#include "main/bufferobj.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
#include "main/vtxfmt.h"
#include "main/dlist.h"
#include "main/eval.h"
#include "main/dispatch.h"
#include "vbo_context.h"
+#include "vbo_noop.h"
+
#ifdef ERROR
#undef ERROR
GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
GLuint last_count;
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ if (_mesa_inside_begin_end(exec->ctx)) {
GLint i = exec->vtx.prim_count - 1;
assert(i >= 0);
exec->vtx.prim[i].count = (exec->vtx.vert_count -
*/
assert(exec->vtx.prim_count == 0);
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ if (_mesa_inside_begin_end(exec->ctx)) {
exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
exec->vtx.prim[0].start = 0;
exec->vtx.prim[0].count = 0;
*/
vbo_exec_wrap_buffers( exec );
+ if (!exec->vtx.buffer_ptr) {
+ /* probably ran out of memory earlier when allocating the VBO */
+ return;
+ }
+
/* Copy stored stored vertices to start of new list.
*/
assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
GLfloat tmp[4];
- COPY_CLEAN_4V(tmp,
- exec->vtx.attrsz[i],
- exec->vtx.attrptr[i]);
+ COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i],
+ exec->vtx.attrtype[i]);
- if (memcmp(current, tmp, sizeof(tmp)) != 0) {
+ if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
+ memcmp(current, tmp, sizeof(tmp)) != 0) {
memcpy(current, tmp, sizeof(tmp));
/* Given that we explicitly state size here, there is no need
* directly.
*/
vbo->currval[i].Size = exec->vtx.attrsz[i];
- assert(vbo->currval[i].Type == GL_FLOAT);
vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
+ vbo->currval[i].Type = exec->vtx.attrtype[i];
+ vbo->currval[i].Integer =
+ vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
/* This triggers rather too much recalculation of Mesa state
* that doesn't get used (eg light positions).
/* Heuristic: Attempt to isolate attributes received outside
* begin/end so that they don't bloat the vertices.
*/
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
+ if (!_mesa_inside_begin_end(ctx) &&
!oldSize && lastcount > 8 && exec->vtx.vertex_size) {
vbo_exec_copy_to_current( exec );
reset_attrfv( exec );
if (j == attr) {
if (oldSize) {
GLfloat tmp[4];
- COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
+ COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, oldSize,
+ data + old_offset,
+ exec->vtx.attrtype[j]);
COPY_SZ_4V(dest + new_offset, newSize, tmp);
} else {
GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
}
else if (newSize < exec->vtx.active_sz[attr]) {
- static const GLfloat id[4] = { 0, 0, 0, 1 };
GLuint i;
+ const GLfloat *id =
+ vbo_get_default_vals_as_float(exec->vtx.attrtype[attr]);
/* New size is smaller - just need to fill in some
* zeros. Don't need to flush or wrap.
* This macro is used to implement all the glVertex, glColor, glTexCoord,
* glVertexAttrib, etc functions.
*/
-#define ATTR( A, N, V0, V1, V2, V3 ) \
+#define ATTR( A, N, T, V0, V1, V2, V3 ) \
do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
\
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
if (N>3) dest[3] = V3; \
+ exec->vtx.attrtype[A] = T; \
} \
\
if ((A) == 0) { \
#include "vbo_attrib_tmp.h"
+
+/**
+ * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
+ * this may be a (partial) no-op.
+ */
+static void GLAPIENTRY
+vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ GLbitfield updateMats;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* This function should be a no-op when it tries to update material
+ * attributes which are currently tracking glColor via glColorMaterial.
+ * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
+ * indicating which material attributes can actually be updated below.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ updateMats = ~ctx->Light._ColorMaterialBitmask;
+ }
+ else {
+ /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
+ updateMats = ALL_MATERIAL_BITS;
+ }
+
+ if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
+ updateMats &= FRONT_MATERIAL_BITS;
+ }
+ else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
+ updateMats &= BACK_MATERIAL_BITS;
+ }
+ else if (face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ if (updateMats & MAT_BIT_FRONT_EMISSION)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
+ if (updateMats & MAT_BIT_BACK_EMISSION)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
+ break;
+ case GL_AMBIENT:
+ if (updateMats & MAT_BIT_FRONT_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
+ if (updateMats & MAT_BIT_BACK_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
+ break;
+ case GL_DIFFUSE:
+ if (updateMats & MAT_BIT_FRONT_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
+ if (updateMats & MAT_BIT_BACK_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
+ break;
+ case GL_SPECULAR:
+ if (updateMats & MAT_BIT_FRONT_SPECULAR)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
+ if (updateMats & MAT_BIT_BACK_SPECULAR)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
+ break;
+ case GL_SHININESS:
+ if (*params < 0 || *params > ctx->Const.MaxShininess) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMaterial(invalid shininess: %f out range [0, %f])",
+ *params, ctx->Const.MaxShininess);
+ return;
+ }
+ if (updateMats & MAT_BIT_FRONT_SHININESS)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
+ if (updateMats & MAT_BIT_BACK_SHININESS)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
+ break;
+ case GL_COLOR_INDEXES:
+ if (ctx->API != API_OPENGL_COMPAT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
+ return;
+ }
+ if (updateMats & MAT_BIT_FRONT_INDEXES)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
+ if (updateMats & MAT_BIT_BACK_INDEXES)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ if (updateMats & MAT_BIT_FRONT_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
+ if (updateMats & MAT_BIT_FRONT_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
+ if (updateMats & MAT_BIT_BACK_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
+ if (updateMats & MAT_BIT_BACK_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
+ return;
+ }
+}
+
+
/**
* Flush (draw) vertices.
