GLuint sub_prim_num;
GLuint end_index;
GLuint sub_end_index;
- GLuint restart_index = ctx->Array.RestartIndex;
+ GLuint restart_index = ctx->Array._RestartIndex;
struct _mesa_prim temp_prim;
struct vbo_context *vbo = vbo_context(ctx);
vbo_draw_func draw_prims_func = vbo->draw_prims;