GLintptr offset = 0;
indices = (char *) ib->ptr + (prim->start << ib->index_size_shift);
- if (_mesa_is_bufferobj(ib->obj)) {
+ if (ib->obj) {
GLsizeiptr size = MIN2(count << ib->index_size_shift, ib->obj->Size);
if (vbo_get_minmax_cached(ib->obj, 1 << ib->index_size_shift, (GLintptr) indices,
unreachable("not reached");
}
- if (_mesa_is_bufferobj(ib->obj)) {
+ if (ib->obj) {
vbo_minmax_cache_store(ctx, ib->obj, 1 << ib->index_size_shift, offset,
count, *min_index, *max_index);
ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);