* \param unmap - leave VBO unmapped after flushing?
}
-#if FEATURE_beginend
-
-
-#if FEATURE_evaluators
-
static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
{
GET_CURRENT_CONTEXT( ctx );
}
-static void GLAPIENTRY
-vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+/**
+ * Called via glBegin.
+ */
+static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLfloat u, du;
- GLenum prim;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int i;
- switch (mode) {
- case GL_POINT:
- prim = GL_POINTS;
- break;
- case GL_LINE:
- prim = GL_LINE_STRIP;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ if (_mesa_inside_begin_end(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
return;
}
- /* No effect if vertex maps disabled.
- */
- if (!ctx->Eval.Map1Vertex4 &&
- !ctx->Eval.Map1Vertex3 &&
- !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
+ if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
return;
-
- du = ctx->Eval.MapGrid1du;
- u = ctx->Eval.MapGrid1u1 + i1 * du;
-
- CALL_Begin(GET_DISPATCH(), (prim));
- for (i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord1f(GET_DISPATCH(), (u));
}
- CALL_End(GET_DISPATCH(), ());
-}
-
-static void GLAPIENTRY
-vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat u, du, v, dv, v1, u1;
- GLint i, j;
+ vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
- switch (mode) {
- case GL_POINT:
- case GL_LINE:
- case GL_FILL:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ CALL_Begin(ctx->Exec, (mode));
return;
}
- /* No effect if vertex maps disabled.
- */
- if (!ctx->Eval.Map2Vertex4 &&
- !ctx->Eval.Map2Vertex3 &&
- !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
- return;
-
- du = ctx->Eval.MapGrid2du;
- dv = ctx->Eval.MapGrid2dv;
- v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
- u1 = ctx->Eval.MapGrid2u1 + i1 * du;
-
- switch (mode) {
- case GL_POINT:
- CALL_Begin(GET_DISPATCH(), (GL_POINTS));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- }
- CALL_End(GET_DISPATCH(), ());
- break;
- case GL_LINE:
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- break;
- case GL_FILL:
- for (v=v1,j=j1;j<j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}
-}
-#endif /* FEATURE_evaluators */
-
-
-/**
- * Execute a glRectf() function. This is not suitable for GL_COMPILE
- * modes (as the test for outside begin/end is not compiled),
- * but may be useful for drivers in circumstances which exclude
- * display list interactions.
- *
- * (None of the functions in this file are suitable for GL_COMPILE
- * modes).
- */
-static void GLAPIENTRY
-vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- CALL_Begin(GET_DISPATCH(), (GL_QUADS));
- CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
- CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
- CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
- CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
- CALL_End(GET_DISPATCH(), ());
+ /* Heuristic: attempt to isolate attributes occuring outside
+ * begin/end pairs.
+ */
+ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
+ vbo_exec_FlushVertices_internal(exec, GL_FALSE);
+
+ i = exec->vtx.prim_count++;
+ exec->vtx.prim[i].mode = mode;
+ exec->vtx.prim[i].begin = 1;
+ exec->vtx.prim[i].end = 0;
+ exec->vtx.prim[i].indexed = 0;
+ exec->vtx.prim[i].weak = 0;
+ exec->vtx.prim[i].pad = 0;
+ exec->vtx.prim[i].start = exec->vtx.vert_count;
+ exec->vtx.prim[i].count = 0;
+ exec->vtx.prim[i].num_instances = 1;
+ exec->vtx.prim[i].base_instance = 0;
+ exec->vtx.prim[i].is_indirect = 0;
+
+ ctx->Driver.CurrentExecPrimitive = mode;
+
+ ctx->Exec = ctx->BeginEnd;
+ /* We may have been called from a display list, in which case we should
+ * leave dlist.c's dispatch table in place.
