#include "main/context.h"
#include "main/macros.h"
#include "math/m_eval.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#include "vbo_exec.h"
void vbo_exec_eval_update( struct vbo_exec_context *exec )
{
- GLcontext *ctx = exec->ctx;
+ struct gl_context *ctx = exec->ctx;
GLuint attr;
/* Vertex program maps have priority over conventional attribs */