exec->vtx.bufferobj);
if (!exec->vtx.buffer_map)
exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ (GLfloat *)ctx->Driver.MapBuffer(ctx, access, exec->vtx.bufferobj);
assert(exec->vtx.buffer_map);
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}