method = method;
- }
-}
-
-
#if FEATURE_beginend
void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );