/* Bind the buffer object */
const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
_mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
- stride, false);
+ stride, false, false);
/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
* Note that the position/generic0 aliasing is done in the VAO.