**************************************************************************/
#include <stdio.h>
+#include "main/arrayobj.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/state.h"
-#include "main/api_validate.h"
+#include "main/draw_validate.h"
#include "main/dispatch.h"
#include "main/varray.h"
#include "main/bufferobj.h"
#include "main/enums.h"
#include "main/macros.h"
#include "main/transformfeedback.h"
-#include "main/sse_minmax.h"
-#include "x86/common_x86_asm.h"
-#include "vbo_context.h"
-
-
-/**
- * All vertex buffers should be in an unmapped state when we're about
- * to draw. This debug function checks that.
- */
-static void
-check_buffers_are_unmapped(const struct gl_client_array **inputs)
-{
-#ifdef DEBUG
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (inputs[i]) {
- struct gl_buffer_object *obj = inputs[i]->BufferObj;
- assert(!_mesa_check_disallowed_mapping(obj));
- (void) obj;
- }
- }
-#endif
-}
-
-
-/**
- * A debug function that may be called from other parts of Mesa as
- * needed during debugging.
- */
-void
-vbo_check_buffers_are_unmapped(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- /* check the current vertex arrays */
- check_buffers_are_unmapped(exec->array.inputs);
- /* check the current glBegin/glVertex/glEnd-style VBO */
- assert(!_mesa_check_disallowed_mapping(exec->vtx.bufferobj));
-}
-
-
-
-/**
- * Compute min and max elements by scanning the index buffer for
- * glDraw[Range]Elements() calls.
- * If primitive restart is enabled, we need to ignore restart
- * indexes when computing min/max.
- */
-static void
-vbo_get_minmax_index(struct gl_context *ctx,
- const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index,
- const GLuint count)
-{
- const GLboolean restart = ctx->Array._PrimitiveRestart;
- const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
- const int index_size = vbo_sizeof_ib_type(ib->type);
- const char *indices;
- GLuint i;
-
- indices = (char *) ib->ptr + prim->start * index_size;
- if (_mesa_is_bufferobj(ib->obj)) {
- GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
- indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
- GL_MAP_READ_BIT, ib->obj,
- MAP_INTERNAL);
- }
-
- switch (ib->type) {
- case GL_UNSIGNED_INT: {
- const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = 0;
- GLuint min_ui = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ui_indices[i] != restartIndex) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- }
- else {
-#if defined(USE_SSE41)
- if (cpu_has_sse4_1) {
- _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
- }
- else
-#endif
- for (i = 0; i < count; i++) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- *min_index = min_ui;
- *max_index = max_ui;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = 0;
- GLuint min_us = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (us_indices[i] != restartIndex) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- *min_index = min_us;
- *max_index = max_us;
- break;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = 0;
- GLuint min_ub = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] != restartIndex) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- *min_index = min_ub;
- *max_index = max_ub;
- break;
- }
- default:
- unreachable("not reached");
- }
-
- if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
- }
-}
-
-/**
- * Compute min and max elements for nr_prims
- */
-void
-vbo_get_minmax_indices(struct gl_context *ctx,
- const struct _mesa_prim *prims,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index,
- GLuint *max_index,
- GLuint nr_prims)
-{
- GLuint tmp_min, tmp_max;
- GLuint i;
+typedef struct {
GLuint count;
+ GLuint primCount;
+ GLuint first;
+ GLuint baseInstance;
+} DrawArraysIndirectCommand;
- *min_index = ~0;
- *max_index = 0;
-
- for (i = 0; i < nr_prims; i++) {
- const struct _mesa_prim *start_prim;
-
- start_prim = &prims[i];
- count = start_prim->count;
- /* Do combination if possible to reduce map/unmap count */
- while ((i + 1 < nr_prims) &&
- (prims[i].start + prims[i].count == prims[i+1].start)) {
- count += prims[i+1].count;
- i++;
- }
- vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
- *min_index = MIN2(*min_index, tmp_min);
- *max_index = MAX2(*max_index, tmp_max);
- }
-}
+typedef struct {
+ GLuint count;
+ GLuint primCount;
+ GLuint firstIndex;
+ GLint baseVertex;
+ GLuint baseInstance;
+} DrawElementsIndirectCommand;
/**
* For debugging purposes; not normally used.
*/
static void
-check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLuint attrib, GLuint j)
{
+ const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
if (array->Enabled) {
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->BufferBinding[array->BufferBindingIndex];
+ struct gl_buffer_object *bo = binding->BufferObj;
const void *data = array->Ptr;
- if (_mesa_is_bufferobj(array->BufferObj)) {
- if (!array->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
+ if (_mesa_is_bufferobj(bo)) {
+ if (!bo->Mappings[MAP_INTERNAL].Pointer) {
/* need to map now */
- array->BufferObj->Mappings[MAP_INTERNAL].Pointer =
- ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
- GL_MAP_READ_BIT, array->BufferObj,
- MAP_INTERNAL);
+ bo->Mappings[MAP_INTERNAL].Pointer =
+ ctx->Driver.MapBufferRange(ctx, 0, bo->Size,
+ GL_MAP_READ_BIT, bo, MAP_INTERNAL);
}
- data = ADD_POINTERS(data,
- array->BufferObj->Mappings[MAP_INTERNAL].Pointer);
+ data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
+ bo->Mappings[MAP_INTERNAL].Pointer);
}
switch (array->Type) {
case GL_FLOAT:
{
- GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j);
GLint k;
for (k = 0; k < array->Size; k++) {
- if (IS_INF_OR_NAN(f[k]) ||
- f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
+ if (IS_INF_OR_NAN(f[k]) || f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
printf("Bad array data:\n");
printf(" Element[%u].%u = %f\n", j, k, f[k]);
- printf(" Array %u at %p\n", attrib, (void* ) array);
+ printf(" Array %u at %p\n", attrib, (void *) array);
printf(" Type 0x%x, Size %d, Stride %d\n",
- array->Type, array->Size, array->Stride);
+ array->Type, array->Size, binding->Stride);
printf(" Address/offset %p in Buffer Object %u\n",
- array->Ptr, array->BufferObj->Name);
- f[k] = 1.0F; /* XXX replace the bad value! */
+ array->Ptr, bo->Name);
+ f[k] = 1.0F; /* XXX replace the bad value! */
}
- /*assert(!IS_INF_OR_NAN(f[k]));*/
+ /*assert(!IS_INF_OR_NAN(f[k])); */
}
}
break;
* Unmap the buffer object referenced by given array, if mapped.
*/
static void
-unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLuint attrib)
{
- if (array->Enabled &&
- _mesa_is_bufferobj(array->BufferObj) &&
- _mesa_bufferobj_mapped(array->BufferObj, MAP_INTERNAL)) {
- ctx->Driver.UnmapBuffer(ctx, array->BufferObj, MAP_INTERNAL);
+ const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
+ if (array->Enabled) {
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->BufferBinding[array->BufferBindingIndex];
+ struct gl_buffer_object *bo = binding->BufferObj;
+ if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
+ ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
+ }
}
}
+static inline int
+sizeof_ib_type(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ default:
+ assert(!"unsupported index data type");
+ /* In case assert is turned off */
+ return 0;
+ }
+}
+
/**
* Examine the array's data for NaNs, etc.