+ */
+ if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
+ ctx->CurrentDispatch = ctx->BeginEnd;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ } else {
+ assert(ctx->CurrentDispatch == ctx->Save);
+ }
}
/**
- * Called via glBegin.
+ * Try to merge / concatenate the two most recent VBO primitives.
*/
-static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
+static void
+try_vbo_merge(struct vbo_exec_context *exec)
{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- int i;
-
- if (!_mesa_valid_prim_mode(ctx, mode)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
- return;
- }
+ struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
- if (ctx->Driver.PrepareExecBegin)
- ctx->Driver.PrepareExecBegin(ctx);
+ assert(exec->vtx.prim_count >= 1);
- if (ctx->NewState) {
- _mesa_update_state( ctx );
+ vbo_try_prim_conversion(cur);
- CALL_Begin(ctx->Exec, (mode));
- return;
- }
+ if (exec->vtx.prim_count >= 2) {
+ struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
+ assert(prev == cur - 1);
- if (!_mesa_valid_to_render(ctx, "glBegin")) {
- return;
+ if (vbo_can_merge_prims(prev, cur)) {
+ assert(cur->begin);
+ assert(cur->end);
+ assert(prev->begin);
+ assert(prev->end);
+ vbo_merge_prims(prev, cur);
+ exec->vtx.prim_count--; /* drop the last primitive */
}
-
- /* Heuristic: attempt to isolate attributes occuring outside
- * begin/end pairs.
- */
- if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
- vbo_exec_FlushVertices_internal(exec, GL_FALSE);
-
- i = exec->vtx.prim_count++;
- exec->vtx.prim[i].mode = mode;
- exec->vtx.prim[i].begin = 1;
- exec->vtx.prim[i].end = 0;
- exec->vtx.prim[i].indexed = 0;
- exec->vtx.prim[i].weak = 0;
- exec->vtx.prim[i].pad = 0;
- exec->vtx.prim[i].start = exec->vtx.vert_count;
- exec->vtx.prim[i].count = 0;
- exec->vtx.prim[i].num_instances = 1;
-
- ctx->Driver.CurrentExecPrimitive = mode;
}
- else
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
-
}
static void GLAPIENTRY vbo_exec_End( void )
{
GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ if (!_mesa_inside_begin_end(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
+ return;
+ }
- if (exec->vtx.prim_count > 0) {
- /* close off current primitive */
- int idx = exec->vtx.vert_count;
- int i = exec->vtx.prim_count - 1;
+ ctx->Exec = ctx->OutsideBeginEnd;
+ if (ctx->CurrentDispatch == ctx->BeginEnd) {
+ ctx->CurrentDispatch = ctx->OutsideBeginEnd;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
- exec->vtx.prim[i].end = 1;
- exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
- }
+ if (exec->vtx.prim_count > 0) {
+ /* close off current primitive */
+ int idx = exec->vtx.vert_count;
+ int i = exec->vtx.prim_count - 1;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ exec->vtx.prim[i].end = 1;
+ exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
- if (exec->vtx.prim_count == VBO_MAX_PRIM)
- vbo_exec_vtx_flush( exec, GL_FALSE );
+ try_vbo_merge(exec);
+ }
+
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+
+ if (exec->vtx.prim_count == VBO_MAX_PRIM)
+ vbo_exec_vtx_flush( exec, GL_FALSE );
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
+ _mesa_flush(ctx);
}
- else
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
}
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
+ struct gl_context *ctx = exec->ctx;
GLvertexformat *vfmt = &exec->vtxfmt;
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+ vfmt->ArrayElement = _ae_ArrayElement;
vfmt->Begin = vbo_exec_Begin;
vfmt->End = vbo_exec_End;
vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
- _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
- _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
+ vfmt->CallList = _mesa_CallList;
+ vfmt->CallLists = _mesa_CallLists;
- vfmt->Rectf = vbo_exec_Rectf;
+ vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
+ vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
+ vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
+ vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
+ vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
+ vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
/* from attrib_tmp.h:
*/
vfmt->Vertex4f = vbo_Vertex4f;
vfmt->Vertex4fv = vbo_Vertex4fv;
- vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
+ if (ctx->API == API_OPENGLES2) {
+ vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
+ vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
+ vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
+ vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
+ vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
+ vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
+ vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
+ vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
+ } else {
+ vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
+ }
+ /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
+ * they can have a single entrypoint for updating any of the legacy
+ * attribs.
