/*
* Mesa 3-D graphics library
- * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/mtypes.h"
+#include "main/arrayobj.h"
#include "main/bufferobj.h"
-#include "main/imports.h"
-#include "vbo_context.h"
+#include "vbo_private.h"
-
-static void vbo_save_callback_init( GLcontext *ctx )
-{
- ctx->Driver.NewList = vbo_save_NewList;
- ctx->Driver.EndList = vbo_save_EndList;
- ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
- ctx->Driver.BeginCallList = vbo_save_BeginCallList;
- ctx->Driver.EndCallList = vbo_save_EndCallList;
- ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
-}
-
-
-
-void vbo_save_init( GLcontext *ctx )
+/**
+ * Called at context creation time.
+ */
+void vbo_save_init( struct gl_context *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
save->ctx = ctx;
vbo_save_api_init( save );
- vbo_save_callback_init(ctx);
-
- {
- struct gl_client_array *arrays = save->arrays;
- unsigned i;
-
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
-
- for (i = 0; i < 16; ++i) {
- arrays[i ].BufferObj = NULL;
- arrays[i + 16].BufferObj = NULL;
- _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
- vbo->legacy_currval[i].BufferObj);
- _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
- vbo->generic_currval[i].BufferObj);
- }
- }
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+ for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
+ save->VAO[vpm] = NULL;
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
}
-void vbo_save_destroy( GLcontext *ctx )
+void vbo_save_destroy( struct gl_context *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
- GLuint i;
+
+ for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
+ _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
if (save->prim_store) {
if ( --save->prim_store->refcount == 0 ) {
- FREE( save->prim_store );
+ free(save->prim_store);
save->prim_store = NULL;
}
- if ( --save->vertex_store->refcount == 0 ) {
- _mesa_reference_buffer_object(ctx,
- &save->vertex_store->bufferobj, NULL);
- FREE( save->vertex_store );
- save->vertex_store = NULL;
- }
}
-
- for (i = 0; i < VBO_ATTRIB_MAX; i++) {
- _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
+ if (save->vertex_store) {
+ _mesa_reference_buffer_object(ctx, &save->vertex_store->bufferobj, NULL);
+ free(save->vertex_store);
+ save->vertex_store = NULL;
}
}
/* Note that this can occur during the playback of a display list:
*/
-void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
+void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
else
save->replay_flags &= ~VBO_SAVE_FALLBACK;
}
-
-