{
static const GLfloat default_float[4] = { 0, 0, 0, 1 };
static const GLint default_int[4] = { 0, 0, 0, 1 };
+ static const GLdouble default_double[4] = { 0, 0, 0, 1 };
+ static const uint64_t default_uint64[4] = { 0, 0, 0, 1 };
switch (format) {
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
return (fi_type *)default_int;
+ case GL_DOUBLE:
+ return (fi_type *)default_double;
+ case GL_UNSIGNED_INT64_ARB:
+ return (fi_type *)default_uint64;
default:
unreachable("Bad vertex format");
return NULL;