/*
* Mesa 3-D graphics library
- * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
+#include <stdbool.h>
+#include <stdio.h>
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/compiler.h"
+#include "main/context.h"
#include "main/enums.h"
#include "main/state.h"
+#include "main/vtxfmt.h"
#include "vbo_context.h"
-
-
-#if FEATURE_beginend
+#include "vbo_noop.h"
static void
GLuint i;
printf("%s: %u vertices %d primitives, %d vertsize\n",
- __FUNCTION__,
+ __func__,
count,
exec->vtx.prim_count,
exec->vtx.vertex_size);
for (i = 0 ; i < exec->vtx.prim_count ; i++) {
struct _mesa_prim *prim = &exec->vtx.prim[i];
printf(" prim %d: %s%s %d..%d %s %s\n",
- i,
+ i,
_mesa_lookup_prim_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
- prim->start,
+ prim->start,
prim->start + prim->count,
prim->begin ? "BEGIN" : "(wrap)",
prim->end ? "END" : "(wrap)");
}
-/*
- * NOTE: Need to have calculated primitives by this point -- do it on the fly.
- * NOTE: Old 'parity' issue is gone.
+/**
+ * Copy zero, one or two vertices from the current vertex buffer into
+ * the temporary "copy" buffer.
+ * This is used when a single primitive overflows a vertex buffer and
+ * we need to continue the primitive in a new vertex buffer.
+ * The temporary "copy" buffer holds the vertices which need to get
+ * copied from the old buffer to the new one.
*/
static GLuint
vbo_copy_vertices( struct vbo_exec_context *exec )
{
- GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
+ const GLuint nr = last_prim->count;
GLuint ovf, i;
- GLuint sz = exec->vtx.vertex_size;
- GLfloat *dst = exec->vtx.copied.buffer;
- const GLfloat *src = (exec->vtx.buffer_map +
- exec->vtx.prim[exec->vtx.prim_count-1].start *
- exec->vtx.vertex_size);
-
+ const GLuint sz = exec->vtx.vertex_size;
+ fi_type *dst = exec->vtx.copied.buffer;
+ const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
switch (exec->ctx->Driver.CurrentExecPrimitive) {
case GL_POINTS:
return 1;
}
case GL_LINE_LOOP:
+ if (last_prim->begin == 0) {
+ /* We're dealing with the second or later section of a split/wrapped
+ * GL_LINE_LOOP. Since we're converting line loops to line strips,
+ * we've already increment the last_prim->start counter by one to
+ * skip the 0th vertex in the loop. We need to undo that (effectively
+ * subtract one from last_prim->start) so that we copy the 0th vertex
+ * to the next vertex buffer.
+ */
+ assert(last_prim->start > 0);
+ src -= sz;
+ }
+ /* fall-through */
case GL_TRIANGLE_FAN:
case GL_POLYGON:
if (nr == 0) {
case GL_TRIANGLE_STRIP:
/* no parity issue, but need to make sure the tri is not drawn twice */
if (nr & 1) {
- exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ last_prim->count--;
}
/* fallthrough */
case GL_QUAD_STRIP:
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- struct gl_client_array *arrays = exec->vtx.arrays;
- const GLuint count = exec->vtx.vert_count;
- const GLubyte *data = (GLubyte *) exec->vtx.buffer_map;
+ struct gl_vertex_array *arrays = exec->vtx.arrays;
const GLuint *map;
GLuint attr;
- GLbitfield varying_inputs = 0x0;
+ GLbitfield64 varying_inputs = 0x0;
+ bool swap_pos = false;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
*/
switch (get_program_mode(exec->ctx)) {
case VP_NONE:
- for (attr = 0; attr < 16; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
+ exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
}
for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- ASSERT(attr + 16 < Elements(exec->vtx.inputs));
- exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
+ exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
map = vbo->map_vp_none;
break;
- case VP_NV:
case VP_ARB:
- /* The aliasing of attributes for NV vertex programs has already
- * occurred. NV vertex programs cannot access material values,
- * nor attributes greater than VERT_ATTRIB_TEX7.
- */
- for (attr = 0; attr < 16; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
- ASSERT(attr + 16 < Elements(exec->vtx.inputs));
- exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
+ exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
+ }
+ for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
+ assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
+ exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
}
map = vbo->map_vp_arb;
/* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
* In that case we effectively need to route the data from
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ * The original state gets essentially restored below.
