static void vbo_save_callback_init( struct gl_context *ctx )
{
- ctx->Driver.NewList = vbo_save_NewList;
- ctx->Driver.EndList = vbo_save_EndList;
- ctx->Driver.BeginCallList = vbo_save_BeginCallList;
ctx->Driver.EndCallList = vbo_save_EndCallList;
- ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
}