* For debug purposes; not normally used.
*/
static void
-check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
- const void *elements, GLint basevertex)
+check_draw_elements_data(struct gl_context *ctx, GLsizei count,
+ GLenum elemType, const void *elements,
+ GLint basevertex)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
const void *elemMap;
GLint i;
GLuint k;
- if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
+ if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
elemMap = ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.VAO->IndexBufferObj->Size,
- GL_MAP_READ_BIT,
- ctx->Array.VAO->IndexBufferObj,
- MAP_INTERNAL);
+ vao->IndexBufferObj->Size,
+ GL_MAP_READ_BIT,
+ vao->IndexBufferObj, MAP_INTERNAL);
elements = ADD_POINTERS(elements, elemMap);
}
j = ((const GLuint *) elements)[i];
break;
default:
- assert(0);
+ unreachable("Unexpected index buffer type");
}
/* check element j of each enabled array */
- for (k = 0; k < ARRAY_SIZE(vao->_VertexAttrib); k++) {
- check_array_data(ctx, &vao->_VertexAttrib[k], k, j);
+ for (k = 0; k < VERT_ATTRIB_MAX; k++) {
+ check_array_data(ctx, vao, k, j);
}
}
if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
- MAP_INTERNAL);
+ ctx->Driver.UnmapBuffer(ctx, vao->IndexBufferObj, MAP_INTERNAL);
}
- for (k = 0; k < ARRAY_SIZE(vao->_VertexAttrib); k++) {
- unmap_array_buffer(ctx, &vao->_VertexAttrib[k]);
+ for (k = 0; k < VERT_ATTRIB_MAX; k++) {
+ unmap_array_buffer(ctx, vao, k);
}
}
}
+/**
+ * Check if we should skip the draw call even after validation was successful.
+ */
+static bool
+skip_validated_draw(struct gl_context *ctx)
+{
+ switch (ctx->API) {
+ case API_OPENGLES2:
+ /* For ES2, we can draw if we have a vertex program/shader). */
+ return ctx->VertexProgram._Current == NULL;
+
+ case API_OPENGLES:
+ /* For OpenGL ES, only draw if we have vertex positions
+ */
+ if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ return true;
+ break;
+
+ case API_OPENGL_CORE:
+ /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
+ * says:
+ *
+ * "If there is no active program for the vertex or fragment shader
+ * stages, the results of vertex and/or fragment processing will be
+ * undefined. However, this is not an error."
+ *
+ * The fragment shader is not tested here because other state (e.g.,
+ * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
+ */
+ return ctx->VertexProgram._Current == NULL;
+
+ case API_OPENGL_COMPAT:
+ if (ctx->VertexProgram._Current != NULL) {
+ /* Draw regardless of whether or not we have any vertex arrays.
+ * (Ex: could draw a point using a constant vertex pos)
+ */
+ return false;
+ } else {
+ /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+ * array [0]).
+ */
+ return (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled &&
+ !ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ }
+ break;
+
+ default:
+ unreachable("Invalid API value in check_valid_to_render()");
+ }
+
+ return false;
+}
+
+
/**
* Print info/data for glDrawArrays(), for debugging.
*/
print_draw_arrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
- int i;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
- mode, start, count);
-
- for (i = 0; i < 32; i++) {
- struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
- GLuint bufName = bufObj->Name;
- GLint stride = exec->array.inputs[i]->Stride;
- printf("attr %2d: size %d stride %d enabled %d "
- "ptr %p Bufobj %u\n",
- i,
- exec->array.inputs[i]->Size,
- stride,
- /*exec->array.inputs[i]->Enabled,*/
- vao->_VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
- exec->array.inputs[i]->Ptr,
- bufName);
-
- if (bufName) {
+ mode, start, count);
+
+ unsigned i;
+ for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
+ const struct gl_array_attributes *array = &vao->VertexAttrib[i];
+ if (!array->Enabled)
+ continue;
+
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->BufferBinding[array->BufferBindingIndex];
+ struct gl_buffer_object *bufObj = binding->BufferObj;
+
+ printf("attr %s: size %d stride %d enabled %d "
+ "ptr %p Bufobj %u\n",
+ gl_vert_attrib_name((gl_vert_attrib) i),
+ array->Size, binding->Stride, array->Enabled,
+ array->Ptr, bufObj->Name);
+
+ if (_mesa_is_bufferobj(bufObj)) {
GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
- GL_MAP_READ_BIT, bufObj,
+ GL_MAP_READ_BIT, bufObj,
MAP_INTERNAL);
- int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
+ int offset = (int) (GLintptr)
+ _mesa_vertex_attrib_address(array, binding);
+
+ unsigned multiplier;
+ switch (array->Type) {
+ case GL_DOUBLE:
+ case GL_INT64_ARB:
+ case GL_UNSIGNED_INT64_ARB:
+ multiplier = 2;
+ break;
+ default:
+ multiplier = 1;
+ }
+
float *f = (float *) (p + offset);
int *k = (int *) f;
- int i;
- int n = (count * stride) / 4;
+ int i = 0;
+ int n = (count - 1) * (binding->Stride / (4 * multiplier))
+ + array->Size;
if (n > 32)
n = 32;
printf(" Data at offset %d:\n", offset);
- for (i = 0; i < n; i++) {
- printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
- }
+ do {
+ if (multiplier == 2)
+ printf(" double[%d] = 0x%016llx %lf\n", i,
+ ((unsigned long long *) k)[i], ((double *) f)[i]);
+ else
+ printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
+ i++;
+ } while (i < n);
ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}
/**
- * Set the vbo->exec->inputs[] pointers to point to the enabled
- * vertex arrays. This depends on the current vertex program/shader
- * being executed because of whether or not generic vertex arrays
- * alias the conventional vertex arrays.
- * For arrays that aren't enabled, we set the input[attrib] pointer
- * to point at a zero-stride current value "array".
+ * Return a filter mask for the net enabled vao arrays.
+ * This is to mask out arrays that would otherwise supersed required current
+ * values for the fixed function shaders for example.
*/
-static void
-recalculate_input_bindings(struct gl_context *ctx)
+static GLbitfield
+enabled_filter(const struct gl_context *ctx)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
- const struct gl_client_array **inputs = &exec->array.inputs[0];
- GLbitfield64 const_inputs = 0x0;
- GLuint i;
-
- switch (get_program_mode(ctx)) {
- case VP_NONE:
+ switch (ctx->VertexProgram._VPMode) {
+ case VP_MODE_FF:
/* When no vertex program is active (or the vertex program is generated
* from fixed-function state). We put the material values into the
- * generic slots. This is the only situation where material values
- * are available as per-vertex attributes.
