#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */
#define VBO_SAVE_PRIM_SIZE 128
#define VBO_SAVE_PRIM_MODE_MASK 0x3f
-#define VBO_SAVE_PRIM_WEAK 0x40
-#define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80
-
-#define VBO_SAVE_FALLBACK 0x10000000
struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
struct _mesa_prim *prims;
GLuint prim_count, prim_max;
+ bool no_current_update;
+
struct vbo_save_vertex_store *vertex_store;
struct vbo_save_primitive_store *prim_store;