/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
ctx->Const.PrimitiveRestartInSoftware &&
ctx->Array._PrimitiveRestart) {
/* Handle primitive restart in software */
- vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
+ vbo_sw_primitive_restart(ctx, prim, nr_prims, ib, NULL);
} else {
/* Call driver directly for draw_prims */
vbo->draw_prims(ctx, prim, nr_prims, ib,
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
+ prim[0].is_indirect = 0;
/* Implement the primitive restart index */
if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
prim[0].start = 0;
prim[0].count = count;
prim[0].indexed = 1;
+ prim[0].is_indirect = 0;
prim[0].basevertex = basevertex;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
prim[i].indexed = 1;
prim[i].num_instances = 1;
prim[i].base_instance = 0;
+ prim[i].is_indirect = 0;
if (basevertex != NULL)
prim[i].basevertex = basevertex[i];
else
prim[0].indexed = 1;
prim[0].num_instances = 1;
prim[0].base_instance = 0;
+ prim[0].is_indirect = 0;
if (basevertex != NULL)
prim[0].basevertex = basevertex[i];
else
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = 0;
+ prim[0].is_indirect = 0;
/* Maybe we should do some primitive splitting for primitive restart
* (like in DrawArrays), but we have no way to know how many vertices
vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
}
+static void
+vbo_validated_drawarraysindirect(struct gl_context *ctx,
+ GLenum mode, const GLvoid *indirect)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim prim[1];
+
+ vbo_bind_arrays(ctx);
+
+ memset(prim, 0, sizeof(prim));
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].mode = mode;
+ prim[0].is_indirect = 1;
+ prim[0].indirect_offset = (GLsizeiptr)indirect;
+
+ /* NOTE: We do NOT want to handle primitive restart here, nor perform any
+ * other checks that require knowledge of the values in the command buffer.
+ * That would defeat the whole purpose of this function.
+ */
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, prim, 1,
+ NULL, GL_TRUE, 0, ~0,
+ NULL,
+ ctx->DrawIndirectBuffer);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim *prim;
+ GLsizei i;
+ GLsizeiptr offset = (GLsizeiptr)indirect;
+
+ if (primcount == 0)
+ return;
+ prim = calloc(primcount, sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawArraysIndirect");
+ return;
+ }
+
+ vbo_bind_arrays(ctx);
+
+ prim[0].begin = 1;
+ prim[primcount - 1].end = 1;
+ for (i = 0; i < primcount; ++i, offset += stride) {
+ prim[i].mode = mode;
+ prim[i].indirect_offset = offset;
+ prim[i].is_indirect = 1;
+ }
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, prim, primcount,
+ NULL, GL_TRUE, 0, ~0,
+ NULL,
+ ctx->DrawIndirectBuffer);
+
+ free(prim);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_drawelementsindirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim prim[1];
+
+ vbo_bind_arrays(ctx);
+
+ ib.count = 0; /* unknown */
+ ib.type = type;
+ ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.ptr = NULL;
+
+ memset(prim, 0, sizeof(prim));
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].mode = mode;
+ prim[0].indexed = 1;
+ prim[0].indirect_offset = (GLsizeiptr)indirect;
+ prim[0].is_indirect = 1;
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, prim, 1,
+ &ib, GL_TRUE, 0, ~0,
+ NULL,
+ ctx->DrawIndirectBuffer);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim *prim;
+ GLsizei i;
+ GLsizeiptr offset = (GLsizeiptr)indirect;
+
+ if (primcount == 0)
+ return;
+ prim = calloc(primcount, sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElementsIndirect");
+ return;
+ }
+
+ vbo_bind_arrays(ctx);
+
+ /* NOTE: ElementArrayBufferObj is guaranteed to be a VBO. */
+
+ ib.count = 0; /* unknown */
+ ib.type = type;
+ ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.ptr = NULL;
+
+ prim[0].begin = 1;
+ prim[primcount - 1].end = 1;
+ for (i = 0; i < primcount; ++i, offset += stride) {
+ prim[i].mode = mode;
+ prim[i].indexed = 1;
+ prim[i].indirect_offset = offset;
+ prim[i].is_indirect = 1;
+ }
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, prim, primcount,
+ &ib, GL_TRUE, 0, ~0,
+ NULL,
+ ctx->DrawIndirectBuffer);
+
+ free(prim);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
/**
* Like [Multi]DrawArrays/Elements, but they take most arguments from
* a buffer object.
static void GLAPIENTRY
vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), indirect);
+
+ if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
+ return;
+
+ vbo_validated_drawarraysindirect(ctx, mode, indirect);
}
static void GLAPIENTRY
vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode),
+ _mesa_lookup_enum_by_nr(type), indirect);
+
+ if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
+ return;
+
+ vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
}
static void GLAPIENTRY
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
+ _mesa_lookup_enum_by_nr(mode), indirect, primcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
+
+ if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode,
+ indirect,
+ primcount, stride))
+ return;
+
+ vbo_validated_multidrawarraysindirect(ctx, mode,
+ indirect,
+ primcount, stride);
}
static void GLAPIENTRY
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
+ _mesa_lookup_enum_by_nr(mode),
+ _mesa_lookup_enum_by_nr(type), indirect, primcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
+
+ if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type,
+ indirect,
+ primcount, stride))
+ return;
+
+ vbo_validated_multidrawelementsindirect(ctx, mode, type,
+ indirect,
+ primcount, stride);
}
/**