const GLuint count = exec->vtx.vert_count;
const GLuint *map;
GLuint attr;
- GLbitfield varying_inputs = 0x0;
+ GLbitfield64 varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
NULL,
GL_TRUE,
0,
- exec->vtx.vert_count - 1);
+ exec->vtx.vert_count - 1,
+ NULL);
/* If using a real VBO, get new storage -- unless asked not to.
*/