/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
+#include <stdio.h>
+#include "main/arrayobj.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/state.h"
#include "vbo_context.h"
-/**
- * All vertex buffers should be in an unmapped state when we're about
- * to draw. This debug function checks that.
- */
-static void
-check_buffers_are_unmapped(const struct gl_client_array **inputs)
-{
-#ifdef DEBUG
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (inputs[i]) {
- struct gl_buffer_object *obj = inputs[i]->BufferObj;
- assert(!_mesa_bufferobj_mapped(obj));
- (void) obj;
- }
- }
-#endif
-}
-
-
-/**
- * A debug function that may be called from other parts of Mesa as
- * needed during debugging.
- */
-void
-vbo_check_buffers_are_unmapped(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- /* check the current vertex arrays */
- check_buffers_are_unmapped(exec->array.inputs);
- /* check the current glBegin/glVertex/glEnd-style VBO */
- assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
-}
-
-
-
-/**
- * Compute min and max elements by scanning the index buffer for
- * glDraw[Range]Elements() calls.
- * If primitive restart is enabled, we need to ignore restart
- * indexes when computing min/max.
- */
-static void
-vbo_get_minmax_index(struct gl_context *ctx,
- const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index,
- const GLuint count)
-{
- const GLboolean restart = ctx->Array._PrimitiveRestart;
- const GLuint restartIndex = ctx->Array._RestartIndex;
- const int index_size = vbo_sizeof_ib_type(ib->type);
- const char *indices;
- GLuint i;
-
- indices = (char *) ib->ptr + prim->start * index_size;
- if (_mesa_is_bufferobj(ib->obj)) {
- GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
- indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
- GL_MAP_READ_BIT, ib->obj);
- }
-
- switch (ib->type) {
- case GL_UNSIGNED_INT: {
- const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = 0;
- GLuint min_ui = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ui_indices[i] != restartIndex) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- *min_index = min_ui;
- *max_index = max_ui;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = 0;
- GLuint min_us = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (us_indices[i] != restartIndex) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- *min_index = min_us;
- *max_index = max_us;
- break;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = 0;
- GLuint min_ub = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] != restartIndex) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- *min_index = min_ub;
- *max_index = max_ub;
- break;
- }
- default:
- assert(0);
- break;
- }
-
- if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, ib->obj);
- }
-}
-
-/**
- * Compute min and max elements for nr_prims
- */
-void
-vbo_get_minmax_indices(struct gl_context *ctx,
- const struct _mesa_prim *prims,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index,
- GLuint *max_index,
- GLuint nr_prims)
-{
- GLuint tmp_min, tmp_max;
- GLuint i;
- GLuint count;
-
- *min_index = ~0;
- *max_index = 0;
-
- for (i = 0; i < nr_prims; i++) {
- const struct _mesa_prim *start_prim;
-
- start_prim = &prims[i];
- count = start_prim->count;
- /* Do combination if possible to reduce map/unmap count */
- while ((i + 1 < nr_prims) &&
- (prims[i].start + prims[i].count == prims[i+1].start)) {
- count += prims[i+1].count;
- i++;
- }
- vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
- *min_index = MIN2(*min_index, tmp_min);
- *max_index = MAX2(*max_index, tmp_max);
- }
-}
-
-
/**
* Check that element 'j' of the array has reasonable data.
* Map VBO if needed.
* For debugging purposes; not normally used.
