*/
struct vbo_save_vertex_list {
GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLenum attrtype[VBO_ATTRIB_MAX];
GLuint vertex_size;
/* Copy of the final vertex from node->vertex_store->bufferobj.
const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLenum attrtype[VBO_ATTRIB_MAX];
GLubyte active_sz[VBO_ATTRIB_MAX];
GLuint vertex_size;