GLboolean dangling_attr_ref; /* current attr implicitly referenced
outside the list */
- struct _mesa_prim *prim;
+ struct _mesa_prim *prims;
GLuint prim_count;
struct vbo_save_vertex_store *vertex_store;
GLuint wrap_count;
GLbitfield replay_flags;
- struct _mesa_prim *prim;
+ struct _mesa_prim *prims;
GLuint prim_count, prim_max;
struct vbo_save_vertex_store *vertex_store;