- */
- for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
- inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
- else {
- inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
- const_inputs |= VERT_BIT(i);
- }
- }
-
- for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC(i)] =
- &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i];
- const_inputs |= VERT_BIT_GENERIC(i);
- }
-
- /* Could use just about anything, just to fill in the empty
- * slots:
+ * generic slots. Since the vao has no material arrays, mute these
+ * slots from the enabled arrays so that the current material values
+ * are pulled instead of the vao arrays.
*/
- for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
- const_inputs |= VERT_BIT_GENERIC(i);
- }
- break;
+ return VERT_BIT_FF_ALL;
- case VP_ARB:
+ case VP_MODE_SHADER:
/* There are no shaders in OpenGL ES 1.x, so this code path should be
* impossible to reach. The meta code is careful to not use shaders in
* ES1.
*/
assert(ctx->API != API_OPENGLES);
- /* In the compatibility profile of desktop OpenGL, the generic[0]
- * attribute array aliases and overrides the legacy position array.
- * Otherwise, legacy attributes available in the legacy slots,
- * generic attributes in the generic slots and materials are not
- * available as per-vertex attributes.
- *
- * In all other APIs, only the generic attributes exist, and none of the
- * slots are considered "magic."
+ /* Other parts of the code assume that inputs[VERT_ATTRIB_POS] through
+ * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
+ * ES 2.0+ or OpenGL core profile, none of these arrays should ever
+ * be enabled.
*/
- if (ctx->API == API_OPENGL_COMPAT) {
- if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
- inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
- else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
- inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
- else {
- inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
- const_inputs |= VERT_BIT_POS;
- }
-
- for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
- inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
- else {
- inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
- const_inputs |= VERT_BIT_FF(i);
- }
- }
-
- for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- inputs[VERT_ATTRIB_GENERIC(i)] =
- &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
- else {
- inputs[VERT_ATTRIB_GENERIC(i)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+i];
- const_inputs |= VERT_BIT_GENERIC(i);
- }
- }
-
- inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
- } else {
- /* Other parts of the code assume that inputs[0] through
- * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
- * ES 2.0+ or OpenGL core profile, none of these arrays should ever
- * be enabled.
- */
- for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- assert(!vertexAttrib[VERT_ATTRIB_FF(i)].Enabled);
-
- inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
- const_inputs |= VERT_BIT_FF(i);
- }
+ if (ctx->API != API_OPENGL_COMPAT)
+ return VERT_BIT_GENERIC_ALL;
- for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- inputs[VERT_ATTRIB_GENERIC(i)] =
- &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
- else {
- inputs[VERT_ATTRIB_GENERIC(i)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+i];
- const_inputs |= VERT_BIT_GENERIC(i);
- }
- }
- }
+ return VERT_BIT_ALL;
- break;
+ default:
+ assert(0);
+ return 0;
}
-
- _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}
-/**
- * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
- * These will point to the arrays to actually use for drawing. Some will
- * be user-provided arrays, other will be zero-stride const-valued arrays.
- * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
- * validation must be done after this call.
- */
-void
-vbo_bind_arrays(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
-
- vbo_draw_method(vbo, DRAW_ARRAYS);
-
- if (exec->array.recalculate_inputs) {
- recalculate_input_bindings(ctx);
- exec->array.recalculate_inputs = GL_FALSE;
-
- /* Again... because we may have changed the bitmask of per-vertex varying
- * attributes. If we regenerate the fixed-function vertex program now
- * we may be able to prune down the number of vertex attributes which we
- * need in the shader.
- */
- if (ctx->NewState) {
- /* Setting "validating" to TRUE prevents _mesa_update_state from
- * invalidating what we just did.
- */
- exec->validating = GL_TRUE;
- _mesa_update_state(ctx);
- exec->validating = GL_FALSE;
- }
- }
-}
-
/**
* Helper function called by the other DrawArrays() functions below.
* This is where we handle primitive restart for drawing non-indexed
*/
static void
vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
- GLsizei count, GLuint numInstances, GLuint baseInstance)
+ GLsizei count, GLuint numInstances, GLuint baseInstance,
+ GLuint drawID)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_prim prim[2];
-
- vbo_bind_arrays(ctx);
-
- /* init most fields to zero */
- memset(prim, 0, sizeof(prim));
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].mode = mode;
- prim[0].num_instances = numInstances;
- prim[0].base_instance = baseInstance;
- prim[0].is_indirect = 0;
-
- /* Implement the primitive restart index */
- if (ctx->Array.PrimitiveRestart && !ctx->Array.PrimitiveRestartFixedIndex &&
- ctx->Array.RestartIndex < count) {
- GLuint primCount = 0;
-
- if (ctx->Array.RestartIndex == start) {
- /* special case: RestartIndex at beginning */
- if (count > 1) {
- prim[0].start = start + 1;
- prim[0].count = count - 1;
- primCount = 1;
- }
- }
- else if (ctx->Array.RestartIndex == start + count - 1) {
- /* special case: RestartIndex at end */
- if (count > 1) {
- prim[0].start = start;
- prim[0].count = count - 1;
- primCount = 1;
- }
- }
- else {
- /* general case: RestartIndex in middle, split into two prims */
- prim[0].start = start;
- prim[0].count = ctx->Array.RestartIndex - start;
-
- prim[1] = prim[0];
- prim[1].start = ctx->Array.RestartIndex + 1;
- prim[1].count = count - prim[1].start;
-
- primCount = 2;
- }
+ struct _mesa_prim prim;
- if (primCount > 0) {
- /* draw one or two prims */
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, primCount, NULL,
- GL_TRUE, start, start + count - 1, NULL, 0, NULL);
- }
- }
- else {
- /* no prim restart */
- prim[0].start = start;
- prim[0].count = count;
+ if (skip_validated_draw(ctx))
+ return;
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, 1, NULL,
- GL_TRUE, start, start + count - 1,
- NULL, 0, NULL);
- }
+ /* OpenGL 4.5 says that primitive restart is ignored with non-indexed
+ * draws.
+ */
+ memset(&prim, 0, sizeof(prim));
+ prim.begin = 1;
+ prim.end = 1;
+ prim.mode = mode;
+ prim.num_instances = numInstances;
+ prim.base_instance = baseInstance;
+ prim.draw_id = drawID;
+ prim.is_indirect = 0;
+ prim.start = start;
+ prim.count = count;
+
+ ctx->Driver.Draw(ctx, &prim, 1, NULL,
+ GL_TRUE, start, start + count - 1, NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
prim = GL_LINE_STRIP;
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)");
return;
}
/* No effect if vertex maps disabled.
*/
- if (!ctx->Eval.Map1Vertex4 &&
- !ctx->Eval.Map1Vertex3)
+ if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
return;
du = ctx->Eval.MapGrid1du;
u = ctx->Eval.MapGrid1u1 + i1 * du;
CALL_Begin(GET_DISPATCH(), (prim));
- for (i=i1;i<=i2;i++,u+=du) {
+ for (i = i1; i <= i2; i++, u += du) {
CALL_EvalCoord1f(GET_DISPATCH(), (u));
}
CALL_End(GET_DISPATCH(), ());
case GL_FILL:
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)");
return;
}
/* No effect if vertex maps disabled.
