/**************************************************************************
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+Copyright 2002 VMware, Inc.
All Rights Reserved.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*
*/
#include "vbo.h"
#include "vbo_attrib.h"
+#include "main/imports.h"
/**
* Max number of primitives (number of glBegin/End pairs) per VBO.
struct vbo_exec_copied_vtx {
- GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
GLuint nr;
};
struct vbo_exec_context
{
- struct gl_context *ctx;
+ struct gl_context *ctx;
GLvertexformat vtxfmt;
GLvertexformat vtxfmt_noop;
GLboolean validating; /**< if we're in the middle of state validation */
struct _mesa_prim prim[VBO_MAX_PRIM];
GLuint prim_count;
- GLfloat *buffer_map;
- GLfloat *buffer_ptr; /* cursor, points into buffer */
+ fi_type *buffer_map;
+ fi_type *buffer_ptr; /* cursor, points into buffer */
GLuint buffer_used; /* in bytes */
- GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
+ fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
- GLuint vert_count;
- GLuint max_vert;
+ GLuint vert_count; /**< Number of vertices currently in buffer */
+ GLuint max_vert; /**< Max number of vertices allowed in buffer */
struct vbo_exec_copied_vtx copied;
- GLubyte attrsz[VBO_ATTRIB_MAX];
- GLenum attrtype[VBO_ATTRIB_MAX];
- GLubyte active_sz[VBO_ATTRIB_MAX];
+ GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
+ GLubyte attrsz[VBO_ATTRIB_MAX]; /**< nr. of attrib components (1..4) */
+ GLenum attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_DOUBLE, GL_INT, etc */
+ GLubyte active_sz[VBO_ATTRIB_MAX]; /**< attrib size (nr. 32-bit words) */
- GLfloat *attrptr[VBO_ATTRIB_MAX];
- struct gl_client_array arrays[VERT_ATTRIB_MAX];
+ /** pointers into the current 'vertex' array, declared above */
+ fi_type *attrptr[VBO_ATTRIB_MAX];
+
+ struct gl_vertex_array arrays[VERT_ATTRIB_MAX];
/* According to program mode, the values above plus current
* values are squashed down to the 32 attributes passed to the
* vertex program below:
*/
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
} vtx;
-
struct {
GLboolean recalculate_maps;
struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
* mode, etc. These are the attributes as seen by vertex
* programs:
*/
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
GLboolean recalculate_inputs;
} array;
- /* Which flags to set in vbo_exec_BeginVertices() */
+ /* Which flags to set in vbo_exec_begin_vertices() */
GLbitfield begin_vertices_flags;
#ifdef DEBUG
*/
void vbo_exec_init( struct gl_context *ctx );
void vbo_exec_destroy( struct gl_context *ctx );
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
-
-void vbo_exec_BeginVertices( struct gl_context *ctx );
-void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
/* Internal functions:
*/
-
void vbo_exec_vtx_init( struct vbo_exec_context *exec );
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
void vbo_exec_vtx_map( struct vbo_exec_context *exec );
-void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
-
void vbo_exec_eval_update( struct vbo_exec_context *exec );
void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,