*/
static void
-check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLuint attrib, GLuint j)
{
+ const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
if (array->Enabled) {
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[array->BufferBindingIndex];
+ struct gl_buffer_object *bo = binding->BufferObj;
const void *data = array->Ptr;
- if (_mesa_is_bufferobj(array->BufferObj)) {
- if (!array->BufferObj->Pointer) {
+ if (_mesa_is_bufferobj(bo)) {
+ if (!bo->Mappings[MAP_INTERNAL].Pointer) {
/* need to map now */
- array->BufferObj->Pointer =
- ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
- GL_MAP_READ_BIT, array->BufferObj);
+ bo->Mappings[MAP_INTERNAL].Pointer =
+ ctx->Driver.MapBufferRange(ctx, 0, bo->Size,
+ GL_MAP_READ_BIT, bo,
+ MAP_INTERNAL);
}
- data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
+ bo->Mappings[MAP_INTERNAL].Pointer);
}
switch (array->Type) {
case GL_FLOAT:
{
- GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j);
GLint k;
for (k = 0; k < array->Size; k++) {
if (IS_INF_OR_NAN(f[k]) ||
- f[k] >= 1.0e20 || f[k] <= -1.0e10) {
+ f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
printf("Bad array data:\n");
printf(" Element[%u].%u = %f\n", j, k, f[k]);
printf(" Array %u at %p\n", attrib, (void* ) array);
printf(" Type 0x%x, Size %d, Stride %d\n",
- array->Type, array->Size, array->Stride);
+ array->Type, array->Size, binding->Stride);
printf(" Address/offset %p in Buffer Object %u\n",
- array->Ptr, array->BufferObj->Name);
- f[k] = 1.0; /* XXX replace the bad value! */
+ array->Ptr, bo->Name);
+ f[k] = 1.0F; /* XXX replace the bad value! */
}
/*assert(!IS_INF_OR_NAN(f[k]));*/
}
* Unmap the buffer object referenced by given array, if mapped.
*/
static void
-unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLuint attrib)
{
- if (array->Enabled &&
- _mesa_is_bufferobj(array->BufferObj) &&
- _mesa_bufferobj_mapped(array->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
+ const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
+ if (array->Enabled) {
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[array->BufferBindingIndex];
+ struct gl_buffer_object *bo = binding->BufferObj;
+ if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
+ ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
+ }
}
}
check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
const void *elements, GLint basevertex)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
const void *elemMap;
- GLint i, k;
+ GLint i;
+ GLuint k;
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
elemMap = ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
+ ctx->Array.VAO->IndexBufferObj->Size,
GL_MAP_READ_BIT,
- ctx->Array.ArrayObj->ElementArrayBufferObj);
+ ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
elements = ADD_POINTERS(elements, elemMap);
}
}
/* check element j of each enabled array */
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
+ for (k = 0; k < VERT_ATTRIB_MAX; k++) {
+ check_array_data(ctx, vao, k, j);
}
}
- if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
+ if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
}
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ for (k = 0; k < VERT_ATTRIB_MAX; k++) {
+ unmap_array_buffer(ctx, vao, k);
}
}
print_draw_arrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- int i;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
mode, start, count);
- for (i = 0; i < 32; i++) {
- struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
- GLuint bufName = bufObj->Name;
- GLint stride = exec->array.inputs[i]->Stride;
- printf("attr %2d: size %d stride %d enabled %d "
+ unsigned i;
+ for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
+ const struct gl_array_attributes *array = &vao->VertexAttrib[i];
+ if (!array->Enabled)
+ continue;
+
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[array->BufferBindingIndex];
+ struct gl_buffer_object *bufObj = binding->BufferObj;
+
+ printf("attr %s: size %d stride %d enabled %d "
"ptr %p Bufobj %u\n",
- i,
- exec->array.inputs[i]->Size,
- stride,
- /*exec->array.inputs[i]->Enabled,*/
- arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
- exec->array.inputs[i]->Ptr,
- bufName);
-
- if (bufName) {
+ gl_vert_attrib_name((gl_vert_attrib)i),
+ array->Size, binding->Stride, array->Enabled,
+ array->Ptr, bufObj->Name);
+
+ if (_mesa_is_bufferobj(bufObj)) {
GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
- GL_MAP_READ_BIT, bufObj);
- int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
+ GL_MAP_READ_BIT, bufObj,
+ MAP_INTERNAL);
+ int offset = (int) (GLintptr)
+ _mesa_vertex_attrib_address(array, binding);
float *f = (float *) (p + offset);
int *k = (int *) f;
int i;
- int n = (count * stride) / 4;
+ int n = (count * binding->Stride) / 4;
if (n > 32)
n = 32;
printf(" Data at offset %d:\n", offset);
for (i = 0; i < n; i++) {
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
}
- ctx->Driver.UnmapBuffer(ctx, bufObj);
+ ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}
}
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
+ const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
+ struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;
GLuint i;
* are available as per-vertex attributes.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
+ if (array[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
break;
case VP_ARB:
- /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
+ /* There are no shaders in OpenGL ES 1.x, so this code path should be
+ * impossible to reach. The meta code is careful to not use shaders in
+ * ES1.
