inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
-
- /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
- * because it already takes care of invalidating the state necessary
- * to revalidate vertex arrays. Not marking the state as dirty also
- * improves performance (quite significantly in some apps).
- */
- if (!ctx->VertexProgram._MaintainTnlProgram)
- ctx->NewState |= _NEW_ARRAY;
break;
case VP_NV:
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
-
- ctx->NewState |= _NEW_ARRAY;
break;
case VP_ARB:
}
inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
- ctx->NewState |= _NEW_ARRAY;
break;
}
_mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
}