*/
/* Bind the buffer object at binding point 0 */
- _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride);
+ _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
+ false);
/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
* Note that the position/generic0 aliasing is done in the VAO.