+ */
+ assert(ctx->API != API_OPENGLES);
+
+ /* In the compatibility profile of desktop OpenGL, the generic[0]
* attribute array aliases and overrides the legacy position array.
- *
* Otherwise, legacy attributes available in the legacy slots,
* generic attributes in the generic slots and materials are not
* available as per-vertex attributes.
+ *
+ * In all other APIs, only the generic attributes exist, and none of the
+ * slots are considered "magic."
*/
- if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
- inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
- else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
- inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
- else {
- inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
- const_inputs |= VERT_BIT_POS;
- }
+ if (ctx->API == API_OPENGL_COMPAT) {
+ if (array[VERT_ATTRIB_GENERIC0].Enabled)
+ inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
+ else if (array[VERT_ATTRIB_POS].Enabled)
+ inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
+ else {
+ inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
+ const_inputs |= VERT_BIT_POS;
+ }
- for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
- inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
- else {
- inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
+ for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
+ if (array[VERT_ATTRIB_FF(i)].Enabled)
+ inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
+ else {
+ inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
+ const_inputs |= VERT_BIT_FF(i);
+ }
+ }
+
+ for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
+ if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
+ inputs[VERT_ATTRIB_GENERIC(i)] =
+ &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
+ else {
+ inputs[VERT_ATTRIB_GENERIC(i)] =
+ &vbo->currval[VBO_ATTRIB_GENERIC0+i];
+ const_inputs |= VERT_BIT_GENERIC(i);
+ }
+ }
+
+ inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
+ } else {
+ /* Other parts of the code assume that inputs[0] through
+ * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
+ * ES 2.0+ or OpenGL core profile, none of these arrays should ever
+ * be enabled.
+ */
+ for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
+ assert(!array[VERT_ATTRIB_FF(i)].Enabled);
+
+ inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT_FF(i);
}
- }
- for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
- else {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
- const_inputs |= VERT_BIT_GENERIC(i);
+ for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
+ if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
+ inputs[VERT_ATTRIB_GENERIC(i)] =
+ &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
+ else {
+ inputs[VERT_ATTRIB_GENERIC(i)] =
+ &vbo->currval[VBO_ATTRIB_GENERIC0+i];
+ const_inputs |= VERT_BIT_GENERIC(i);
+ }
}
}
- inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
break;
}
}
}
-
-/**
- * Handle a draw case that potentially has primitive restart enabled.
- *
- * If primitive restart is enabled, and PrimitiveRestartInSoftware is
- * set, then vbo_sw_primitive_restart is used to handle the primitive
- * restart case in software.
- */
-static void
-vbo_handle_primitive_restart(struct gl_context *ctx,
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index)
-{
- struct vbo_context *vbo = vbo_context(ctx);
-
- if ((ib != NULL) &&
- ctx->Const.PrimitiveRestartInSoftware &&
- ctx->Array._PrimitiveRestart) {
- /* Handle primitive restart in software */
- vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
- } else {
- /* Call driver directly for draw_prims */
- vbo->draw_prims(ctx, prim, nr_prims, ib,
- index_bounds_valid, min_index, max_index, NULL);
- }
-}
-
-
/**
* Helper function called by the other DrawArrays() functions below.