*/
- if (!ctx->Eval.Map2Vertex4 &&
- !ctx->Eval.Map2Vertex3)
+ if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
return;
du = ctx->Eval.MapGrid2du;
switch (mode) {
case GL_POINT:
CALL_Begin(GET_DISPATCH(), (GL_POINTS));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
+ for (v = v1, j = j1; j <= j2; j++, v += dv) {
+ for (u = u1, i = i1; i <= i2; i++, u += du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
}
CALL_End(GET_DISPATCH(), ());
break;
case GL_LINE:
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
+ for (v = v1, j = j1; j <= j2; j++, v += dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (u = u1, i = i1; i <= i2; i++, u += du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
}
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
+ for (u = u1, i = i1; i <= i2; i++, u += du) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (v = v1, j = j1; j <= j2; j++, v += dv) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
}
break;
case GL_FILL:
- for (v=v1,j=j1;j<j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
- }
- CALL_End(GET_DISPATCH(), ());
+ for (v = v1, j = j1; j < j2; j++, v += dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
+ for (u = u1, i = i1; i <= i2; i++, u += du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v + dv));
+ }
+ CALL_End(GET_DISPATCH(), ());
}
break;
}
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
_mesa_enum_to_string(mode), start, count);
- if (!_mesa_validate_DrawArrays(ctx, mode, count))
- return;
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawArrays(ctx, mode, count))
+ return;
+ }
if (0)
check_draw_arrays_data(ctx, start, count);
- vbo_draw_arrays(ctx, mode, start, count, 1, 0);
+ vbo_draw_arrays(ctx, mode, start, count, 1, 0, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
_mesa_enum_to_string(mode), start, count, numInstances);
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
- return;
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
+ numInstances))
+ return;
+ }
if (0)
check_draw_arrays_data(ctx, start, count);
- vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
+ vbo_draw_arrays(ctx, mode, start, count, numInstances, 0, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
* Called from glDrawArraysInstancedBaseInstance when in immediate mode.
*/
static void GLAPIENTRY
-vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count,
- GLsizei numInstances, GLuint baseInstance)
+vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
+ GLsizei count, GLsizei numInstances,
+ GLuint baseInstance)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
+ _mesa_debug(ctx,
+ "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
_mesa_enum_to_string(mode), first, count,
numInstances, baseInstance);
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
- numInstances))
- return;
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
+ numInstances))
+ return;
+ }
if (0)
check_draw_arrays_data(ctx, first, count);
- vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
+ vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance, 0);
if (0)
print_draw_arrays(ctx, mode, first, count);
}
+/**
+ * Called from glMultiDrawArrays when in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_MultiDrawArrays(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glMultiDrawArrays(%s, %p, %p, %d)\n",
+ _mesa_enum_to_string(mode), first, count, primcount);
+
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount))
+ return;
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ if (0)
+ check_draw_arrays_data(ctx, first[i], count[i]);
+
+ /* The GL_ARB_shader_draw_parameters spec adds the following after the
+ * pseudo-code describing glMultiDrawArrays:
+ *
+ * "The index of the draw (<i> in the above pseudo-code) may be
+ * read by a vertex shader as <gl_DrawIDARB>, as described in
+ * Section 11.1.3.9."
+ */
+ vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0, i);
+
+ if (0)
+ print_draw_arrays(ctx, mode, first[i], count[i]);
+ }
+ }
+}
+
+
/**
* Map GL_ELEMENT_ARRAY_BUFFER and print contents.
{
const GLvoid *map =
ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.VAO->IndexBufferObj->Size,
- GL_MAP_READ_BIT,
+ ctx->Array.VAO->IndexBufferObj->Size,
+ GL_MAP_READ_BIT,
ctx->Array.VAO->IndexBufferObj,
MAP_INTERNAL);
switch (type) {
;
}
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
- MAP_INTERNAL);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL);
}
#endif
+static bool
+skip_draw_elements(struct gl_context *ctx, GLsizei count,
+ const GLvoid *indices)
+{
+ if (count == 0)
+ return true;
+
+ /* Not using a VBO for indices, so avoid NULL pointer derefs later.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
+ return true;
+
+ if (skip_validated_draw(ctx))
+ return true;
+
+ return false;
+}
+
+
/**
* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
* Do the rendering for a glDrawElements or glDrawRangeElements call after
*/
static void
vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
- GLboolean index_bounds_valid,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex, GLuint numInstances,
- GLuint baseInstance)
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid * indices,
+ GLint basevertex, GLuint numInstances,
+ GLuint baseInstance)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
- struct _mesa_prim prim[1];
+ struct _mesa_prim prim;
+
+ if (!index_bounds_valid) {
+ assert(start == 0u);
+ assert(end == ~0u);
+ }
- vbo_bind_arrays(ctx);
+ if (skip_draw_elements(ctx, count, indices))
+ return;
ib.count = count;
- ib.type = type;
+ ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices;
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count;
- prim[0].indexed = 1;
- prim[0].is_indirect = 0;
- prim[0].basevertex = basevertex;
- prim[0].num_instances = numInstances;
- prim[0].base_instance = baseInstance;
+ prim.begin = 1;
+ prim.end = 1;
+ prim.weak = 0;
+ prim.pad = 0;
+ prim.mode = mode;
+ prim.start = 0;
+ prim.count = count;
+ prim.indexed = 1;
+ prim.is_indirect = 0;
+ prim.basevertex = basevertex;
+ prim.num_instances = numInstances;
+ prim.base_instance = baseInstance;
+ prim.draw_id = 0;
/* Need to give special consideration to rendering a range of
* indices starting somewhere above zero. Typically the
* successive primitives layed out linearly in the vertex arrays.
* Unless the vertex arrays are all in a VBO (or locked as with
* CVA), the OpenGL semantics imply that we need to re-read or
- * re-upload the vertex data on each draw call.
+ * re-upload the vertex data on each draw call.
*
* In the case of hardware tnl, we want to avoid starting the
* upload at zero, as it will mean every draw call uploads an
* for the latter case elsewhere.
*/
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, 1, &ib,
- index_bounds_valid, start, end, NULL, 0, NULL);
+ ctx->Driver.Draw(ctx, &prim, 1, &ib,
+ index_bounds_valid, start, end, NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
* Called by glDrawRangeElementsBaseVertex() in immediate mode.
