GLuint sub_prim_num;
GLuint end_index;
GLuint sub_end_index;
- GLuint restart_index = _mesa_primitive_restart_index(ctx, 1 << ib->index_size_shift);
+ GLuint restart_index = ctx->Array._RestartIndex[(1 << ib->index_size_shift) - 1];
struct _mesa_prim temp_prim;
GLboolean map_ib = ib->obj && !ib->obj->Mappings[MAP_INTERNAL].Pointer;
const void *ptr;