* This is where we handle primitive restart for drawing non-indexed
GLsizei count, GLuint numInstances, GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
vbo_bind_arrays(ctx);
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
+ prim[0].is_indirect = 0;
/* Implement the primitive restart index */
- if (ctx->Array._PrimitiveRestart && ctx->Array._RestartIndex < count) {
+ if (ctx->Array.PrimitiveRestart && !ctx->Array.PrimitiveRestartFixedIndex &&
+ ctx->Array.RestartIndex < count) {
GLuint primCount = 0;
- if (ctx->Array._RestartIndex == start) {
+ if (ctx->Array.RestartIndex == start) {
/* special case: RestartIndex at beginning */
if (count > 1) {
prim[0].start = start + 1;
primCount = 1;
}
}
- else if (ctx->Array._RestartIndex == start + count - 1) {
+ else if (ctx->Array.RestartIndex == start + count - 1) {
/* special case: RestartIndex at end */
if (count > 1) {
prim[0].start = start;
else {
/* general case: RestartIndex in middle, split into two prims */
prim[0].start = start;
- prim[0].count = ctx->Array._RestartIndex - start;
+ prim[0].count = ctx->Array.RestartIndex - start;
prim[1] = prim[0];
- prim[1].start = ctx->Array._RestartIndex + 1;
+ prim[1].start = ctx->Array.RestartIndex + 1;
prim[1].count = count - prim[1].start;
primCount = 2;
if (primCount > 0) {
/* draw one or two prims */
- check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, primCount, NULL,
- GL_TRUE, start, start + count - 1, NULL);
+ GL_TRUE, start, start + count - 1, NULL, 0, NULL);
}
}
else {
prim[0].start = start;
prim[0].count = count;
- check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1, NULL,
GL_TRUE, start, start + count - 1,
- NULL);
+ NULL, 0, NULL);
}
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
}
+/**
+ * Execute a glRectf() function.
+ */
+static void GLAPIENTRY
+vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ CALL_Begin(GET_DISPATCH(), (GL_QUADS));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY
+vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLfloat u, du;
+ GLenum prim;
+
+ switch (mode) {
+ case GL_POINT:
+ prim = GL_POINTS;
+ break;
+ case GL_LINE:
+ prim = GL_LINE_STRIP;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map1Vertex4 &&
+ !ctx->Eval.Map1Vertex3)
+ return;
+
+ du = ctx->Eval.MapGrid1du;
+ u = ctx->Eval.MapGrid1u1 + i1 * du;
+
+ CALL_Begin(GET_DISPATCH(), (prim));
+ for (i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord1f(GET_DISPATCH(), (u));
+ }
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY
+vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat u, du, v, dv, v1, u1;
+ GLint i, j;
+
+ switch (mode) {
+ case GL_POINT:
+ case GL_LINE:
+ case GL_FILL:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map2Vertex4 &&
+ !ctx->Eval.Map2Vertex3)
+ return;
+
+ du = ctx->Eval.MapGrid2du;
+ dv = ctx->Eval.MapGrid2dv;
+ v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
+ u1 = ctx->Eval.MapGrid2u1 + i1 * du;
+
+ switch (mode) {
+ case GL_POINT:
+ CALL_Begin(GET_DISPATCH(), (GL_POINTS));
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ }
+ CALL_End(GET_DISPATCH(), ());
+ break;
+ case GL_LINE:
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ break;
+ case GL_FILL:
+ for (v=v1,j=j1;j<j2;j++,v+=dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ break;
+ }
+}
+
/**
* Called from glDrawArrays when in immediate mode (not display list mode).
