{
const GLboolean restart = ctx->Array._PrimitiveRestart;
const GLuint restartIndex =
- _mesa_primitive_restart_index(ctx, 1 << ib->index_size_shift);
+ ctx->Array._RestartIndex[(1 << ib->index_size_shift) - 1];
const char *indices;
GLuint i;
GLintptr offset = 0;