*/
static void GLAPIENTRY
-vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex)
+vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid * indices, GLint basevertex)
{
static GLuint warnCount = 0;
GLboolean index_bounds_valid = GL_TRUE;
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx,
- "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
- _mesa_enum_to_string(mode), start, end, count,
- _mesa_enum_to_string(type), indices, basevertex);
+ "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
+ _mesa_enum_to_string(mode), start, end, count,
+ _mesa_enum_to_string(type), indices, basevertex);
- if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
- type, indices))
- return;
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
+ type, indices))
+ return;
+ }
- if ((int) end + basevertex < 0 ||
- start + basevertex >= max_element) {
+ if ((int) end + basevertex < 0 || start + basevertex >= max_element) {
/* The application requested we draw using a range of indices that's
* outside the bounds of the current VBO. This is invalid and appears
* to give undefined results. The safest thing to do is to simply
if (0) {
printf("glDraw[Range]Elements{,BaseVertex}"
- "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
- "base %d\n",
- start, end, type, count,
- ctx->Array.VAO->IndexBufferObj->Name,
- basevertex);
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
+ "base %d\n",
+ start, end, type, count,
+ ctx->Array.VAO->IndexBufferObj->Name, basevertex);
}
- if ((int) start + basevertex < 0 ||
- end + basevertex >= max_element)
+ if ((int) start + basevertex < 0 || end + basevertex >= max_element)
index_bounds_valid = GL_FALSE;
#if 0
- check_draw_elements_data(ctx, count, type, indices);
+ check_draw_elements_data(ctx, count, type, indices, basevertex);
#else
(void) check_draw_elements_data;
#endif
+ if (!index_bounds_valid) {
+ start = 0;
+ end = ~0;
+ }
+
vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
- count, type, indices, basevertex, 1, 0);
+ count, type, indices, basevertex, 1, 0);
}
*/
static void GLAPIENTRY
vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
+ GLsizei count, GLenum type, const GLvoid * indices)
{
if (MESA_VERBOSE & VERBOSE_DRAW) {
GET_CURRENT_CONTEXT(ctx);
}
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
- indices, 0);
+ indices, 0);
}
*/
static void GLAPIENTRY
vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+ const GLvoid * indices)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices);
- if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
- return;
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
+ return;
+ }
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, 0, 1, 0);
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
+ count, type, indices, 0, 1, 0);
}
*/
static void GLAPIENTRY
vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+ const GLvoid * indices, GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
+ _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
_mesa_enum_to_string(mode), count,
- _mesa_enum_to_string(type), indices, basevertex);
+ _mesa_enum_to_string(type), indices);
- if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
- return;
+ FLUSH_FOR_DRAW(ctx);
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, basevertex, 1, 0);
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
+ return;
+ }
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
+ count, type, indices, basevertex, 1, 0);
}
*/
static void GLAPIENTRY
vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances)
+ const GLvoid * indices, GLsizei numInstances)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
+ _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
_mesa_enum_to_string(mode), count,
- _mesa_enum_to_string(type), indices, numInstances);
+ _mesa_enum_to_string(type), indices);
- if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances))
- return;
+ FLUSH_FOR_DRAW(ctx);
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, 0, numInstances, 0);
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
+ indices, numInstances))
+ return;
+ }
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
+ count, type, indices, 0, numInstances, 0);
}
* Called by glDrawElementsInstancedBaseVertex() in immediate mode.
*/
static void GLAPIENTRY
-vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances,
- GLint basevertex)
+vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid * indices,
+ GLsizei numInstances,
+ GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
+ _mesa_debug(ctx,
+ "glDrawElementsInstancedBaseVertex"
+ "(%s, %d, %s, %p, %d; %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices,
numInstances, basevertex);
- if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances))
- return;
+ FLUSH_FOR_DRAW(ctx);
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, basevertex, numInstances, 0);
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
+ indices, numInstances))
+ return;
+ }
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
+ count, type, indices,
+ basevertex, numInstances, 0);
}
* Called by glDrawElementsInstancedBaseInstance() in immediate mode.
*/
static void GLAPIENTRY
-vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances,
+vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei numInstances,
GLuint baseInstance)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsInstancedBaseInstance(%s, %d, %s, %p, %d, %d)\n",
+ _mesa_debug(ctx,
+ "glDrawElementsInstancedBaseInstance"
+ "(%s, %d, %s, %p, %d, %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices,
numInstances, baseInstance);
- if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances))
- return;
+ FLUSH_FOR_DRAW(ctx);
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
+ indices, numInstances))
+ return;
+ }
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
count, type, indices, 0, numInstances,
baseInstance);
}
* Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
*/
static void GLAPIENTRY
-vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances,
- GLint basevertex, GLuint baseInstance)
+vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei numInstances,
+ GLint basevertex,
+ GLuint baseInstance)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsInstancedBaseVertexBaseInstance(%s, %d, %s, %p, %d, %d, %d)\n",
+ _mesa_debug(ctx,
+ "glDrawElementsInstancedBaseVertexBaseInstance"
+ "(%s, %d, %s, %p, %d, %d, %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices,
numInstances, basevertex, baseInstance);
- if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances))
- return;
+ FLUSH_FOR_DRAW(ctx);
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, basevertex, numInstances,
- baseInstance);
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
+ indices, numInstances))
+ return;
+ }
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
+ count, type, indices, basevertex,
+ numInstances, baseInstance);
}
*/
static void
vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount,
- const GLint *basevertex)
+ const GLsizei *count, GLenum type,
+ const GLvoid * const *indices,
+ GLsizei primcount, const GLint *basevertex)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim *prim;
- unsigned int index_type_size = vbo_sizeof_ib_type(type);
+ unsigned int index_type_size = sizeof_ib_type(type);
uintptr_t min_index_ptr, max_index_ptr;
GLboolean fallback = GL_FALSE;
int i;
return;
}
- vbo_bind_arrays(ctx);
-
- min_index_ptr = (uintptr_t)indices[0];
+ min_index_ptr = (uintptr_t) indices[0];
max_index_ptr = 0;
for (i = 0; i < primcount; i++) {
- min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
- max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
- index_type_size * count[i]);
+ min_index_ptr = MIN2(min_index_ptr, (uintptr_t) indices[i]);
+ max_index_ptr = MAX2(max_index_ptr, (uintptr_t) indices[i] +
+ index_type_size * count[i]);
}
/* Check if we can handle this thing as a bunch of index offsets from the
*/
if (index_type_size != 1) {
for (i = 0; i < primcount; i++) {
- if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
- fallback = GL_TRUE;
- break;
- }
+ if ((((uintptr_t) indices[i] - min_index_ptr) % index_type_size) !=
+ 0) {
+ fallback = GL_TRUE;
+ break;
+ }
}
}
if (!fallback) {
ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
- ib.type = type;
+ ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
- ib.ptr = (void *)min_index_ptr;
+ ib.ptr = (void *) min_index_ptr;
for (i = 0; i < primcount; i++) {
- prim[i].begin = (i == 0);
- prim[i].end = (i == primcount - 1);
- prim[i].weak = 0;
- prim[i].pad = 0;
- prim[i].mode = mode;
- prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
- prim[i].count = count[i];
- prim[i].indexed = 1;
+ prim[i].begin = (i == 0);
+ prim[i].end = (i == primcount - 1);
+ prim[i].weak = 0;
+ prim[i].pad = 0;
+ prim[i].mode = mode;
+ prim[i].start =
+ ((uintptr_t) indices[i] - min_index_ptr) / index_type_size;
+ prim[i].count = count[i];
+ prim[i].indexed = 1;
prim[i].num_instances = 1;
prim[i].base_instance = 0;
+ prim[i].draw_id = i;
prim[i].is_indirect = 0;
