return false;
/* If the enabled arrays are not the same we are not equal. */
- if (vao_enabled != vao->_Enabled)
+ if (vao_enabled != vao->Enabled)
return false;
/* Check the buffer binding at 0 */
const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
return false;
- if (attrib->Type != tp)
+ if (attrib->Format.Type != tp)
return false;
- if (attrib->Size != size[vbo_attr])
+ if (attrib->Format.Size != size[vbo_attr])
return false;
- assert(attrib->Format == GL_RGBA);
- assert(attrib->Enabled == GL_TRUE);
- assert(attrib->Normalized == GL_FALSE);
- assert(attrib->Integer == vbo_attrtype_to_integer_flag(tp));
- assert(attrib->Doubles == vbo_attrtype_to_double_flag(tp));
+ assert(attrib->Format.Format == GL_RGBA);
+ assert(attrib->Format.Normalized == GL_FALSE);
+ assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
+ assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
assert(attrib->BufferBindingIndex == 0);
}
_vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
_mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
- _mesa_enable_vertex_array_attrib(ctx, *vao, vao_attr);
}
- assert(vao_enabled == (*vao)->_Enabled);
+ _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
+ assert(vao_enabled == (*vao)->Enabled);
assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
/* Finalize and freeze the VAO */
} else {
/* get current primitive mode */
GLenum curPrim = save->prims[save->prim_count - 1].mode;
+ bool no_current_update = save->no_current_update;
/* restart primitive */
CALL_End(GET_DISPATCH(), ());
- vbo_save_NotifyBegin(ctx, curPrim, false);
+ vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
}
}
vbo_save_NotifyBegin(ctx, mode, true);
for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
+ _mesa_array_element(ctx, GET_DISPATCH(), start + i);
CALL_End(GET_DISPATCH(), ());
_ae_unmap_vbos(ctx);
}
+static void
+array_element(struct gl_context *ctx, struct _glapi_table *disp, GLuint elt)
+{
+ /* If PrimitiveRestart is enabled and the index is the RestartIndex
+ * then we call PrimitiveRestartNV and return.
+ */
+ if (ctx->Array.PrimitiveRestart && elt == ctx->Array.RestartIndex) {
+ CALL_PrimitiveRestartNV(disp, ());
+ return;
+ }
+
+ _mesa_array_element(ctx, disp, elt);
+}
+
+
/* Could do better by copying the arrays and element list intact and
* then emitting an indexed prim at runtime.
*/
switch (type) {
case GL_UNSIGNED_BYTE:
for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLubyte *) indices)[i]));
+ array_element(ctx, GET_DISPATCH(), (basevertex + ((GLubyte *) indices)[i]));
break;
case GL_UNSIGNED_SHORT:
for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLushort *) indices)[i]));
+ array_element(ctx, GET_DISPATCH(), (basevertex + ((GLushort *) indices)[i]));
break;
case GL_UNSIGNED_INT:
for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLuint *) indices)[i]));
+ array_element(ctx, GET_DISPATCH(), (basevertex + ((GLuint *) indices)[i]));
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");