#include "main/light.h"
#include "main/api_arrayelt.h"
#include "main/api_noop.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#include "vbo_context.h"
exec->vtx.prim[i].pad = 0;
exec->vtx.prim[i].start = exec->vtx.vert_count;
exec->vtx.prim[i].count = 0;
+ exec->vtx.prim[i].num_instances = 1;
ctx->Driver.CurrentExecPrimitive = mode;
}
ctx->Shared->NullBufferObj);
ASSERT(!exec->vtx.buffer_map);
- exec->vtx.buffer_map = (GLfloat *)ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE, 64);
+ exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
vbo_exec_vtxfmt_init( exec );
ASSERT(exec->vtx.bufferobj->Name == 0 ||
exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
if (exec->vtx.bufferobj->Name == 0) {
- ALIGN_FREE(exec->vtx.buffer_map);
+ _mesa_align_free(exec->vtx.buffer_map);
exec->vtx.buffer_map = NULL;
exec->vtx.buffer_ptr = NULL;
}
NULL);
}
- /* Free the vertex buffer:
+ /* Free the vertex buffer. Unmap first if needed.
*/
+ if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj);
+ }
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
}