save->vertex_store = NULL;
}
}
-
-
-
-
-/* Note that this can occur during the playback of a display list:
- */
-void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (fallback)
- save->replay_flags |= VBO_SAVE_FALLBACK;
- else
- save->replay_flags &= ~VBO_SAVE_FALLBACK;
-}