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, count);
+ _mesa_enum_to_string(mode), start, count);
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ if (!_mesa_validate_DrawArrays(ctx, mode, count))
return;
if (0)
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
+ _mesa_enum_to_string(mode), start, count, numInstances);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
return;
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), first, count,
+ _mesa_enum_to_string(mode), first, count,
numInstances, baseInstance);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
{
const GLvoid *map =
ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
+ ctx->Array.VAO->IndexBufferObj->Size,
GL_MAP_READ_BIT,
- ctx->Array.ArrayObj->ElementArrayBufferObj);
+ ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
switch (type) {
case GL_UNSIGNED_BYTE:
{
const GLubyte *us = (const GLubyte *) map;
GLint i;
- for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
+ for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size; i++) {
printf("%02x ", us[i]);
if (i % 32 == 31)
printf("\n");
{
const GLushort *us = (const GLushort *) map;
GLint i;
- for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
+ for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 2; i++) {
printf("%04x ", us[i]);
if (i % 16 == 15)
printf("\n");
{
const GLuint *us = (const GLuint *) map;
GLint i;
- for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
+ for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 4; i++) {
printf("%08x ", us[i]);
if (i % 8 == 7)
printf("\n");
;
}
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
}
#endif
GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim prim[1];
ib.count = count;
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices;
prim[0].begin = 1;
prim[0].start = 0;
prim[0].count = count;
prim[0].indexed = 1;
+ prim[0].is_indirect = 0;
prim[0].basevertex = basevertex;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
+ prim[0].draw_id = 0;
/* Need to give special consideration to rendering a range of
* indices starting somewhere above zero. Typically the
* for the latter case elsewhere.
*/
- check_buffers_are_unmapped(exec->array.inputs);
- vbo_handle_primitive_restart(ctx, prim, 1, &ib,
- index_bounds_valid, start, end);
+ vbo->draw_prims(ctx, prim, 1, &ib,
+ index_bounds_valid, start, end, NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
{
static GLuint warnCount = 0;
GLboolean index_bounds_valid = GL_TRUE;
+
+ /* This is only useful to catch invalid values in the "end" parameter
+ * like ~0.
+ */
+ GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */
+
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx,
"glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, end, count,
- _mesa_lookup_enum_by_nr(type), indices, basevertex);
+ _mesa_enum_to_string(mode), start, end, count,
+ _mesa_enum_to_string(type), indices, basevertex);
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices, basevertex ))
+ if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
+ type, indices))
return;
if ((int) end + basevertex < 0 ||
- start + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
+ start + basevertex >= max_element) {
/* The application requested we draw using a range of indices that's
* outside the bounds of the current VBO. This is invalid and appears
* to give undefined results. The safest thing to do is to simply
"\trange is outside VBO bounds (max=%u); ignoring.\n"
"\tThis should be fixed in the application.",
start, end, basevertex, count, type, indices,
- ctx->Array.ArrayObj->_MaxElement - 1);
+ max_element - 1);
}
index_bounds_valid = GL_FALSE;
}
"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
"base %d\n",
start, end, type, count,
- ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
+ ctx->Array.VAO->IndexBufferObj->Name,
basevertex);
}
if ((int) start + basevertex < 0 ||
- end + basevertex >= ctx->Array.ArrayObj->_MaxElement)
+ end + basevertex >= max_element)
index_bounds_valid = GL_FALSE;
#if 0
- check_draw_elements_data(ctx, count, type, indices);
+ check_draw_elements_data(ctx, count, type, indices, basevertex);
#else
(void) check_draw_elements_data;
#endif
GET_CURRENT_CONTEXT(ctx);
_mesa_debug(ctx,
"glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
- _mesa_lookup_enum_by_nr(mode), start, end, count,
- _mesa_lookup_enum_by_nr(type), indices);
+ _mesa_enum_to_string(mode), start, end, count,
+ _mesa_enum_to_string(type), indices);
}
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices);
+ _mesa_enum_to_string(mode), count,
+ _mesa_enum_to_string(type), indices);
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices, basevertex);
+ _mesa_enum_to_string(mode), count,
+ _mesa_enum_to_string(type), indices, basevertex);
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
- basevertex ))
+ if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices, numInstances);
+ _mesa_enum_to_string(mode), count,
+ _mesa_enum_to_string(type), indices, numInstances);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances, 0))
+ numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices,
+ _mesa_enum_to_string(mode), count,
+ _mesa_enum_to_string(type), indices,
numInstances, basevertex);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances, basevertex))
+ numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstancedBaseInstance(%s, %d, %s, %p, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices,
+ _mesa_enum_to_string(mode), count,
+ _mesa_enum_to_string(type), indices,
numInstances, baseInstance);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances, 0))
+ numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstancedBaseVertexBaseInstance(%s, %d, %s, %p, %d, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices,
+ _mesa_enum_to_string(mode), count,
+ _mesa_enum_to_string(type), indices,
numInstances, basevertex, baseInstance);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances, basevertex))
+ numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
const GLint *basevertex)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim *prim;
unsigned int index_type_size = vbo_sizeof_ib_type(type);
if (primcount == 0)
return;
- prim = calloc(1, primcount * sizeof(*prim));
+ prim = calloc(primcount, sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
return;
}
}
+ /* Draw primitives individually if one count is zero, so we can easily skip
+ * that primitive.
