*/
-#include "main/mtypes.h"
+#include "main/arrayobj.h"
#include "main/bufferobj.h"
-#include "main/imports.h"
-
-#include "vbo_context.h"
-
-
-static void vbo_save_callback_init( struct gl_context *ctx )
-{
- ctx->Driver.EndCallList = vbo_save_EndCallList;
-}
+#include "vbo_private.h"
/**
save->ctx = ctx;
vbo_save_api_init( save );
- vbo_save_callback_init(ctx);
- {
- struct gl_client_array *arrays = save->arrays;
- unsigned i;
+ for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
+ save->VAO[vpm] = NULL;
- memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
- VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
- for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
- struct gl_client_array *array;
- array = &arrays[VERT_ATTRIB_FF(i)];
- array->BufferObj = NULL;
- _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
- vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
- }
-
- memcpy(arrays + VERT_ATTRIB_GENERIC(0),
- &vbo->currval[VBO_ATTRIB_GENERIC0],
- VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
-
- for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
- struct gl_client_array *array;
- array = &arrays[VERT_ATTRIB_GENERIC(i)];
- array->BufferObj = NULL;
- _mesa_reference_buffer_object(ctx, &array->BufferObj,
- vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
- }
- }
+ save->no_current_update = false;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
}
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
- GLuint i;
+
+ for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
+ _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
if (save->prim_store) {
if ( --save->prim_store->refcount == 0 ) {
free(save->prim_store);
save->prim_store = NULL;
}
- if ( --save->vertex_store->refcount == 0 ) {
- _mesa_reference_buffer_object(ctx,
- &save->vertex_store->bufferobj, NULL);
- free(save->vertex_store);
- save->vertex_store = NULL;
- }
}
-
- for (i = 0; i < VBO_ATTRIB_MAX; i++) {
- _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
+ if (save->vertex_store) {
+ _mesa_reference_buffer_object(ctx, &save->vertex_store->bufferobj, NULL);
+ free(save->vertex_store);
+ save->vertex_store = NULL;
}
}
-
-
-
-
-/* Note that this can occur during the playback of a display list:
- */
-void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (fallback)
- save->replay_flags |= VBO_SAVE_FALLBACK;
- else
- save->replay_flags &= ~VBO_SAVE_FALLBACK;
-}