#include "main/glheader.h"
-#include "main/api_arrayelt.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/dlist.h"
{
}
+static void GLAPIENTRY
+_mesa_noop_ArrayElement(GLint elem)
+{
+}
+
+
static void GLAPIENTRY
_mesa_noop_Begin(GLenum mode)
{
void
_mesa_noop_vtxfmt_init(GLvertexformat * vfmt)
{
- vfmt->ArrayElement = _ae_ArrayElement;
+ vfmt->ArrayElement = _mesa_noop_ArrayElement;
vfmt->Begin = _mesa_noop_Begin;