+ */
+ for (i = 0; i < primcount; i++) {
+ if (count[i] == 0) {
+ fallback = GL_TRUE;
+ break;
+ }
+ }
+
/* If the index buffer isn't in a VBO, then treating the application's
* subranges of the index buffer as one large index buffer may lead to
* us reading unmapped memory.
*/
- if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj))
fallback = GL_TRUE;
if (!fallback) {
ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = (void *)min_index_ptr;
for (i = 0; i < primcount; i++) {
prim[i].indexed = 1;
prim[i].num_instances = 1;
prim[i].base_instance = 0;
+ prim[i].draw_id = i;
+ prim[i].is_indirect = 0;
if (basevertex != NULL)
prim[i].basevertex = basevertex[i];
else
prim[i].basevertex = 0;
}
- check_buffers_are_unmapped(exec->array.inputs);
- vbo_handle_primitive_restart(ctx, prim, primcount, &ib,
- GL_FALSE, ~0, ~0);
+ vbo->draw_prims(ctx, prim, primcount, &ib,
+ false, ~0, ~0, NULL, 0, NULL);
} else {
/* render one prim at a time */
for (i = 0; i < primcount; i++) {
+ if (count[i] == 0)
+ continue;
ib.count = count[i];
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices[i];
prim[0].begin = 1;
prim[0].indexed = 1;
prim[0].num_instances = 1;
prim[0].base_instance = 0;
+ prim[0].draw_id = i;
+ prim[0].is_indirect = 0;
if (basevertex != NULL)
prim[0].basevertex = basevertex[i];
else
prim[0].basevertex = 0;
- check_buffers_are_unmapped(exec->array.inputs);
- vbo_handle_primitive_restart(ctx, prim, 1, &ib,
- GL_FALSE, ~0, ~0);
+ vbo->draw_prims(ctx, prim, 1, &ib,
+ false, ~0, ~0, NULL, 0, NULL);
}
}
static void GLAPIENTRY
vbo_exec_MultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
- const GLvoid **indices,
+ const GLvoid * const *indices,
GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
- primcount, NULL))
+ primcount))
return;
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
- primcount, basevertex))
+ primcount))
return;
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
GLuint stream, GLuint numInstances)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
return;
}
+ if (ctx->Driver.GetTransformFeedbackVertexCount &&
+ (ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
+ !_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
+ GLsizei n = ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
+ vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
+ return;
+ }
+
vbo_bind_arrays(ctx);
/* init most fields to zero */
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = 0;
+ prim[0].is_indirect = 0;
/* Maybe we should do some primitive splitting for primitive restart
* (like in DrawArrays), but we have no way to know how many vertices
* will be rendered. */
- check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1, NULL,
- GL_TRUE, 0, 0, obj);
+ GL_FALSE, ~0, ~0, obj, stream, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
- _mesa_lookup_enum_by_nr(mode), name);
+ _mesa_enum_to_string(mode), name);
vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
}
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
- _mesa_lookup_enum_by_nr(mode), name, stream);
+ _mesa_enum_to_string(mode), name, stream);
vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
}
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
- _mesa_lookup_enum_by_nr(mode), name);
+ _mesa_enum_to_string(mode), name);
vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
}
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
"(%s, %u, %u, %i)\n",
- _mesa_lookup_enum_by_nr(mode), name, stream, primcount);
+ _mesa_enum_to_string(mode), name, stream, primcount);
vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
}
+static void
+vbo_validated_drawarraysindirect(struct gl_context *ctx,