*/
- if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
- exec->vtx.inputs[16] = exec->vtx.inputs[0];
- exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
- exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
+ if ((ctx->VertexProgram._Current->info.inputs_read &
+ VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->info.inputs_read &
+ VERT_BIT_GENERIC0)) {
+ swap_pos = true;
+ exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
+ exec->vtx.attrtype[VERT_ATTRIB_GENERIC0] = exec->vtx.attrtype[0];
+ exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
exec->vtx.attrsz[0] = 0;
}
break;
assert(0);
}
- /* Make all active attributes (including edgeflag) available as
- * arrays of floats.
- */
for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
const GLuint src = map[attr];
if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
/* override the default array set above */
- ASSERT(attr < Elements(exec->vtx.inputs));
- ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
+ assert(attr < ARRAY_SIZE(exec->vtx.inputs));
+ assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
exec->vtx.inputs[attr] = &arrays[attr];
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- /* a real buffer obj: Ptr is an offset, not a pointer*/
- GLsizeiptr offset;
- assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
- offset = (GLbyte *) data -
- (GLbyte *) exec->vtx.bufferobj->Pointer +
- exec->vtx.bufferobj->Offset;
+ /* a real buffer obj: Ptr is an offset, not a pointer */
+ assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
assert(offset >= 0);
- arrays[attr].Ptr = (void *) offset;
+ arrays[attr].Ptr = (GLubyte *)
+ exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
}
else {
/* Ptr into ordinary app memory */
- arrays[attr].Ptr = (void *) data;
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
}
arrays[attr].Size = exec->vtx.attrsz[src];
arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
- arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
- arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Type = exec->vtx.attrtype[src];
+ arrays[attr].Integer =
+ vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
arrays[attr].Format = GL_RGBA;
- arrays[attr].Enabled = 1;
+ arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
exec->vtx.bufferobj);
- arrays[attr]._MaxElement = count; /* ??? */
- data += exec->vtx.attrsz[src] * sizeof(GLfloat);
- varying_inputs |= 1 << attr;
+ varying_inputs |= VERT_BIT(attr);
}
}
+ /* In case we swapped the position and generic0 attribute.
+ * Restore the original setting of the vtx.* variables.
+ * They are still needed with the original order and settings in case
+ * of a split primitive.
+ */
+ if (swap_pos) {
+ exec->vtx.attrsz[0] = exec->vtx.attrsz[VERT_ATTRIB_GENERIC0];
+ exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = 0;
+ }
+
_mesa_set_varying_vp_inputs( ctx, varying_inputs );
+ ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}
+/**
+ * Unmap the VBO. This is called before drawing.
+ */
static void
vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
- GLenum target = GL_ARRAY_BUFFER_ARB;
-
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
struct gl_context *ctx = exec->ctx;
-
+
if (ctx->Driver.FlushMappedBufferRange) {
- GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
- GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+ GLintptr offset = exec->vtx.buffer_used -
+ exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
+ sizeof(float);
if (length)
- ctx->Driver.FlushMappedBufferRange(ctx, target,
- offset, length,
- exec->vtx.bufferobj);
+ ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
+ exec->vtx.bufferobj,
+ MAP_INTERNAL);
}
exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
assert(exec->vtx.buffer_ptr != NULL);
-
- ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
+
+ ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
exec->vtx.buffer_map = NULL;
exec->vtx.buffer_ptr = NULL;
exec->vtx.max_vert = 0;
}
+/**
+ * Map the vertex buffer to begin storing glVertex, glColor, etc data.