- if (basevertex != NULL)
- prim[i].basevertex = basevertex[i];
- else
- prim[i].basevertex = 0;
+ if (basevertex != NULL)
+ prim[i].basevertex = basevertex[i];
+ else
+ prim[i].basevertex = 0;
}
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, primcount, &ib,
- false, ~0, ~0, NULL, 0, NULL);
- } else {
+ ctx->Driver.Draw(ctx, prim, primcount, &ib,
+ false, 0, ~0, NULL, 0, NULL);
+ }
+ else {
/* render one prim at a time */
for (i = 0; i < primcount; i++) {
- if (count[i] == 0)
- continue;
- ib.count = count[i];
- ib.type = type;
- ib.obj = ctx->Array.VAO->IndexBufferObj;
- ib.ptr = indices[i];
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count[i];
- prim[0].indexed = 1;
+ if (count[i] == 0)
+ continue;
+ ib.count = count[i];
+ ib.index_size = sizeof_ib_type(type);
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
+ ib.ptr = indices[i];
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count[i];
+ prim[0].indexed = 1;
prim[0].num_instances = 1;
prim[0].base_instance = 0;
+ prim[0].draw_id = i;
prim[0].is_indirect = 0;
- if (basevertex != NULL)
- prim[0].basevertex = basevertex[i];
- else
- prim[0].basevertex = 0;
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, 1, &ib,
- false, ~0, ~0, NULL, 0, NULL);
+ if (basevertex != NULL)
+ prim[0].basevertex = basevertex[i];
+ else
+ prim[0].basevertex = 0;
+
+ ctx->Driver.Draw(ctx, prim, 1, &ib, false, 0, ~0, NULL, 0, NULL);
}
}
static void GLAPIENTRY
vbo_exec_MultiDrawElements(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount)
+ const GLsizei *count, GLenum type,
+ const GLvoid * const *indices, GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_FOR_DRAW(ctx);
+
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
primcount))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
- NULL);
+ NULL);
}
static void GLAPIENTRY
vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount,
- const GLsizei *basevertex)
+ const GLsizei *count, GLenum type,
+ const GLvoid * const *indices,
+ GLsizei primcount,
+ const GLsizei *basevertex)
{
GET_CURRENT_CONTEXT(ctx);
- if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
- primcount))
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
+ primcount))
+ return;
+ }
+
+ if (skip_validated_draw(ctx))
return;
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
- basevertex);
+ basevertex);
}
+
+/**
+ * Draw a GL primitive using a vertex count obtained from transform feedback.
+ * \param mode the type of GL primitive to draw
+ * \param obj the transform feedback object to use
+ * \param stream index of the transform feedback stream from which to
+ * get the primitive count.
+ * \param numInstances number of instances to draw
+ */
static void
vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj,
GLuint stream, GLuint numInstances)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_prim prim[2];
+ struct _mesa_prim prim;
- if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
- numInstances)) {
- return;
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
+ numInstances)) {
+ return;
+ }
}
if (ctx->Driver.GetTransformFeedbackVertexCount &&
(ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
- !vbo_all_varyings_in_vbos(exec->array.inputs))) {
- GLsizei n = ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
- vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
+ !_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
+ GLsizei n =
+ ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
+ vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0, 0);
return;
}
- vbo_bind_arrays(ctx);
+ if (skip_validated_draw(ctx))
+ return;
/* init most fields to zero */
- memset(prim, 0, sizeof(prim));
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].mode = mode;
- prim[0].num_instances = numInstances;
- prim[0].base_instance = 0;
- prim[0].is_indirect = 0;
+ memset(&prim, 0, sizeof(prim));
+ prim.begin = 1;
+ prim.end = 1;
+ prim.mode = mode;
+ prim.num_instances = numInstances;
+ prim.base_instance = 0;
+ prim.is_indirect = 0;
/* Maybe we should do some primitive splitting for primitive restart
* (like in DrawArrays), but we have no way to know how many vertices
* will be rendered. */
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, 1, NULL,
- GL_TRUE, 0, 0, obj, stream, NULL);
+ ctx->Driver.Draw(ctx, &prim, 1, NULL, GL_FALSE, 0, ~0, obj, stream, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
+
/**
* Like DrawArrays, but take the count from a transform feedback object.
* \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
}
+
static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
{
vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
}
+
static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
GLsizei primcount)
vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
}
+
static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
- GLuint stream, GLsizei primcount)
+ GLuint stream,
+ GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_transform_feedback_object *obj =
vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
}
+
static void
vbo_validated_drawarraysindirect(struct gl_context *ctx,
GLenum mode, const GLvoid *indirect)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_prim prim[1];
-
- vbo_bind_arrays(ctx);
-
- memset(prim, 0, sizeof(prim));
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].mode = mode;
- prim[0].is_indirect = 1;
- prim[0].indirect_offset = (GLsizeiptr)indirect;
-
- /* NOTE: We do NOT want to handle primitive restart here, nor perform any
- * other checks that require knowledge of the values in the command buffer.
- * That would defeat the whole purpose of this function.
- */
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, 1,
- NULL, GL_TRUE, 0, ~0,
- NULL, 0,
- ctx->DrawIndirectBuffer);
+ ctx->Driver.DrawIndirect(ctx, mode,
+ ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
+ 1 /* draw_count */ , 16 /* stride */ ,
+ NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
+
static void
vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
GLenum mode,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_prim *prim;
- GLsizei i;
- GLsizeiptr offset = (GLsizeiptr)indirect;
+ GLsizeiptr offset = (GLsizeiptr) indirect;
if (primcount == 0)
return;
- prim = calloc(primcount, sizeof(*prim));
- if (prim == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawArraysIndirect");
- return;
- }
-
- vbo_bind_arrays(ctx);
-
- prim[0].begin = 1;
- prim[primcount - 1].end = 1;
- for (i = 0; i < primcount; ++i, offset += stride) {
- prim[i].mode = mode;
- prim[i].indirect_offset = offset;
- prim[i].is_indirect = 1;
- }
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, primcount,
- NULL, GL_TRUE, 0, ~0,
- NULL, 0,
- ctx->DrawIndirectBuffer);
-
- free(prim);
+ ctx->Driver.DrawIndirect(ctx, mode, ctx->DrawIndirectBuffer, offset,
+ primcount, stride, NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
+
static void
vbo_validated_drawelementsindirect(struct gl_context *ctx,
GLenum mode, GLenum type,
const GLvoid *indirect)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
- struct _mesa_prim prim[1];
-
- vbo_bind_arrays(ctx);
- ib.count = 0; /* unknown */
- ib.type = type;
+ ib.count = 0; /* unknown */
+ ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = NULL;
- memset(prim, 0, sizeof(prim));
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].mode = mode;
- prim[0].indexed = 1;
- prim[0].indirect_offset = (GLsizeiptr)indirect;
- prim[0].is_indirect = 1;
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, 1,
- &ib, GL_TRUE, 0, ~0,
- NULL, 0,
- ctx->DrawIndirectBuffer);
+ ctx->Driver.DrawIndirect(ctx, mode,
+ ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
+ 1 /* draw_count */ , 20 /* stride */ ,
+ NULL, 0, &ib);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
+
static void
vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
GLenum mode, GLenum type,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
- struct _mesa_prim *prim;
- GLsizei i;
- GLsizeiptr offset = (GLsizeiptr)indirect;
+ GLsizeiptr offset = (GLsizeiptr) indirect;
if (primcount == 0)
return;
- prim = calloc(primcount, sizeof(*prim));
- if (prim == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElementsIndirect");
- return;
- }
-
- vbo_bind_arrays(ctx);
/* NOTE: IndexBufferObj is guaranteed to be a VBO. */
- ib.count = 0; /* unknown */
- ib.type = type;
+ ib.count = 0; /* unknown */
+ ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = NULL;
- prim[0].begin = 1;
- prim[primcount - 1].end = 1;
- for (i = 0; i < primcount; ++i, offset += stride) {
- prim[i].mode = mode;
- prim[i].indexed = 1;
- prim[i].indirect_offset = offset;
- prim[i].is_indirect = 1;
- }
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, prim, primcount,
- &ib, GL_TRUE, 0, ~0,
- NULL, 0,
- ctx->DrawIndirectBuffer);
-
- free(prim);
+ ctx->Driver.DrawIndirect(ctx, mode,
+ ctx->DrawIndirectBuffer, offset,
+ primcount, stride, NULL, 0, &ib);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
+
/**
* Like [Multi]DrawArrays/Elements, but they take most arguments from
* a buffer object.
_mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
_mesa_enum_to_string(mode), indirect);
- if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
+ /* From the ARB_draw_indirect spec:
+ *
+ * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
+ * compatibility profile, this indicates that DrawArraysIndirect and
+ * DrawElementsIndirect are to source their arguments directly from the
+ * pointer passed as their <indirect> parameters."
+ */
+ if (ctx->API == API_OPENGL_COMPAT &&
+ !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
+ DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) indirect;
+
+ vbo_exec_DrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count,
+ cmd->primCount,
+ cmd->baseInstance);
+ return;
+ }
+
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
+ return;
+ }
+
+ if (skip_validated_draw(ctx))
return;
vbo_validated_drawarraysindirect(ctx, mode, indirect);
}
+
static void GLAPIENTRY
-vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type,
- const GLvoid *indirect)
+vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_enum_to_string(mode),
_mesa_enum_to_string(type), indirect);
- if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
+ /* From the ARB_draw_indirect spec:
+ *
+ * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
+ * compatibility profile, this indicates that DrawArraysIndirect and
+ * DrawElementsIndirect are to source their arguments directly from the
+ * pointer passed as their <indirect> parameters."
+ */
+ if (ctx->API == API_OPENGL_COMPAT &&
+ !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
+ /*
+ * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
+ * may not come from a client array and must come from an index buffer.
+ * If no element array buffer is bound, an INVALID_OPERATION error is
+ * generated.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElementsIndirect(no buffer bound "
+ "to GL_ELEMENT_ARRAY_BUFFER)");
+ } else {
+ DrawElementsIndirectCommand *cmd =
+ (DrawElementsIndirectCommand *) indirect;
+
+ /* Convert offset to pointer */
+ void *offset = (void *)
+ ((cmd->firstIndex * _mesa_sizeof_type(type)) & 0xffffffffUL);
+
+ vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(mode, cmd->count,
+ type, offset,
+ cmd->primCount,
+ cmd->baseVertex,
+ cmd->baseInstance);
+ }
+
+ return;
+ }
+
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
+ return;
+ }
+
+ if (skip_validated_draw(ctx))
return;
vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
}
+
static void GLAPIENTRY
-vbo_exec_MultiDrawArraysIndirect(GLenum mode,
- const GLvoid *indirect,
+vbo_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
- stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
+ stride = sizeof(DrawArraysIndirectCommand);
+
+ /* From the ARB_draw_indirect spec:
+ *
+ * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
+ * compatibility profile, this indicates that DrawArraysIndirect and
+ * DrawElementsIndirect are to source their arguments directly from the
+ * pointer passed as their <indirect> parameters."
+ */
+ if (ctx->API == API_OPENGL_COMPAT &&
+ !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
+
+ if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawArraysIndirect"))
+ return;
+
+ const ubyte *ptr = (const ubyte *) indirect;
+ for (unsigned i = 0; i < primcount; i++) {
+ DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) ptr;
+ vbo_exec_DrawArraysInstancedBaseInstance(mode, cmd->first,
+ cmd->count, cmd->primCount,
+ cmd->baseInstance);
+
+ if (stride == 0) {
+ ptr += sizeof(DrawArraysIndirectCommand);
+ } else {
+ ptr += stride;
+ }
+ }
- if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode,
- indirect,
- primcount, stride))
return;
+ }
+
+ FLUSH_FOR_DRAW(ctx);
- vbo_validated_multidrawarraysindirect(ctx, mode,
- indirect,
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode, indirect,
+ primcount, stride))
+ return;
+ }
+
+ if (skip_validated_draw(ctx))
+ return;
+
+ vbo_validated_multidrawarraysindirect(ctx, mode, indirect,
primcount, stride);
}
+
static void GLAPIENTRY
vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect,
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
- stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
+ stride = sizeof(DrawElementsIndirectCommand);
+
+
+ /* From the ARB_draw_indirect spec:
+ *
+ * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
+ * compatibility profile, this indicates that DrawArraysIndirect and
+ * DrawElementsIndirect are to source their arguments directly from the
+ * pointer passed as their <indirect> parameters."
+ */
+ if (ctx->API == API_OPENGL_COMPAT &&
+ !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
+ /*
+ * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
+ * may not come from a client array and must come from an index buffer.
