GLuint *min_index, GLuint *max_index,
const GLuint count)
{
- const GLboolean restart = ctx->Array.PrimitiveRestart;
- const GLuint restartIndex = ctx->Array.RestartIndex;
+ const GLboolean restart = ctx->Array._PrimitiveRestart;
+ const GLuint restartIndex = ctx->Array._RestartIndex;
const int index_size = vbo_sizeof_ib_type(ib->type);
const char *indices;
GLuint i;
}
break;
- case VP_NV:
- /* NV_vertex_program - attribute arrays alias and override
- * conventional, legacy arrays. No materials, and the generic
- * slots are vacant.
- */
- for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- if (i < VERT_ATTRIB_GENERIC_MAX
- && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
- else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
- inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
- else {
- inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
- const_inputs |= VERT_BIT_FF(i);
- }
- }
-
- /* Could use just about anything, just to fill in the empty
- * slots:
- */
- for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
- const_inputs |= VERT_BIT_GENERIC(i);
- }
- break;
-
case VP_ARB:
/* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
* attribute array aliases and overrides the legacy position array.
if ((ib != NULL) &&
ctx->Const.PrimitiveRestartInSoftware &&
- ctx->Array.PrimitiveRestart) {
+ ctx->Array._PrimitiveRestart) {
/* Handle primitive restart in software */
vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
} else {
prim[0].base_instance = baseInstance;
/* Implement the primitive restart index */
- if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
+ if (ctx->Array._PrimitiveRestart && ctx->Array._RestartIndex < count) {
GLuint primCount = 0;
- if (ctx->Array.RestartIndex == start) {
+ if (ctx->Array._RestartIndex == start) {
/* special case: RestartIndex at beginning */
if (count > 1) {
prim[0].start = start + 1;
primCount = 1;
}
}
- else if (ctx->Array.RestartIndex == start + count - 1) {
+ else if (ctx->Array._RestartIndex == start + count - 1) {
/* special case: RestartIndex at end */
if (count > 1) {
prim[0].start = start;
else {
/* general case: RestartIndex in middle, split into two prims */
prim[0].start = start;
- prim[0].count = ctx->Array.RestartIndex - start;
+ prim[0].count = ctx->Array._RestartIndex - start;
prim[1] = prim[0];
- prim[1].start = ctx->Array.RestartIndex + 1;
+ prim[1].start = ctx->Array._RestartIndex + 1;
prim[1].count = count - prim[1].start;
primCount = 2;
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
_mesa_lookup_enum_by_nr(mode), start, count);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
_mesa_lookup_enum_by_nr(mode), start, count, numInstances);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
return;
_mesa_lookup_enum_by_nr(mode), first, count,
numInstances, baseInstance);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
numInstances))
return;
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices,
- GLint basevertex, GLint numInstances,
+ GLint basevertex, GLuint numInstances,
GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
_mesa_lookup_enum_by_nr(mode), start, end, count,
_mesa_lookup_enum_by_nr(type), indices, basevertex);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
type, indices, basevertex ))
return;
_mesa_lookup_enum_by_nr(mode), count,
_mesa_lookup_enum_by_nr(type), indices);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
return;
_mesa_lookup_enum_by_nr(mode), count,
_mesa_lookup_enum_by_nr(type), indices, basevertex);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
basevertex ))
return;
_mesa_lookup_enum_by_nr(mode), count,
_mesa_lookup_enum_by_nr(type), indices, numInstances);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
numInstances, 0))
return;
_mesa_lookup_enum_by_nr(type), indices,
numInstances, basevertex);
- FLUSH_CURRENT(ctx, 0);
-
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
numInstances, basevertex))
return;
GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
- 0))
- return;
- }
+ if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
+ primcount, NULL))
+ return;
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
NULL);
const GLsizei *basevertex)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- for (i = 0; i < primcount; i++) {
- if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
- basevertex[i]))
- return;
- }
+ if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
+ primcount, basevertex))
+ return;
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
basevertex);
}
-#if FEATURE_EXT_transform_feedback
-
static void
vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj,
- GLuint numInstances)
+ GLuint stream, GLuint numInstances)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
+ if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
+ numInstances)) {
+ return;
+ }
+
vbo_bind_arrays(ctx);
/* init most fields to zero */
_mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
_mesa_lookup_enum_by_nr(mode), name);
- FLUSH_CURRENT(ctx, 0);
+ vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
+}
- if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj)) {
- return;
- }
+static void GLAPIENTRY
+vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_transform_feedback_object *obj =
+ _mesa_lookup_transform_feedback_object(ctx, name);
- vbo_draw_transform_feedback(ctx, mode, obj, 1);
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
+ _mesa_lookup_enum_by_nr(mode), name, stream);
+
+ vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
}
-#endif
+static void GLAPIENTRY
+vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_transform_feedback_object *obj =
+ _mesa_lookup_transform_feedback_object(ctx, name);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), name);
+
+ vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
+}
+
+static void GLAPIENTRY
+vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
+ GLuint stream, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_transform_feedback_object *obj =
+ _mesa_lookup_transform_feedback_object(ctx, name);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
+ "(%s, %u, %u, %i)\n",
+ _mesa_lookup_enum_by_nr(mode), name, stream, primcount);
+
+ vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
+}
/**
* Plug in the immediate-mode vertex array drawing commands into the
exec->vtxfmt.DrawElementsInstancedBaseInstance = vbo_exec_DrawElementsInstancedBaseInstance;
exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
exec->vtxfmt.DrawElementsInstancedBaseVertexBaseInstance = vbo_exec_DrawElementsInstancedBaseVertexBaseInstance;
-#if FEATURE_EXT_transform_feedback
exec->vtxfmt.DrawTransformFeedback = vbo_exec_DrawTransformFeedback;
-#endif
+ exec->vtxfmt.DrawTransformFeedbackStream =
+ vbo_exec_DrawTransformFeedbackStream;
+ exec->vtxfmt.DrawTransformFeedbackInstanced =
+ vbo_exec_DrawTransformFeedbackInstanced;
+ exec->vtxfmt.DrawTransformFeedbackStreamInstanced =
+ vbo_exec_DrawTransformFeedbackStreamInstanced;
}
primcount, basevertex);
}
-#if FEATURE_EXT_transform_feedback
-
void GLAPIENTRY
_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
{
vbo_exec_DrawTransformFeedback(mode, name);
}
-
-#endif