/*
* Mesa 3-D graphics library
- * Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
#include "math/m_eval.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#include "vbo_exec.h"
static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
{
- assert(attr < Elements(exec->eval.map1));
+ assert(attr < ARRAY_SIZE(exec->eval.map1));
exec->eval.map1[attr].map = NULL;
}
static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
{
- assert(attr < Elements(exec->eval.map2));
+ assert(attr < ARRAY_SIZE(exec->eval.map2));
exec->eval.map2[attr].map = NULL;
}
static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
struct gl_1d_map *map )
{
- assert(attr < Elements(exec->eval.map1));
+ assert(attr < ARRAY_SIZE(exec->eval.map1));
if (!exec->eval.map1[attr].map) {
exec->eval.map1[attr].map = map;
exec->eval.map1[attr].sz = dim;
static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
struct gl_2d_map *map )
{
- assert(attr < Elements(exec->eval.map2));
+ assert(attr < ARRAY_SIZE(exec->eval.map2));
if (!exec->eval.map2[attr].map) {
exec->eval.map2[attr].map = map;
exec->eval.map2[attr].sz = dim;
void vbo_exec_eval_update( struct vbo_exec_context *exec )
{
- GLcontext *ctx = exec->ctx;
+ struct gl_context *ctx = exec->ctx;
GLuint attr;
/* Vertex program maps have priority over conventional attribs */
else if (ctx->Eval.Map2Vertex3)
set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
- /* _NEW_PROGRAM */
- if (ctx->VertexProgram._Enabled) {
- /* These are the 16 evaluators which GL_NV_vertex_program defines.
- * They alias and override the conventional vertex attributs.
- */
- for (attr = 0; attr < 16; attr++) {
- /* _NEW_EVAL */
- assert(attr < Elements(ctx->Eval.Map1Attrib));
- if (ctx->Eval.Map1Attrib[attr])
- set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
-
- assert(attr < Elements(ctx->Eval.Map2Attrib));
- if (ctx->Eval.Map2Attrib[attr])
- set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
- }
- }
-
- exec->eval.recalculate_maps = 0;
+ exec->eval.recalculate_maps = GL_FALSE;
}
struct gl_1d_map *map = exec->eval.map1[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
- GLfloat data[4];
+ fi_type data[4];
- ASSIGN_4V(data, 0, 0, 0, 1);
+ ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
+ FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
- _math_horner_bezier_curve(map->Points, data, uu,
+ _math_horner_bezier_curve(map->Points, &data[0].f, uu,
exec->eval.map1[attr].sz,
map->Order);
if (map) {
GLfloat uu = (u - map->u1) * map->du;
GLfloat vv = (v - map->v1) * map->dv;
- GLfloat data[4];
+ fi_type data[4];
- ASSIGN_4V(data, 0, 0, 0, 1);
+ ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
+ FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
_math_horner_bezier_surf(map->Points,
- data,
+ &data[0].f,
uu, vv,
exec->eval.map2[attr].sz,
map->Uorder, map->Vorder);
ASSIGN_4V(vertex, 0, 0, 0, 1);
if (exec->ctx->Eval.AutoNormal) {
- GLfloat normal[4];
+ fi_type normal[4];
GLfloat du[4], dv[4];
_math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
}
- CROSS3(normal, du, dv);
- NORMALIZE_3FV(normal);
- normal[3] = 1.0;
+ CROSS3(&normal[0].f, du, dv);
+ NORMALIZE_3FV(&normal[0].f);
+ normal[3] = FLOAT_AS_UNION(1.0);
- COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
+ COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
normal );