+ * If no element array buffer is bound, an INVALID_OPERATION error is
+ * generated.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMultiDrawElementsIndirect(no buffer bound "
+ "to GL_ELEMENT_ARRAY_BUFFER)");
+
+ return;
+ }
+
+ if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawArraysIndirect"))
+ return;
+
+ const ubyte *ptr = (const ubyte *) indirect;
+ for (unsigned i = 0; i < primcount; i++) {
+ vbo_exec_DrawElementsIndirect(mode, type, ptr);
- if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type,
- indirect,
- primcount, stride))
+ if (stride == 0) {
+ ptr += sizeof(DrawElementsIndirectCommand);
+ } else {
+ ptr += stride;
+ }
+ }
+
+ return;
+ }
+
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type, indirect,
+ primcount, stride))
+ return;
+ }
+
+ if (skip_validated_draw(ctx))
return;
- vbo_validated_multidrawelementsindirect(ctx, mode, type,
- indirect,
+ vbo_validated_multidrawelementsindirect(ctx, mode, type, indirect,
primcount, stride);
}
+
+static void
+vbo_validated_multidrawarraysindirectcount(struct gl_context *ctx,
+ GLenum mode,
+ GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ GLsizeiptr offset = indirect;
+
+ if (maxdrawcount == 0)
+ return;
+
+ ctx->Driver.DrawIndirect(ctx, mode,
+ ctx->DrawIndirectBuffer, offset,
+ maxdrawcount, stride,
+ ctx->ParameterBuffer, drawcount_offset, NULL);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+
+static void
+vbo_validated_multidrawelementsindirectcount(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ struct _mesa_index_buffer ib;
+ GLsizeiptr offset = (GLsizeiptr) indirect;
+
+ if (maxdrawcount == 0)
+ return;
+
+ /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
+
+ ib.count = 0; /* unknown */
+ ib.index_size = sizeof_ib_type(type);
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
+ ib.ptr = NULL;
+
+ ctx->Driver.DrawIndirect(ctx, mode,
+ ctx->DrawIndirectBuffer, offset,
+ maxdrawcount, stride,
+ ctx->ParameterBuffer, drawcount_offset, &ib);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawArraysIndirectCount(GLenum mode, GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei maxdrawcount, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawArraysIndirectCountARB"
+ "(%s, %lx, %lx, %i, %i)\n",
+ _mesa_enum_to_string(mode),
+ (unsigned long) indirect, (unsigned long) drawcount_offset,
+ maxdrawcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
+
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode,
+ indirect,
+ drawcount_offset,
+ maxdrawcount, stride))
+ return;
+ }
+
+ if (skip_validated_draw(ctx))
+ return;
+
+ vbo_validated_multidrawarraysindirectcount(ctx, mode, indirect,
+ drawcount_offset,
+ maxdrawcount, stride);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
+ GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei maxdrawcount, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glMultiDrawElementsIndirectCountARB"
+ "(%s, %s, %lx, %lx, %i, %i)\n",
+ _mesa_enum_to_string(mode), _mesa_enum_to_string(type),
+ (unsigned long) indirect, (unsigned long) drawcount_offset,
+ maxdrawcount, stride);
+
+ /* If <stride> is zero, the array elements are treated as tightly packed. */
+ if (stride == 0)
+ stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
+
+ FLUSH_FOR_DRAW(ctx);
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx));
+
+ if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type,
+ indirect,
+ drawcount_offset,
+ maxdrawcount, stride))
+ return;
+ }
+
+ if (skip_validated_draw(ctx))
+ return;
+
+ vbo_validated_multidrawelementsindirectcount(ctx, mode, type, indirect,
+ drawcount_offset, maxdrawcount,
+ stride);
+}
+
+
/**
* Initialize the dispatch table with the VBO functions for drawing.
*/
SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements);
}
+ SET_MultiDrawArrays(exec, vbo_exec_MultiDrawArrays);
SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
if (ctx->API == API_OPENGL_COMPAT) {
SET_EvalMesh2(exec, vbo_exec_EvalMesh2);
}
- if (_mesa_is_desktop_gl(ctx)) {
+ if (ctx->API != API_OPENGLES &&
+ ctx->Extensions.ARB_draw_elements_base_vertex) {
SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex);
- SET_DrawRangeElementsBaseVertex(exec, vbo_exec_DrawRangeElementsBaseVertex);
- SET_MultiDrawElementsBaseVertex(exec, vbo_exec_MultiDrawElementsBaseVertex);
- SET_DrawArraysInstancedBaseInstance(exec, vbo_exec_DrawArraysInstancedBaseInstance);
- SET_DrawElementsInstancedBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseInstance);
- SET_DrawElementsInstancedBaseVertex(exec, vbo_exec_DrawElementsInstancedBaseVertex);
- SET_DrawElementsInstancedBaseVertexBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
+ SET_MultiDrawElementsBaseVertex(exec,
+ vbo_exec_MultiDrawElementsBaseVertex);
+
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ SET_DrawRangeElementsBaseVertex(exec,
+ vbo_exec_DrawRangeElementsBaseVertex);
+ SET_DrawElementsInstancedBaseVertex(exec,
+ vbo_exec_DrawElementsInstancedBaseVertex);
+ }
+ }
+
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ SET_DrawArraysInstancedBaseInstance(exec,
+ vbo_exec_DrawArraysInstancedBaseInstance);
+ SET_DrawElementsInstancedBaseInstance(exec,
+ vbo_exec_DrawElementsInstancedBaseInstance);
+ SET_DrawElementsInstancedBaseVertexBaseInstance(exec,
+ vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
}
- if (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
SET_DrawArraysIndirect(exec, vbo_exec_DrawArraysIndirect);
SET_DrawElementsIndirect(exec, vbo_exec_DrawElementsIndirect);
}
if (ctx->API == API_OPENGL_CORE) {
- SET_MultiDrawArraysIndirect(exec, vbo_exec_MultiDrawArraysIndirect);
- SET_MultiDrawElementsIndirect(exec, vbo_exec_MultiDrawElementsIndirect);
+ SET_MultiDrawArraysIndirectCountARB(exec,
+ vbo_exec_MultiDrawArraysIndirectCount);
+ SET_MultiDrawElementsIndirectCountARB(exec,
+ vbo_exec_MultiDrawElementsIndirectCount);
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
if (_mesa_is_desktop_gl(ctx)) {
SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback);
- SET_DrawTransformFeedbackStream(exec, vbo_exec_DrawTransformFeedbackStream);
- SET_DrawTransformFeedbackInstanced(exec, vbo_exec_DrawTransformFeedbackInstanced);
- SET_DrawTransformFeedbackStreamInstanced(exec, vbo_exec_DrawTransformFeedbackStreamInstanced);
+ SET_DrawTransformFeedbackStream(exec,
+ vbo_exec_DrawTransformFeedbackStream);
+ SET_DrawTransformFeedbackInstanced(exec,
+ vbo_exec_DrawTransformFeedbackInstanced);
+ SET_DrawTransformFeedbackStreamInstanced(exec,
+ vbo_exec_DrawTransformFeedbackStreamInstanced);
+ SET_MultiDrawArraysIndirect(exec, vbo_exec_MultiDrawArraysIndirect);
+ SET_MultiDrawElementsIndirect(exec, vbo_exec_MultiDrawElementsIndirect);
}
}
vbo_exec_DrawArrays(mode, first, count);
}
+
void GLAPIENTRY
_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
GLsizei primcount)
vbo_exec_DrawArraysInstanced(mode, first, count, primcount);
}
+
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
void GLAPIENTRY
_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+ const GLvoid *indices, GLint basevertex)
{
vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
void GLAPIENTRY
_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
+ GLenum type, const GLvoid * indices)
{
vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
}
void GLAPIENTRY
_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
{
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
- indices, basevertex);
+ indices, basevertex);
}
void GLAPIENTRY
_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount)
+ const GLvoid ** indices, GLsizei primcount)
{
vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
}
void GLAPIENTRY
_mesa_MultiDrawElementsBaseVertex(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex)
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
{
vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
- primcount, basevertex);
+ primcount, basevertex);
}
+
void GLAPIENTRY
_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
{