+ GLenum mode, const GLvoid *indirect)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+
+ vbo_bind_arrays(ctx);
+
+ vbo->draw_indirect_prims(ctx, mode,
+ ctx->DrawIndirectBuffer, (GLsizeiptr)indirect,
+ 1 /* draw_count */, 16 /* stride */,
+ NULL, 0, NULL);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLsizeiptr offset = (GLsizeiptr)indirect;
+
+ if (primcount == 0)
+ return;
+
+ vbo_bind_arrays(ctx);
+
+ vbo->draw_indirect_prims(ctx, mode,
+ ctx->DrawIndirectBuffer, offset,
+ primcount, stride,
+ NULL, 0, NULL);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_drawelementsindirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct _mesa_index_buffer ib;
+
+ vbo_bind_arrays(ctx);
+
+ ib.count = 0; /* unknown */
+ ib.type = type;
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
+ ib.ptr = NULL;
+
+ vbo->draw_indirect_prims(ctx, mode,
+ ctx->DrawIndirectBuffer, (GLsizeiptr)indirect,
+ 1 /* draw_count */, 20 /* stride */,
+ NULL, 0,
+ &ib);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct _mesa_index_buffer ib;
+ GLsizeiptr offset = (GLsizeiptr)indirect;
+
+ if (primcount == 0)
+ return;
+
+ vbo_bind_arrays(ctx);
+
+ /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
+
+ ib.count = 0; /* unknown */
+ ib.type = type;
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
+ ib.ptr = NULL;
+
+ vbo->draw_indirect_prims(ctx, mode,
+ ctx->DrawIndirectBuffer, offset,
+ primcount, stride,
+ NULL, 0,
+ &ib);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+/**
+ * Like [Multi]DrawArrays/Elements, but they take most arguments from
+ * a buffer object.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
+ _mesa_enum_to_string(mode), indirect);
+
+ if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
+ return;
+
+ vbo_validated_drawarraysindirect(ctx, mode, indirect);
+}
+
+static void GLAPIENTRY
+vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type,
+ const GLvoid *indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
+ _mesa_enum_to_string(mode),
+ _mesa_enum_to_string(type), indirect);
+
+ if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
+ return;
+
+ vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
+}
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawArraysIndirect(GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
+ _mesa_enum_to_string(mode), indirect, primcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
+
+ if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode,
+ indirect,
+ primcount, stride))
+ return;
+
+ vbo_validated_multidrawarraysindirect(ctx, mode,
+ indirect,
+ primcount, stride);
+}
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
+ _mesa_enum_to_string(mode),
+ _mesa_enum_to_string(type), indirect, primcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
+
+ if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type,
+ indirect,
+ primcount, stride))
+ return;
+
+ vbo_validated_multidrawelementsindirect(ctx, mode, type,
+ indirect,
+ primcount, stride);
+}
+
+static void
+vbo_validated_multidrawarraysindirectcount(struct gl_context *ctx,
+ GLenum mode,
+ GLintptr indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLsizeiptr offset = indirect;
+
+ if (maxdrawcount == 0)
+ return;
+
+ vbo_bind_arrays(ctx);
+
+ vbo->draw_indirect_prims(ctx, mode,
+ ctx->DrawIndirectBuffer, offset,
+ maxdrawcount, stride,
+ ctx->ParameterBuffer, drawcount,
+ NULL);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_multidrawelementsindirectcount(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ GLintptr indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct _mesa_index_buffer ib;
+ GLsizeiptr offset = (GLsizeiptr)indirect;
+
+ if (maxdrawcount == 0)
+ return;
+
+ vbo_bind_arrays(ctx);
