/** Current vertex program mode */
enum vp_mode {
VP_NONE, /**< fixed function */
- VP_NV, /**< NV vertex program */
VP_ARB /**< ARB vertex program or GLSL vertex shader */
};
{
struct gl_context *ctx;
GLvertexformat vtxfmt;
+ GLvertexformat vtxfmt_noop;
struct {
struct gl_buffer_object *bufferobj;
struct vbo_exec_copied_vtx copied;
GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLenum attrtype[VBO_ATTRIB_MAX];
GLubyte active_sz[VBO_ATTRIB_MAX];
GLfloat *attrptr[VBO_ATTRIB_MAX];
} eval;
struct {
- /* These just mirror the current arrayobj (todo: make arrayobj
- * look like this and remove the mirror):
- */
- const struct gl_client_array *legacy_array[16];
- const struct gl_client_array *generic_array[16];
-
/* Arrays and current values manipulated according to program
* mode, etc. These are the attributes as seen by vertex
* programs:
*/
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ GLboolean recalculate_inputs;
} array;
/* Which flags to set in vbo_exec_BeginVertices() */
void vbo_exec_vtx_init( struct vbo_exec_context *exec );
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
-#if FEATURE_beginend
void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
void vbo_exec_vtx_map( struct vbo_exec_context *exec );
-#else /* FEATURE_beginend */
-
-static inline void
-vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
-{
-}
-
-static inline void
-vbo_exec_vtx_map( struct vbo_exec_context *exec )
-{
-}
-
-#endif /* FEATURE_beginend */
void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );