if (exec->vtx.bufferobj->Name) {
GLcontext *ctx = exec->ctx;
+ GLintptr offset = exec->vtx.buffer_used;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if(ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
exec->vtx.buffer_map) * sizeof(float);
exec->vtx.bufferobj);
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}
-
- if (exec->vtx.buffer_map) {
- exec->vtx.buffer_map += exec->vtx.buffer_used / sizeof(float);
- }
- else {
+
+ if (!exec->vtx.buffer_map) {
exec->vtx.buffer_used = 0;
ctx->Driver.BufferData(ctx, target,