+
+ /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
+
+ ib.count = 0; /* unknown */
+ ib.type = type;
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
+ ib.ptr = NULL;
+
+ vbo->draw_indirect_prims(ctx, mode,
+ ctx->DrawIndirectBuffer, offset,
+ maxdrawcount, stride,
+ ctx->ParameterBuffer, drawcount,
+ &ib);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawArraysIndirectCount(GLenum mode,
+ GLintptr indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawArraysIndirectCountARB"
+ "(%s, %lx, %lx, %i, %i)\n",
+ _mesa_enum_to_string(mode),
+ (unsigned long)indirect, (unsigned long)drawcount,
+ maxdrawcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
+
+ if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode,
+ indirect, drawcount,
+ maxdrawcount, stride))
+ return;
+
+ vbo_validated_multidrawarraysindirectcount(ctx, mode,
+ indirect, drawcount,
+ maxdrawcount, stride);
+}
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
+ GLintptr indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawElementsIndirectCountARB"
+ "(%s, %s, %lx, %lx, %i, %i)\n",
+ _mesa_enum_to_string(mode), _mesa_enum_to_string(type),
+ (unsigned long)indirect, (unsigned long)drawcount,
+ maxdrawcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
+
+ if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type,
+ indirect, drawcount,
+ maxdrawcount, stride))
+ return;
+
+ vbo_validated_multidrawelementsindirectcount(ctx, mode, type,
+ indirect, drawcount,
+ maxdrawcount, stride);
+}
+
/**
* Initialize the dispatch table with the VBO functions for drawing.
SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
- if (_mesa_is_desktop_gl(ctx)) {
+ if (ctx->API == API_OPENGL_COMPAT) {
+ SET_Rectf(exec, vbo_exec_Rectf);
+ SET_EvalMesh1(exec, vbo_exec_EvalMesh1);
+ SET_EvalMesh2(exec, vbo_exec_EvalMesh2);
+ }
+
+ if (ctx->API != API_OPENGLES &&
+ ctx->Extensions.ARB_draw_elements_base_vertex) {
SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex);
- SET_DrawRangeElementsBaseVertex(exec, vbo_exec_DrawRangeElementsBaseVertex);
SET_MultiDrawElementsBaseVertex(exec, vbo_exec_MultiDrawElementsBaseVertex);
+
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ SET_DrawRangeElementsBaseVertex(exec, vbo_exec_DrawRangeElementsBaseVertex);
+ SET_DrawElementsInstancedBaseVertex(exec, vbo_exec_DrawElementsInstancedBaseVertex);
+ }
+ }
+
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_DrawArraysInstancedBaseInstance(exec, vbo_exec_DrawArraysInstancedBaseInstance);
SET_DrawElementsInstancedBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseInstance);
- SET_DrawElementsInstancedBaseVertex(exec, vbo_exec_DrawElementsInstancedBaseVertex);
SET_DrawElementsInstancedBaseVertexBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
}
+ if (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) {
+ SET_DrawArraysIndirect(exec, vbo_exec_DrawArraysIndirect);
+ SET_DrawElementsIndirect(exec, vbo_exec_DrawElementsIndirect);
+ }
+
+ if (ctx->API == API_OPENGL_CORE) {
+ SET_MultiDrawArraysIndirect(exec, vbo_exec_MultiDrawArraysIndirect);
+ SET_MultiDrawElementsIndirect(exec, vbo_exec_MultiDrawElementsIndirect);
+ SET_MultiDrawArraysIndirectCountARB(exec, vbo_exec_MultiDrawArraysIndirectCount);
+ SET_MultiDrawElementsIndirectCountARB(exec, vbo_exec_MultiDrawElementsIndirectCount);
+ }
+
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced);
SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced);
vbo_exec_DrawArrays(mode, first, count);
}
+void GLAPIENTRY
+_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount)
+{
+ vbo_exec_DrawArraysInstanced(mode, first, count, primcount);
+}
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,