+ */
vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
}
-#else /* FEATURE_beginend */
-
-
-static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
-{
- /* silence warnings */
- (void) vbo_Color3f;
- (void) vbo_Color3fv;
- (void) vbo_Color4f;
- (void) vbo_Color4fv;
- (void) vbo_FogCoordfEXT;
- (void) vbo_FogCoordfvEXT;
- (void) vbo_MultiTexCoord1f;
- (void) vbo_MultiTexCoord1fv;
- (void) vbo_MultiTexCoord2f;
- (void) vbo_MultiTexCoord2fv;
- (void) vbo_MultiTexCoord3f;
- (void) vbo_MultiTexCoord3fv;
- (void) vbo_MultiTexCoord4f;
- (void) vbo_MultiTexCoord4fv;
- (void) vbo_Normal3f;
- (void) vbo_Normal3fv;
- (void) vbo_SecondaryColor3fEXT;
- (void) vbo_SecondaryColor3fvEXT;
- (void) vbo_TexCoord1f;
- (void) vbo_TexCoord1fv;
- (void) vbo_TexCoord2f;
- (void) vbo_TexCoord2fv;
- (void) vbo_TexCoord3f;
- (void) vbo_TexCoord3fv;
- (void) vbo_TexCoord4f;
- (void) vbo_TexCoord4fv;
- (void) vbo_Vertex2f;
- (void) vbo_Vertex2fv;
- (void) vbo_Vertex3f;
- (void) vbo_Vertex3fv;
- (void) vbo_Vertex4f;
- (void) vbo_Vertex4fv;
-
- (void) vbo_VertexAttrib1fARB;
- (void) vbo_VertexAttrib1fvARB;
- (void) vbo_VertexAttrib2fARB;
- (void) vbo_VertexAttrib2fvARB;
- (void) vbo_VertexAttrib3fARB;
- (void) vbo_VertexAttrib3fvARB;
- (void) vbo_VertexAttrib4fARB;
- (void) vbo_VertexAttrib4fvARB;
-
- (void) vbo_VertexAttrib1fNV;
- (void) vbo_VertexAttrib1fvNV;
- (void) vbo_VertexAttrib2fNV;
- (void) vbo_VertexAttrib2fvNV;
- (void) vbo_VertexAttrib3fNV;
- (void) vbo_VertexAttrib3fvNV;
- (void) vbo_VertexAttrib4fNV;
- (void) vbo_VertexAttrib4fvNV;
-
- (void) vbo_Materialfv;
-
- (void) vbo_EdgeFlag;
- (void) vbo_Indexf;
- (void) vbo_Indexfv;
-}
-
-
-#endif /* FEATURE_beginend */
-
-
/**
* Tell the VBO module to use a real OpenGL vertex buffer object to
* store accumulated immediate-mode vertex data.
/* Make sure this func is only used once */
assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
- if (exec->vtx.buffer_map) {
- _mesa_align_free(exec->vtx.buffer_map);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- }
+
+ _mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
/* Allocate a real buffer object now */
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
- ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
+ if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
+ }
}
ctx->Shared->NullBufferObj);
ASSERT(!exec->vtx.buffer_map);
- exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
+ exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
vbo_exec_vtxfmt_init( exec );
-
- /* Hook our functions into the dispatch table.
- */
- _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
+ _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
ASSERT(i < Elements(exec->vtx.attrsz));
exec->vtx.attrsz[i] = 0;
+ ASSERT(i < Elements(exec->vtx.attrtype));
+ exec->vtx.attrtype[i] = GL_FLOAT;
ASSERT(i < Elements(exec->vtx.active_sz));
exec->vtx.active_sz[i] = 0;
}
struct gl_client_array *arrays = exec->vtx.arrays;
unsigned i;
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
+ VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
+ for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
+ struct gl_client_array *array;
+ array = &arrays[VERT_ATTRIB_FF(i)];
+ array->BufferObj = NULL;
+ _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
+ vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
+ }
+
+ memcpy(arrays + VERT_ATTRIB_GENERIC(0),
+ &vbo->currval[VBO_ATTRIB_GENERIC0],
+ VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
- for (i = 0; i < 16; ++i) {
- arrays[i ].BufferObj = NULL;
- arrays[i + 16].BufferObj = NULL;
- _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
- vbo->legacy_currval[i].BufferObj);
- _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
- vbo->generic_currval[i].BufferObj);
+ for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
+ struct gl_client_array *array;
+ array = &arrays[VERT_ATTRIB_GENERIC(i)];
+ array->BufferObj = NULL;
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
}
}
assert(exec->flush_call_depth == 1);
#endif
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ if (_mesa_inside_begin_end(ctx)) {
/* We've had glBegin but not glEnd! */
#ifdef DEBUG
exec->flush_call_depth--;
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
exec->vtx.attrsz[i] = 0;
+ exec->vtx.attrtype[i] = GL_FLOAT;
exec->vtx.active_sz[i] = 0;
}
{
GET_CURRENT_CONTEXT(ctx);
if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
+ ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w);
else
ERROR(GL_INVALID_VALUE);
}