vbo: remove dead code in vbo_can_merge_prims
[mesa.git] / src / mesa / vbo / vbo_save_api.c
index aff90bf8023628cc9cc629e19fe6e30f0c563899..8e7ab86bae1840937943055860b5d45dab306e6b 100644 (file)
@@ -737,12 +737,10 @@ wrap_buffers(struct gl_context *ctx)
    save->prims[0].mode = mode;
    save->prims[0].begin = 0;
    save->prims[0].end = 0;
-   save->prims[0].pad = 0;
    save->prims[0].start = 0;
    save->prims[0].count = 0;
    save->prims[0].num_instances = 1;
    save->prims[0].base_instance = 0;
-   save->prims[0].is_indirect = 0;
    save->prim_count = 1;
 }
 
@@ -1218,12 +1216,10 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
    save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
    save->prims[i].begin = 1;
    save->prims[i].end = 0;
-   save->prims[i].pad = 0;
    save->prims[i].start = save->vert_count;
    save->prims[i].count = 0;
    save->prims[i].num_instances = 1;
    save->prims[i].base_instance = 0;
-   save->prims[i].is_indirect = 0;
 
    save->no_current_update = no_current_update;