+ */
void
vbo_exec_vtx_map( struct vbo_exec_context *exec )
{
struct gl_context *ctx = exec->ctx;
- const GLenum target = GL_ARRAY_BUFFER_ARB;
- const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
MESA_MAP_NOWAIT_BIT;
const GLenum usage = GL_STREAM_DRAW_ARB;
-
+
if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
return;
- if (exec->vtx.buffer_map != NULL) {
- assert(0);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- }
+ assert(!exec->vtx.buffer_map);
+ assert(!exec->vtx.buffer_ptr);
- if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
- ctx->Driver.MapBufferRange) {
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx,
- target,
- exec->vtx.buffer_used,
- (VBO_VERT_BUFFER_SIZE -
- exec->vtx.buffer_used),
- accessRange,
- exec->vtx.bufferobj);
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
+ /* The VBO exists and there's room for more */
+ if (exec->vtx.bufferobj->Size > 0) {
+ exec->vtx.buffer_map =
+ (fi_type *)ctx->Driver.MapBufferRange(ctx,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ accessRange,
+ exec->vtx.bufferobj,
+ MAP_INTERNAL);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+ else {
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
+ }
}
-
+
if (!exec->vtx.buffer_map) {
+ /* Need to allocate a new VBO */
exec->vtx.buffer_used = 0;
- ctx->Driver.BufferData(ctx, target,
- VBO_VERT_BUFFER_SIZE,
- NULL, usage, exec->vtx.bufferobj);
-
-
- if (ctx->Driver.MapBufferRange)
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
+ if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage,
+ GL_MAP_WRITE_BIT |
+ GL_DYNAMIC_STORAGE_BIT |
+ GL_CLIENT_STORAGE_BIT,
+ exec->vtx.bufferobj)) {
+ /* buffer allocation worked, now map the buffer */
+ exec->vtx.buffer_map =
+ (fi_type *)ctx->Driver.MapBufferRange(ctx,
0, VBO_VERT_BUFFER_SIZE,
accessRange,
- exec->vtx.bufferobj);
- if (!exec->vtx.buffer_map)
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
- assert(exec->vtx.buffer_map);
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.bufferobj,
+ MAP_INTERNAL);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
+ exec->vtx.buffer_map = NULL;
+ }
+ }
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
+ if (!exec->vtx.buffer_map) {
+ /* out of memory */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
+ }
+ else {
+ if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
+ /* The no-op functions are installed so switch back to regular
+ * functions. We do this test just to avoid frequent and needless
+ * calls to _mesa_install_exec_vtxfmt().
+ */
+ _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
+ }
}
if (0)
/**
* Execute the buffer and save copied verts.
+ * \param keep_unmapped if true, leave the VBO unmapped when we're done.
*/
void
-vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
{
if (0)
vbo_exec_debug_verts( exec );
- if (exec->vtx.prim_count &&
+ if (exec->vtx.prim_count &&
exec->vtx.vert_count) {
- exec->vtx.copied.nr = vbo_copy_vertices( exec );
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
struct gl_context *ctx = exec->ctx;
-
- /* Before the update_state() as this may raise _NEW_ARRAY
+
+ /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
* from _mesa_set_varying_vp_inputs().
*/
vbo_exec_bind_arrays( ctx );
if (ctx->NewState)
_mesa_update_state( ctx );
- if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- vbo_exec_vtx_unmap( exec );
- }
+ vbo_exec_vtx_unmap(exec);
if (0)
- printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ printf("%s %d %d\n", __func__, exec->vtx.prim_count,
exec->vtx.vert_count);
- vbo_context(ctx)->draw_prims( ctx,
- exec->vtx.inputs,
- exec->vtx.prim,
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.prim,
exec->vtx.prim_count,
NULL,
GL_TRUE,
0,
- exec->vtx.vert_count - 1);
+ exec->vtx.vert_count - 1,
+ NULL, 0, NULL);
- /* If using a real VBO, get new storage -- unless asked not to.
- */
- if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
+ /* Get new storage -- unless asked not to. */
+ if (!keepUnmapped)
vbo_exec_vtx_map( exec );
- }
}
}
/* May have to unmap explicitly if we didn't draw:
*/
- if (unmap &&
- _mesa_is_bufferobj(exec->vtx.bufferobj) &&
- exec->vtx.buffer_map) {
+ if (keepUnmapped && exec->vtx.buffer_map) {
vbo_exec_vtx_unmap( exec );
}
-
- if (unmap || exec->vtx.vertex_size == 0)
+ if (keepUnmapped || exec->vtx.vertex_size == 0)
exec->vtx.max_vert = 0;
else
- exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
- (exec->vtx.vertex_size * sizeof(GLfloat)));
+ exec->vtx.max_vert = vbo_compute_max_verts(exec);
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
exec->vtx.prim_count = 0;
exec->vtx.vert_count = 0;
}
-
-
-#endif /* FEATURE_beginend */