*
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/varray.h"
#include "vbo.h"
-#include "vbo_private.h"
#define UPDATE_MIN2(a, b) (a) = MIN2((a), (b))
GLuint sub_end_index;
GLuint restart_index = _mesa_primitive_restart_index(ctx, ib->index_size);
struct _mesa_prim temp_prim;
- struct vbo_context *vbo = vbo_context(ctx);
- vbo_draw_func draw_prims_func = vbo->draw_prims;
GLboolean map_ib = ib->obj->Name && !ib->obj->Mappings[MAP_INTERNAL].Pointer;
void *ptr;
temp_prim.count = MIN2(sub_end_index, end_index) - temp_prim.start;
if ((temp_prim.start == sub_prim->start) &&
(temp_prim.count == sub_prim->count)) {
- draw_prims_func(ctx, &temp_prim, 1, ib,
- GL_TRUE, sub_prim->min_index, sub_prim->max_index,
- NULL, 0, NULL);
+ ctx->Driver.Draw(ctx, &temp_prim, 1, ib, GL_TRUE,
+ sub_prim->min_index, sub_prim->max_index,
+ NULL, 0, NULL);
} else {
- draw_prims_func(ctx, &temp_prim, 1, ib,
- GL_FALSE, -1, -1,
- NULL, 0, NULL);
+ ctx->Driver.Draw(ctx, &temp_prim, 1, ib,
+ GL_FALSE, -1, -1,
+ NULL, 0, NULL);
}
}
if (sub_end_index >= end_index) {